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Sacred Ground Enchantment
4 versions
Enchantment
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
Sacred Mesa Enchantment
Commander Masters
5 versions
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you sacrifice a Pegasus.
%1%W: Create a 1/1 white Pegasus creature token with flying.
Safeguard Enchantment
Enchantment
%2%W: Prevent all combat damage that would be dealt by target creature this turn.
Sage's Reverie Enchantment
7 versions
Enchantment — Aura
Enchant creature
When this Aura enters, draw a card for each Aura you control that's attached to a creature.
Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.
Samite Blessing Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature has "%T: The next time a source of your choice would deal damage to target creature this turn, prevent that damage."
Samite Sanctuary Enchantment
Enchantment
%2: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability.
Sanctimony Enchantment
3 versions
Enchantment
Whenever an opponent taps a Mountain for mana, you may gain 1 life.
Sanctuary Lockdown Enchantment
Story Spotlight
Enchantment
Humans you control get +1/+1.
%2, Tap two untapped Humans you control: Tap target creature an opponent controls.
Sanctum of Tranquil Light Enchantment
Legendary Enchantment — Shrine
%5%W: Tap target creature. This ability costs %1 less to activate for each Shrine you control.
Sandskin Enchantment
Enchantment — Aura
Enchant creature
Prevent all combat damage that would be dealt to and dealt by enchanted creature.
Saving Grace Enchantment
Enchantment — Aura
Flash
Enchant creature you control
When this Aura enters, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead.
Enchanted creature gets +0/+3.
Scrutiny of the Guildpact Enchantment
Alchemy: Karlov Manor
Enchantment
When Scrutiny of the Guildpact enters, you may choose a creature card in your hand. If you do, that card perpetually incorporates %W and gains "When you cast this spell, create a 2/2 white and blue Detective creature token."
Multicolored creatures you control get +1/+1.
Seal Away Enchantment
Enchantment
Flash
When this enchantment enters, exile target tapped creature an opponent controls until this enchantment leaves the battlefield.
Seal from Existence Enchantment
Story Spotlight
Enchantment
Ward %3
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Seal of Cleansing Enchantment
8 versions
Enchantment
Sacrifice this enchantment: Destroy target artifact or enchantment.
Seam Rip Enchantment
Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls with mana value 2 or less until this enchantment leaves the battlefield.
Sιance Enchantment
3 versions
Enchantment
At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.
Search for Dagger Enchantment
[FFIX] Borderless Scene - The Siege of Alexandria
Enchantment
Whenever your commander enters or attacks, look at the top six cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Search the Premises Enchantment
5 versions
Enchantment
Whenever a creature attacks you or a planeswalker you control, investigate.
Seatower Imprisonment Enchantment
Enchantment — Aura
Enchant creature or planeswalker you don't control
When Seatower Imprisonment enters, conjure a card named Soldiers of the Watch onto the battlefield.
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
Secret Arcade / Dusty Parlor Enchantment
Enchantment — Room
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Nonland permanents you control and permanent spells you control are enchantments in addition to their other types.
Secret Arcade / Dusty Parlor Enchantment
Enchantment — Room
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Whenever you cast an enchantment spell, put a number of +1/+1 counters equal to that spell's mana value on up to one target creature.
Secure Detention Enchantment
Jumpstart
Enchantment — Aura
Enchant artifact or creature
When this Aura enters, create a 1/1 white Soldier creature token.
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
Security Blockade Enchantment
Enchantment — Aura
Enchant land
When this Aura enters, create a 2/2 white Knight creature token with vigilance.
Enchanted land has "%T: Prevent the next 1 damage that would be dealt to you this turn."
Security Detail Enchantment
Enchantment
%W%W: Create a 1/1 white Soldier creature token. Activate only if you control no creatures and only once each turn.
Seeker Enchantment
3 versions
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked except by artifact creatures and/or white creatures.
Sentinel's Eyes Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has vigilance.
Escape — %W, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Sentinel's Mark Enchantment
Enchantment — Aura
Flash
Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
Addendum — When this Aura enters, if you cast it during your main phase, enchanted creature gains lifelink until end of turn.
Serenity Enchantment
Future Sight Frame
4 versions
Enchantment
At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.
Serra Aviary Enchantment
2 versions
World Enchantment
Creatures with flying get +1/+1.
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