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Noble Heritage Enchantment
3 versions
Legendary Enchantment — Background
Commander creatures you own have "When this creature enters and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn."
Noble Purpose Enchantment
3 versions
Enchantment
Whenever a creature you control deals combat damage, you gain that much life.
Noble Stand Enchantment
Enchantment
Whenever a creature you control blocks, you gain 2 life.
Noble Steeds Enchantment
2 versions
Enchantment
%1%W: Target creature gains first strike until end of turn.
Norn's Decree Enchantment
2 versions
Enchantment
Whenever one or more creatures an opponent controls deal combat damage to you, that opponent gets a poison counter.
Whenever a player attacks, if one or more players being attacked are poisoned, the attacking player draws a card.
Norn's Disassembly Enchantment
Alchemy: The Brothers' War
Enchantment
%1%W, Sacrifice a historic permanent: Seek a historic card.
Null Chamber Enchantment
World Enchantment
As this enchantment enters, you and an opponent each choose a card name other than a basic land card name.
Spells with the chosen names can't be cast and lands with the chosen names can't be played.
Nurturing Presence Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature has "Whenever a creature you control enters, this creature gets +1/+1 until end of turn."
When this Aura enters, create a 1/1 white Spirit creature token with flying.
Oath of Gideon Enchantment
4 versions
Legendary Enchantment
When Oath of Gideon enters, create two 1/1 white Kor Ally creature tokens.
Each planeswalker you control enters with an additional loyalty counter on it.
Oath of Lieges Enchantment
Commander Masters
2 versions
Enchantment
At the beginning of each player's upkeep, that player chooses target player who controls more lands than they do and is their opponent. The first player may search their library for a basic land card, put that card onto the battlefield, then shuffle.
Oblivion Ring Enchantment
12 versions
Enchantment
When this enchantment enters, exile another target nonland permanent.
When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Of Herbs and Stewed Rabbit Enchantment
2 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Put a +1/+1 counter on up to one target creature. Create a Food token.
*S2 Draw a card. Create a Food token.
*S3 Create a 1/1 white Halfling creature token for each Food you control.
Omen of the Sun Enchantment
3 versions
Enchantment
Flash
When this enchantment enters, create two 1/1 white Human Soldier creature tokens and you gain 2 life.
%2%W, Sacrifice this enchantment: Scry 2.
On Serra's Wings Enchantment
4 versions
Legendary Enchantment — Aura
Enchant creature
Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.
On Thin Ice Enchantment
Snow Enchantment — Aura
Enchant snow land you control
When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield.
On Wings of Gold Enchantment
2 versions
Enchantment
Creatures you control that are Zombies and/or tokens get +1/+1 and have flying.
Whenever one or more cards leave your graveyard, create a 1/1 white Zombie creature token.
Opal Acrolith Enchantment
Enchantment
Whenever an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 2/4 Soldier creature.
%0: This permanent becomes an enchantment.
Opal Archangel Enchantment
Enchantment
When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 5/5 Angel creature with flying and vigilance.
Opal Avenger Enchantment
Enchantment
When you have 10 or less life, if this permanent is an enchantment, it becomes a 3/5 Soldier creature.
Opal Caryatid Enchantment
Enchantment
When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 2/2 Soldier creature.
Opal Champion Enchantment
Enchantment
When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 3/3 Knight creature with first strike.
Opal Gargoyle Enchantment
Enchantment
When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 2/2 Gargoyle creature with flying.
Opal Guardian Enchantment
Enchantment
When an opponent casts a creature spell, if this permanent is an enchantment, this enchantment becomes a 3/4 Gargoyle creature with flying and protection from red.
Opal Titan Enchantment
Enchantment
When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 4/4 Giant creature with protection from each of that spell's colors.
Opalescence Enchantment
Enchantment
Each other non-Aura enchantment is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
Oppressive Rays Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block unless its controller pays %3.
Activated abilities of enchanted creature cost %3 more to activate.
Ordeal of Heliod Enchantment
2 versions
Enchantment — Aura
Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura.
When you sacrifice this Aura, you gain 10 life.
Origin of Captain America Enchantment
Jumpstart
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Put a +1/+1 counter on target creature you control. It gains first strike and vigilance until end of turn.
*S2 Create a colorless Equipment artifact token named Sturdy Shield with "Equipped creature gets +1/+2" and equip %2.
*S3 Tap up to one target creature and put a stun counter on it.
Origin of Spider-Man Enchantment
4 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Create a 2/1 green Spider creature token with reach.
*S2 Put a +1/+1 counter on target creature you control. It becomes a legendary Spider Hero in addition to its other types.
*S3 Target creature you control gains double strike until end of turn.
Origin of the Avengers Enchantment
2 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Scry 2.
*S2 You may put a Hero creature card with mana value 3 or less from your hand onto the battlefield. If you don't, draw a card.
*S3 Put a +1/+1 counter on each creature you control.
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