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Psychic Battle Enchantment
Enchantment
Whenever a player chooses one or more targets, each player reveals the top card of their library. The player who reveals the card with the greatest mana value may change the target or targets. If two or more cards are tied for greatest, the target or targets remain unchanged. Changing targets this way doesn't trigger abilities of permanents named Psychic Battle.
Psychic Corrosion Enchantment
3 versions
Enchantment
Whenever you draw a card, each opponent mills two cards.
Psychic Impetus Enchantment
4 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and is goaded.
Whenever enchanted creature attacks, you scry 2.
Psychic Network Enchantment
Enchantment
Each player reveals the top card of their library to all other players by continuously holding it against their forehead. This doesn't allow a player to look at their own card. (That card is still the top card of your library. If you would draw a card, draw that one instead and replace it with the next card of your library.)
Psychic Overload Enchantment
Enchantment — Aura
Enchant permanent
When this Aura enters, tap enchanted permanent.
Enchanted permanent doesn't untap during its controller's untap step.
Enchanted permanent has "Discard two artifact cards: Untap this permanent."
Psychic Possession Enchantment
Enchantment — Aura
Enchant opponent
Skip your draw step.
Whenever enchanted opponent draws a card, you may draw a card.
Psychic Surgery Enchantment
Enchantment
Whenever an opponent shuffles their library, you may look at the top two cards of that library. You may exile one of those cards. Then put the rest on top of that library in any order.
Psychic Venom Enchantment
11 versions
Enchantment — Aura
Enchant land
Whenever enchanted land becomes tapped, this Aura deals 2 damage to that land's controller.
Psychic Vortex Enchantment
Enchantment
Cumulative upkeep — Draw a card.
At the beginning of your end step, sacrifice a land and discard your hand.
Public Enemy Enchantment
Enchantment — Aura
Enchant creature
All creatures attack enchanted creature's controller each combat if able.
When enchanted creature dies, draw a card.
Puca's Mischief Enchantment
Store only - Foil
2 versions
Enchantment
At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with equal or lesser mana value.
Puppet Master Enchantment
2 versions
Enchantment — Aura
Enchant creature
When enchanted creature dies, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay %U%U%U. If you do, return this card to its owner's hand.
Quantum Reduction Enchantment
Jumpstart
Enchantment — Aura
Teamwork 2
You may cast this spell as though it had flash if it's cast using teamwork.
Enchant creature
Enchanted creature gets -5/-0 and loses all abilities.
Quest for Ancient Secrets Enchantment
Enchantment
Whenever a card is put into your graveyard from anywhere, you may put a quest counter on this enchantment.
Remove five quest counters from this enchantment and sacrifice it: Target player shuffles their graveyard into their library.
Quest for Ula's Temple Enchantment
Enchantment
At the beginning of your upkeep, you may look at the top card of your library. If it's a creature card, you may reveal it and put a quest counter on this enchantment.
At the beginning of each end step, if there are three or more quest counters on this enchantment, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield.
Quiet Contemplation Enchantment
Enchantment
Whenever you cast a noncreature spell, you may pay %1. If you do, tap target creature an opponent controls and it doesn't untap during its controller's next untap step.
Ray of Frost Enchantment
2 versions
Enchantment — Aura
Flash
Enchant creature
When this Aura enters, if enchanted creature is red, tap it.
As long as enchanted creature is red, it loses all abilities.
Enchanted creature doesn't untap during its controller's untap step.
Reality Acid Enchantment
2 versions
Enchantment — Aura
Enchant permanent
Vanishing 3
When this Aura leaves the battlefield, enchanted permanent's controller sacrifices it.
Reality Twist Enchantment
Enchantment
Cumulative upkeep %1%U%U
If tapped for mana, Plains produce %R, Swamps produce %G, Mountains produce %W, and Forests produce %B instead of any other type.
Recantation Enchantment
Enchantment
At the beginning of your upkeep, you may put a verse counter on this enchantment.
%U, Sacrifice this enchantment: Return up to X target permanents to their owners' hands, where X is the number of verse counters on this enchantment.
Reconnaissance Mission Enchantment
7 versions
Enchantment
Whenever a creature you control deals combat damage to a player, you may draw a card.
Cycling %2
Reduce in Stature Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature has base power and toughness 0/2.
Reflections of Littjara Enchantment
9 versions
Enchantment
As this enchantment enters, choose a creature type.
Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)
Relic Bind Enchantment
3 versions
Enchantment — Aura
Enchant artifact an opponent controls
Whenever enchanted artifact becomes tapped, choose one —
• This Aura deals 1 damage to target player or planeswalker.
• Target player gains 1 life.
Restricted Office / Lecture Hall Enchantment
4 versions
Enchantment — Room
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Other permanents you control have hexproof.
Retreat to Coralhelm Enchantment
4 versions
Enchantment
Landfall — Whenever a land you control enters, choose one —
• You may tap or untap target creature.
• Scry 1.
Retro-Mutation Enchantment
Enchantment — Aura
Flash
Enchant creature
Enchanted creature is a Turtle with base power and toughness 0/1. It can't attack and loses all abilities. (It also loses all other creature types.)
Rewrite History Enchantment
Enchantment — Plan
Whenever one or more creatures you control become tapped, draw a card, then discard a card and put a plan counter on this enchantment.
When the fourth plan counter is put on this enchantment, sacrifice it. When you do, return up to two target instant and/or sorcery cards from your graveyard to your hand.
Rhystic Deluge Enchantment
Enchantment
%U: Tap target creature unless its controller pays %1.
Rhystic Study Enchantment
[FFX]
11 versions
Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays %1.
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