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Sphere of Truth Enchantment
Enchantment
If a white source would deal damage to you, prevent 2 of that damage.
Spiral into Solitude Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
%1%W, Blight 1, Sacrifice this Aura: Exile enchanted creature.
Spirit Bonds Enchantment
Enchantment
Whenever a nontoken creature you control enters, you may pay %W. If you do, create a 1/1 white Spirit creature token with flying.
%1%W, Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn.
Spirit Cairn Enchantment
4 versions
Enchantment
Whenever a player discards a card, you may pay %W. If you do, create a 1/1 white Spirit creature token with flying.
Spirit Link Enchantment
14 versions
Enchantment — Aura
Enchant creature
Whenever enchanted creature deals damage, you gain that much life.
Spirit Loop Enchantment
Enchantment — Aura
Enchant creature you control
Whenever enchanted creature deals damage, you gain that much life.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Spirit Mantle Enchantment
7 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has protection from creatures.
Spirit Mirror Enchantment
3 versions
Enchantment
At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, create a 2/2 white Reflection creature token.
%0: Destroy target Reflection.
Spirit of Resistance Enchantment
Enchantment
As long as you control a permanent of each color, prevent all damage that would be dealt to you.
Spiritual Asylum Enchantment
Enchantment
Creatures and lands you control have shroud.
When a creature you control attacks, sacrifice this enchantment.
Spiritual Focus Enchantment
Enchantment
Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.
Spiritual Sanctuary Enchantment
Enchantment
At the beginning of each player's upkeep, if that player controls a Plains, they gain 1 life.
Squire's Devotion Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has lifelink.
When this Aura enters, create a 1/1 white Vampire creature token with lifelink.
Stack of Paperwork Enchantment
2 versions
Enchantment
When this enchantment enters, draw a card.
Combat damage uses the stack. (Combat damage assignment can be responded to before damage is dealt. You know, like it used to.)
Starfield of Nyx Enchantment
4 versions
Enchantment
At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield.
As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
Starlight Spectacular Enchantment
2 versions
Enchantment
Parade! — At the beginning of combat on your turn, choose creatures you control one at a time until each creature you control has been chosen. Each of those creatures gets +1/+1 until end of turn for each creature chosen before it. (Places everyone! The first creature in line gets +0/+0.)
Stasis Cocoon Enchantment
Enchantment — Aura
Enchant artifact
Enchanted artifact can't attack or block, and its activated abilities can't be activated.
Stasis Snare Enchantment
Starter Collection
6 versions
Enchantment
Flash
When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield.
Static Net Enchantment
Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
When this enchantment enters, you gain 2 life and create a tapped Powerstone token.
Static Prison Enchantment
Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. You get %E%E (two energy counters).
At the beginning of your first main phase, sacrifice this enchantment unless you pay %E.
Static Snare Enchantment
2 versions
Enchantment
Flash
This spell costs %1 less to cast for each attacking creature.
When this enchantment enters, exile target artifact or creature an opponent controls until this enchantment leaves the battlefield.
Staying Power Enchantment
Unfinity
3 versions
Enchantment
As long as Staying Power is onto the battlefield, "until end of turn" and "this turn" effects last indefinitely.
Stoneskin Enchantment
Enchantment — Aura
Flash
Enchant creature
Enchanted creature gets +0/+10.
Stony Silence Enchantment
White-bordered
4 versions
Enchantment
Activated abilities of artifacts can't be activated.
Stormplain Detainment Enchantment
Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Story Circle Enchantment
4 versions
Enchantment
As this enchantment enters, choose a color.
%W: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
Strategic Intervention Enchantment
Jumpstart
Enchantment
Whenever a creature you control attacks alone, it gets +1/+1 until end of turn. Tap up to one target creature defending player controls.
Strength of Isolation Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+2 and has protection from black.
Madness %W
Strength of Unity Enchantment
Enchantment — Aura
Enchant creature
Domain — Enchanted creature gets +1/+1 for each basic land type among lands you control.
Summoner's Sending Enchantment
[FFX]
2 versions
Enchantment
At the beginning of your end step, you may exile target creature card from a graveyard. If you do, create a 1/1 white Spirit creature token with flying. Put a +1/+1 counter on it if the exiled card's mana value is 4 or greater.
38304 cards found
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