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Riddleform Enchantment
3 versions
Enchantment
Whenever you cast a noncreature spell, you may have this enchantment become a 3/3 Sphinx creature with flying in addition to its other types until end of turn.
%2%U: Scry 1.
Ringing Strike Mastery Enchantment
Enchantment — Aura
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has "%5: Untap this creature."
Rings a Bell Enchantment
Enchantment
As Rings a Bell enters, choose a word with four or more letters.
After you say the chosen word for the first time each turn, an opponent may ring or imitate a bell within five seconds. When no opponent does, draw a card.
Rising Waters Enchantment
Enchantment
Lands don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player untaps a land they control.
River's Favor Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1.
Roaring Furnace / Steaming Sauna Enchantment
4 versions
Enchantment — Room
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
You have no maximum hand size.
At the beginning of your end step, draw a card.
Robe of Mirrors Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature has shroud.
Robotics Mastery Enchantment
Jumpstart
3 versions
Enchantment — Aura
Flash
Enchant creature
When this Aura enters, create two 1/1 colorless Robot artifact creature tokens with flying.
Enchanted creature gets +2/+2.
Roiling Dragonstorm Enchantment
3 versions
Enchantment
When this enchantment enters, draw two cards, then discard a card.
When a Dragon you control enters, return this enchantment to its owner's hand.
Roll-Roll-Roll-Roll Enchantment
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III, IV — Exile up to one target creature or land you control. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.
Rooftop Storm Enchantment
5 versions
Enchantment
You may pay %0 rather than pay the mana cost for Zombie creature spells you cast.
Roost of Drakes Enchantment
Enchantment
Kicker %2%U
When this enchantment enters, if it was kicked, create a 2/2 blue Drake creature token with flying.
Whenever you cast a kicked spell, create a 2/2 blue Drake creature token with flying.
Rousing Read Enchantment
Enchantment — Aura
Enchant creature
When this Aura enters, draw two cards, then discard a card.
Enchanted creature gets +1/+1 and has flying.
Rune of Flight Enchantment
Enchantment — Aura Rune
Enchant permanent
When this Aura enters, draw a card.
As long as enchanted permanent is a creature, it has flying.
As long as enchanted permanent is an Equipment, it has "Equipped creature has flying."
Runner's Bane Enchantment
Enchantment — Aura
Enchant creature with power 3 or less
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Sanctum of Calm Waters Enchantment
Legendary Enchantment — Shrine
At the beginning of your first main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card.
Scroll of Isildur Enchantment
3 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Gain control of up to one target artifact for as long as you control this Saga. The Ring tempts you.
*S2 Tap up to two target creatures. Put a stun counter on each of them.
*S3 Draw a card for each tapped creature target opponent controls.
Scuttletide Enchantment
2 versions
Enchantment
%1, Discard a card: Create a 0/3 blue Crab creature token.
Delirium — Crabs you control get +1/+1 as long as there are four or more card types among cards in your graveyard.
Sea Legs Enchantment
Enchantment — Aura
Flash
Enchant creature
Enchanted creature gets +0/+2 as long as it's a Pirate. Otherwise, it gets -2/-0.
Seal of Removal Enchantment
3 versions
Enchantment
Sacrifice this enchantment: Return target creature to its owner's hand.
Search for Azcanta Enchantment
SLD deck: From Cute To Brute
5 versions
Legendary Enchantment
At the beginning of your upkeep, surveil 1. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta.
Search the City Enchantment
Commander Legends: Battle for Baldur's Gate
2 versions
Enchantment
When this enchantment enters, exile the top five cards of your library.
Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with this enchantment, sacrifice it. If you do, take an extra turn after this one.
Sea's Claim Enchantment
2 versions
Enchantment — Aura
Enchant land
Enchanted land is an Island.
Second Chance Enchantment
Enchantment
At the beginning of your upkeep, if you have 5 or less life, sacrifice this enchantment and take an extra turn after this one.
Second Wind Enchantment
Enchantment — Aura
Enchant creature
%T: Tap enchanted creature.
%T: Untap enchanted creature.
Secret Invasion Enchantment
2 versions
Enchantment — Aura
Enchant creature you control
When this Aura enters, exile up to one target creature other than enchanted creature until this Aura leaves the battlefield. Enchanted creature becomes a copy of that creature until this Aura leaves the battlefield.
Enchanted creature has ward %2.
Secrets of the Dead Enchantment
3 versions
Enchantment
Whenever you cast a spell from your graveyard, draw a card.
Security Bypass Enchantment
Enchantment — Aura
Enchant creature
As long as enchanted creature is attacking alone, it can't be blocked.
Enchanted creature has "Whenever this creature deals combat damage to a player, it connives."
Sensory Deprivation Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets -3/-0.
Shadow of the Second Sun Enchantment
3 versions
Enchantment — Aura
Enchant player
At the beginning of each of enchanted player's postcombat main phases, there is an additional beginning phase after this phase. (The end step happens after the added untap, upkeep, and draw steps.)
38304 cards found
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