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Serra Bestiary Enchantment
3 versions
Enchantment — Aura
Enchant creature
At the beginning of your upkeep, sacrifice this Aura unless you pay %W%W.
Enchanted creature can't attack or block, and its activated abilities with %T in their costs can't be activated.
Serra's Blessing Enchantment
3 versions
Enchantment
Creatures you control have vigilance.
Serra's Boon Enchantment
18/62 Divine vs. Demonic
3 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1.
Serra's Embrace Enchantment
Enchanted
8 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying and vigilance.
Serra's Hymn Enchantment
Enchantment
At the beginning of your upkeep, you may put a verse counter on this enchantment.
Sacrifice this enchantment: Prevent the next X damage that would be dealt this turn to any number of targets, divided as you choose, where X is the number of verse counters on this enchantment.
Serra's Liturgy Enchantment
Enchantment
At the beginning of your upkeep, you may put a verse counter on this enchantment.
%W, Sacrifice this enchantment: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on this enchantment.
Shackles Enchantment
3 versions
Enchantment — Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
%W: Return this Aura to its owner's hand.
Shadow Lance Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature has first strike.
%1%B: Enchanted creature gets +2/+2 until end of turn.
Shardmage's Rescue Enchantment
Story Spotlight
2 versions
Enchantment — Aura
Flash
Enchant creature you control
As long as this Aura entered this turn, enchanted creature has hexproof.
Enchanted creature gets +1/+1.
Shared Triumph Enchantment
Enchantment
As this enchantment enters, choose a creature type.
Creatures of the chosen type get +1/+1.
Sheltered by Ghosts Enchantment
4 versions
Enchantment — Aura
Enchant creature you control
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature gets +1/+0 and has lifelink and ward %2.
Sheltering Prayers Enchantment
Enchantment
Basic lands each player controls have shroud as long as that player controls three or fewer lands.
Shield of Duty and Reason Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature has protection from green and from blue.
Shielded by Faith Enchantment
4 versions
Enchantment — Aura
Enchant creature
Enchanted creature has indestructible.
Whenever a creature enters, you may attach this Aura to that creature.
Sidequest: Catch a Fish Enchantment
[FFXV]
Enchantment
At the beginning of your upkeep, look at the top card of your library. If it's an artifact or creature card, you may reveal it and put it into your hand. If you put a card into your hand this way, create a Food token and transform this enchantment.
Siegecraft Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+4.
Sigarda's Aid Enchantment
Commander decks
7 versions
Enchantment
You may cast Aura and Equipment spells as though they had flash.
Whenever an Equipment you control enters, you may attach it to target creature you control.
Sigarda's Imprisonment Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
%4%W: Exile enchanted creature. Create a Blood token.
Sigarda's Splendor Enchantment
5 versions
Enchantment
As this enchantment enters, note your life total.
At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for this enchantment. Then note your life total.
Whenever you cast a white spell, you gain 1 life.
Sigarda's Summons Enchantment
5 versions
Enchantment
Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.
Sigil of the Empty Throne Enchantment
11 versions
Enchantment
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
Sigil of the New Dawn Enchantment
3 versions
Enchantment
Whenever a creature is put into your graveyard from the battlefield, you may pay %1%W. If you do, return that card to your hand.
Silkwrap Enchantment
3 versions
Enchantment
When this enchantment enters, exile target creature with mana value 3 or less an opponent controls until this enchantment leaves the battlefield. (That creature returns under its owner's control.)
Sinner's Judgment
Transformed Faithbound Judge
Enchantment  
4 versions
Enchantment — Aura Curse
Enchant player
At the beginning of your upkeep, put a judgment counter on this Aura. Then if there are three or more judgment counters on it, enchanted player loses the game.
If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead.
Sinstriker's Will Enchantment
16/60 Angels
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature has "%T: This creature deals damage equal to its power to target attacking or blocking creature."
Skrelv's Hive Enchantment
5 versions
Enchantment
At the beginning of your upkeep, you lose 1 life and create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block."
Corrupted — As long as an opponent has three or more poison counters, creatures you control with toxic have lifelink.
Sky Tether Enchantment
Feathered Friends
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature has defender and loses flying.
Skybind Enchantment
Enchantment
Constellation — Whenever this enchantment or another enchantment you control enters, exile target nonenchantment permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Skyblade's Boon Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying.
%2%W: Return Skyblade's Boon to its owner's hand. Activate only if Skyblade's Boon is on the battlefield or in your graveyard.
Smile at Death Enchantment
4 versions
Enchantment
At the beginning of your upkeep, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Put a +1/+1 counter on each of those creatures.
38304 cards found
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