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Primary Research Enchantment
Enchantment
When this enchantment enters, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield.
At the beginning of your end step, if a card left your graveyard this turn, draw a card.
Prismatic Circle Enchantment
Enchantment
Cumulative upkeep %1
As this enchantment enters, choose a color.
%1: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
Prismatic Ward Enchantment
2 versions
Enchantment — Aura
Enchant creature
As this Aura enters, choose a color.
Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.
Prison Realm Enchantment
Spotlight: Act III
Enchantment
When this enchantment enters, exile target creature or planeswalker an opponent controls until this enchantment leaves the battlefield.
When this enchantment enters, scry 1.
Prison Sentence Enchantment
Enchantment — Aura
Enchant creature
When this Aura enters, scry 2.
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Prison Term Enchantment
Commander Masters
4 versions
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Whenever a creature an opponent controls enters, you may attach this Aura to that creature.
Promise of Bunrei Enchantment
4 versions
Enchantment
When a creature you control dies, sacrifice this enchantment. If you do, create four 1/1 colorless Spirit creature tokens.
Promise of Tomorrow Enchantment
2 versions
Enchantment
Whenever a creature you control dies, exile it.
At the beginning of each end step, if you control no creatures, sacrifice this enchantment and return all cards exiled with it to the battlefield under your control.
Proper Burial Enchantment
Enchantment
Whenever a creature you control dies, you gain life equal to that creature's toughness.
Protection of the Hekma Enchantment
2 versions
Enchantment
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
Protective Sphere Enchantment
Enchantment
%1, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.)
Pull of the Mist Moon Enchantment
Alchemy: Dominaria
Enchantment
Kicker %1%U
When Pull of the Mist Moon enters, exile target nonland permanent an opponent controls until Pull of the Mist Moon leaves the battlefield.
When Pull of the Mist Moon enters, if it was kicked, choose a nonland permanent card in your hand. It perpetually gains "When this permanent enters, exile target nonland permanent an opponent controls until this permanent leaves the battlefield."
Pure Reflection Enchantment
Enchantment
Whenever a player casts a creature spell, destroy all Reflections. Then that player creates an X/X white Reflection creature token, where X is the mana value of that spell.
Pursuit of Knowledge Enchantment
Strixhaven
2 versions
Enchantment
If you would draw a card, you may put a study counter on this enchantment instead.
Remove three study counters from this enchantment, Sacrifice this enchantment: Draw seven cards.
Quantum Entanglement Enchantment
Jumpstart
Enchantment
Flash
When this enchantment enters and at the beginning of your end step, you may pay %1%W. When you do, exile target creature you control, then return that card to the battlefield under its owner's control.
Quest for the Holy Relic Enchantment
D&D Forgotten Realms
2 versions
Enchantment
Whenever you cast a creature spell, you may put a quest counter on this enchantment.
Remove five quest counters from this enchantment and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.
Rabble Rousing Enchantment
4 versions
Enchantment
Hideaway 5
Whenever you attack with one or more creatures, create that many 1/1 green and white Citizen creature tokens. Then if you control ten or more creatures, you may play the exiled card without paying its mana cost.
Radiant Destiny Enchantment
4 versions
Enchantment
Ascend
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
Radiant Grace Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+0 and has vigilance.
When enchanted creature dies, return this card to the battlefield transformed under your control attached to target opponent.
Radiant Restraints
Transformed Radiant Grace
Enchantment  
2 versions
Enchantment — Aura Curse
Enchant player
Creatures enchanted player controls enter tapped.
Raffine's Guidance Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1.
You may cast this card from your graveyard by paying %2%W rather than paying its mana cost.
Rally the Ranks Enchantment
4 versions
Enchantment
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Realmbreaker's Grasp Enchantment
Enchantment — Aura
Enchant artifact or creature
Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
Reconnaissance Enchantment
5 versions
Enchantment
%0: Remove target attacking creature you control from combat and untap it.
Recumbent Bliss Enchantment
Healers
4 versions
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
At the beginning of your upkeep, you may gain 1 life.
Red Scarab Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked by red creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a red permanent.
Red Ward Enchantment
8 versions
Enchantment — Aura
Enchant creature
Enchanted creature has protection from red. This effect doesn't remove this Aura.
Redemption Arc Enchantment
3 versions
Enchantment — Aura
Enchant creature
Enchanted creature has indestructible and is goaded.
%1%W: Exile enchanted creature.
Relic Ward Enchantment
Enchantment — Aura
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant artifact
Enchanted artifact has shroud.
Remembrance Enchantment
Enchantment
Whenever a nontoken creature you control dies, you may search your library for a card with the same name as that creature, reveal it, put it into your hand, then shuffle.
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