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Sun Clasp Enchantment
3 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+3.
%W: Return enchanted creature to its owner's hand.
Sunbond Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."
Sunspring Expedition Enchantment
Enchantment
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment.
Remove three quest counters from this enchantment and sacrifice it: You gain 8 life.
Super Villain Lockup Enchantment
Enchantment
Flash
When this enchantment enters, exile target tapped creature an opponent controls until this enchantment leaves the battlefield.
Supernatural Rescue Enchantment
2 versions
Enchantment — Aura
This spell has flash as long as you control a Spirit.
When you cast this spell, tap up to two target creatures you don't control.
Enchant creature you control
Enchanted creature gets +1/+2.
Super-Soldier Serum Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2, has first strike and vigilance, and is a legendary Soldier in addition to its other types.
Whenever enchanted creature attacks or blocks, attach any number of target Equipment you control to it.
Suppression Bonds Enchantment
2 versions
Enchantment — Aura
Enchant nonland permanent
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
Suppression Field Enchantment
Enchantment
Activated abilities cost %2 more to activate unless they're mana abilities.
Surgical Suite / Hospital Room Enchantment
Enchantment — Room
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, return target creature card with mana value 3 or less from your graveyard to the battlefield.
Surgical Suite / Hospital Room Enchantment
Enchantment — Room
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Whenever you attack, put a +1/+1 counter on target attacking creature.
Surprise Party Enchantment
2 versions
Enchantment
When Surprise Party enters yell "Surprise!" and put onto the battlefield any number of printed Clown Robot tokens that aren't touching each other, that you hid on the battlefield before you cast Surprise Party, and that weren't spotted by an opponent before you cast Surprise Party. Robots you control get +1/+0 and have vigilance.
Suspension Field Enchantment
2 versions
Enchantment
When this enchantment enters, you may exile target creature with toughness 3 or greater until this enchantment leaves the battlefield. (That creature returns under its owner's control.)
Swift Reconfiguration Enchantment
2 versions
Enchantment — Aura
Flash
Enchant creature or Vehicle
Enchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types. (It's not a creature unless it's crewed.)
Sworn to the Legion Enchantment
Enchantment
When Sworn to the Legion enters, nontoken creatures you control perpetually gain double team.
Whenever you cast a creature spell, it perpetually gains double team.
Tale of Tinϊviel Enchantment
2 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Target creature you control gains indestructible for as long as you control this Saga.
*S2 Return target creature card from your graveyard to the battlefield.
*S3 Up to two target creatures you control each gain lifelink until end of turn.
Tattoo Ward Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove this Aura.
Sacrifice this Aura: Destroy target enchantment.
Team Avatar Enchantment
Enchantment
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.
%2%W, Discard this card: It deals damage equal to the number of creatures you control to target creature.
Teeming Dragonstorm Enchantment
2 versions
Enchantment
When this enchantment enters, create two 2/2 white Soldier creature tokens.
When a Dragon you control enters, return this enchantment to its owner's hand.
Teferi's Care Enchantment
Enchantment
%W, Sacrifice an enchantment: Destroy target enchantment.
%3%U%U: Counter target enchantment spell.
Teleportation Circle Enchantment
6 versions
Enchantment
At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control.
Tempered Steel Enchantment
Retro Frame
5 versions
Enchantment
Artifact creatures you control get +2/+2.
Tempest Technique Enchantment
2 versions
Enchantment — Aura
Storm
Enchant creature you control
Enchanted creature gets +1/+1 for each enchantment you control.
Temporal Isolation Enchantment
3 versions
Enchantment — Aura
Flash
Enchant creature
Enchanted creature has shadow.
Prevent all damage that would be dealt by enchanted creature.
Temporary Lockdown Enchantment
Story Spotlight
4 versions
Enchantment
When this enchantment enters, exile each nonland permanent with mana value 2 or less until this enchantment leaves the battlefield.
Tenuous Truce Enchantment
3 versions
Enchantment — Aura
Enchant opponent
At the beginning of enchanted opponent's end step, you and that player each draw a card.
When you attack enchanted opponent or a planeswalker they control or when they attack you or a planeswalker you control, sacrifice this Aura.
Terra Eternal Enchantment
Enchantment
All lands have indestructible.
Test of Endurance Enchantment
5 versions
Enchantment
At the beginning of your upkeep, if you have 50 or more life, you win the game.
Testament of Faith Enchantment
Enchantment
%X: This enchantment becomes an X/X Wall creature with defender in addition to its other types until end of turn.
The Argent Etchings
Transformed Elesh Norn
Enchantment  
4 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.)
*S1 Incubate 2 five times, then transform all Incubator tokens you control.
*S2 Creatures you control get +1/+1 and gain double strike until end of turn.
*S3 Destroy all other permanents except for artifacts, lands, and Phyrexians. Exile this Saga, then return it to the battlefield (front face up).
The Birth of Meletis Enchantment
2 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
*S2 Create a 0/4 colorless Wall artifact creature token with defender.
*S3 You gain 2 life.
38304 cards found
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