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Twinblade Invocation
Transformed Twinblade Geist
Enchantment  
4 versions
Enchantment — Aura
Enchant creature
Enchanted creature has double strike.
If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead.
Undercellar Sweep Enchantment
Enchantment
When this enchantment enters, you take the initiative.
Whenever you attack, if you or a player you're attacking has the initiative, you create two 1/1 white Soldier creature tokens that are tapped and attacking.
Uneasy Alliance Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
%5, Sacrifice this Aura: Exile enchanted creature. You create a 1/1 black Ninja creature token. Activate only as a sorcery.
Unlikely Alliance Enchantment
Enchantment
%1%W: Target nonattacking, nonblocking creature gets +0/+2 until end of turn.
Unquestioned Authority Enchantment
Law
5 versions
Enchantment — Aura
Enchant creature
When this Aura enters, draw a card.
Enchanted creature has protection from creatures.
Urza Assembles the Titans Enchantment
3 versions
Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
*S1 Scry 4, then you may reveal the top card of your library. If a planeswalker card is revealed this way, put it into your hand.
*S2 You may put a planeswalker card with mana value 6 or less from your hand onto the battlefield.
*S3 You may activate the loyalty abilities of planeswalkers you control twice this turn rather than only once.
Valkyrie's Call Enchantment
5 versions
Enchantment
Whenever a nontoken, non-Angel creature you control dies, return that card to the battlefield under its owner's control with a +1/+1 counter on it. It has flying and is an Angel in addition to its other types.
Valor in Akros Enchantment
Blink
5 versions
Enchantment
Whenever a creature you control enters, creatures you control get +1/+1 until end of turn.
Valor of the Worthy Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1.
When enchanted creature leaves the battlefield, create a 1/1 white Spirit creature token with flying.
Vassal's Duty Enchantment
Enchantment
%1: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead.
Vault 101: Birthday Party Enchantment
2 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Create a 1/1 white Human Soldier creature token and a Food token.
*S2, *S3 You may put an Aura or Equipment card from your hand or graveyard onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control.
Vault 13: Dweller's Journey Enchantment
2 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 For each player, exile up to one other target enchantment or creature that player controls until this Saga leaves the battlefield.
*S2 You gain 2 life and scry 2.
*S3 Return two cards exiled with this Saga to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries.
Vault 75: Middle School Enchantment
2 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Exile all creatures with power 4 or greater.
*S2, *S3 Put a +1/+1 counter on each creature you control.
Veiled Ascension Enchantment
2 versions
Enchantment
When this enchantment enters, put a flying counter on each face-down creature you control.
Face-down creatures you control enter with a flying counter on them.
At the beginning of your upkeep, you may cloak the top card of your library.
Vessel of Ephemera Enchantment
Enchantment
%2%W, Sacrifice this enchantment: Create two 1/1 white Spirit creature tokens with flying.
Veteran Soldier Enchantment
2 versions
Legendary Enchantment — Background
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, for each opponent, create a 1/1 white Soldier creature token that's tapped and attacking that opponent."
Vigil for the Lost Enchantment
Enchantment
Whenever a creature you control dies, you may pay %X. If you do, you gain X life.
Vigilance Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature has vigilance.
Virtue of Loyalty Enchantment
4 versions
Enchantment
At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures.
Vow of Duty Enchantment
10 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.
War of the Last Alliance Enchantment
3 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1, *S2 Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
*S3 Creatures you control gain double strike until end of turn. The Ring tempts you.
Ward of Lights Enchantment
Enchantment — Aura
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
As this Aura enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.
Ward of Piety Enchantment
Enchantment — Aura
Enchant creature
%1%W: The next 1 damage that would be dealt to enchanted creature this turn is dealt to any target instead.
Warmth Enchantment
2 versions
Enchantment
Whenever an opponent casts a red spell, you gain 2 life.
Warrior's Resolve Enchantment
[FFXV] Borderless Scene - Camp Comrades
Enchantment
Creatures you control have training.
At the beginning of your end step, if you control a creature with a +1/+1 counter on it that attacked this turn, draw a card.
Way of the Healer Enchantment
Legendary Enchantment
When Way of the Healer enters, empower Jace 5.
Planeswalkers you control have "[-2]: Create a 2/2 colorless Wizard Soldier creature token named Cadet. Surveil 1."
Way of the Mentor Enchantment
Legendary Enchantment
When Way of the Mentor enters, empower Jace 5.
Whenever you gain life, put a loyalty counter on each planeswalker you control.
Waystone's Guidance Enchantment
Alchemy: Tarkir
Enchantment
Attacking tokens you control get +1/+0.
Whenever you cast your first creature spell each turn, that spell gains mobilize 1.
We Ride at Dawn Enchantment
2 versions
Enchantment
Legendary creature spells you cast have convoke.
Whenever your commander attacks, create a 1/1 red Mercenary creature token with "%T: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Web Up Enchantment
3 versions
Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
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