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Renewed Solidarity Enchantment
2 versions
Enchantment
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +1/+0.
At the beginning of your end step, for each token you control of the chosen type that entered this turn, create a token that's a copy of it.
Rent Is Due Enchantment
4 versions
Enchantment
At the beginning of your end step, you may tap two untapped creatures and/or Treasures you control. If you do, draw a card. Otherwise, sacrifice this enchantment.
Reprobation Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1. (It keeps all supertypes but loses all other types and creature types.)
Resourceful Defense Enchantment
5 versions
Enchantment
Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control.
%4%W: Move any number of counters from target permanent you control onto a second target permanent you control.
Rest in Peace Enchantment
17 versions
Enchantment
When this enchantment enters, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
Restricted Office / Lecture Hall Enchantment
4 versions
Enchantment — Room
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, destroy all creatures with power 3 or greater.
Retreat to Emeria Enchantment
3 versions
Enchantment
Landfall — Whenever a land you control enters, choose one —
• Create a 1/1 white Kor Ally creature token.
• Creatures you control get +1/+1 until end of turn.
Reverence Enchantment
Enchantment
Creatures with power 2 or less can't attack you.
Revoke Privileges Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature can't attack, block, or crew Vehicles.
Rewards of Diversity Enchantment
Enchantment
Whenever an opponent casts a multicolored spell, you gain 4 life.
Rhystic Circle Enchantment
Enchantment
%1: Any player may pay %1. If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage.
Righteous Aura Enchantment
2 versions
Enchantment
%W, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.
Righteous Cause Enchantment
6 versions
Enchantment
Whenever a creature attacks, you gain 1 life.
Righteous Indignation Enchantment
Enchantment
Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn.
Ritual of Steel Enchantment
Enchantment — Aura
Enchant creature
When this Aura enters, draw a card at the beginning of the next turn's upkeep.
Enchanted creature gets +0/+2.
Roads Go Ever, Ever On Enchantment
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
*S1 Search your library for up to two basic Plains cards, exile them, then shuffle. You gain 2 life.
*S2, *S3 Put a card exiled with this Saga into its owner's hand.
*S4 Whenever you attack this turn, target creature you control gets +1/+1 until end of turn for each Plains you control.
Roadside Assistance Enchantment
Enchantment — Aura
Enchant creature or Vehicle
When this Aura enters, create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
Enchanted permanent gets +1/+1 and has lifelink.
Rolling Stones Enchantment
3 versions
Enchantment
Wall creatures can attack as though they didn't have defender.
Royal Decree Enchantment
2 versions
Enchantment
Cumulative upkeep %W
Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, this enchantment deals 1 damage to that permanent's controller.
Rule of Law Enchantment
4 versions
Enchantment
Each player can't cast more than one spell each turn.
Rune of Protection: Artifacts Enchantment
Enchantment
%W: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
Cycling %2
Rune of Protection: Black Enchantment
Enchantment
%W: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Cycling %2
Rune of Protection: Blue Enchantment
Enchantment
%W: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Cycling %2
Rune of Protection: Green Enchantment
Enchantment
%W: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Cycling %2
Rune of Protection: Lands Enchantment
Commander Masters
2 versions
Enchantment
%W: The next time a land source of your choice would deal damage to you this turn, prevent that damage.
Cycling %2
Rune of Protection: Red Enchantment
Enchantment
%W: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Cycling %2
Rune of Protection: White Enchantment
Enchantment
%W: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Cycling %2
Rune of Sustenance Enchantment
Enchantment — Aura Rune
Enchant permanent
When this Aura enters, draw a card.
As long as enchanted permanent is a creature, it has lifelink.
As long as enchanted permanent is an Equipment, it has "Equipped creature has lifelink."
Runed Halo Enchantment
Streets of New Capenna
7 versions
Enchantment
As this enchantment enters, choose a card name.
You have protection from the chosen card name.
Rune-Tail's Essence Enchantment  
Kamigawa: Neon Dynasty
3 versions
Legendary Enchantment
Prevent all damage that would be dealt to creatures you control.
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