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The Antiquities War Enchantment
The Brothers' War
4 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1, *S2 Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
*S3 Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
The Bath Song Enchantment
2 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1, *S2 Draw two cards, then discard a card.
*S3 Shuffle any number of target cards from your graveyard into your library. Add %U%U.
The Clone Saga Enchantment
Jumpstart
5 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Surveil 3.
*S2 When you next cast a creature spell this turn, copy it, except the copy isn't legendary.
*S3 Choose a card name. Whenever a creature with the chosen name deals combat damage to a player this turn, draw a card.
The Conundrum of Bowls Enchantment
Alchemy: Eldraine
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Seek a card with mana value less than the number of cards in your hand.
*S2 Seek a card with mana value greater than the number of cards in your hand.
*S3 Count the number of cards in your hand. You may cast a spell with mana value equal to that number from your hand without paying its mana cost.
The Eleventh Hour Enchantment
2 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.
*S2 Create a Food token and a 1/1 white Human creature token with "Doctor spells you cast cost %1 less to cast."
*S3 Create a token that's a copy of target creature, except it's a legendary Alien named Prisoner Zero.
The Great Synthesis
Transformed Jin-Gitaxias
Enchantment  
4 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.)
*S1 Draw cards equal to the number of cards in your hand. You have no maximum hand size for as long as you control this Saga.
*S2 Return all non-Phyrexian creatures to their owners' hands.
*S3 You may cast any number of spells from your hand without paying their mana costs. Exile this Saga, then return it to the battlefield (front face up).
The Legend of Kuruk Enchantment
3 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.)
*S1, *S2 Scry 2, then draw a card.
*S3 Exile this Saga, then return it to the battlefield transformed under your control.
The Mirari Conjecture Enchantment
3 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Return target instant card from your graveyard to your hand.
*S2 Return target sorcery card from your graveyard to your hand.
*S3 Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.
The Modern Age Enchantment
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.)
*S1, *S2 Draw a card, then discard a card.
*S3 Exile this Saga, then return it to the battlefield transformed under your control.
The Phasing of Zhalfir Enchantment
3 versions
Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
*S1, *S2 Another target nonland permanent phases out. It can't phase in for as long as you control this Saga.
*S3 Destroy all creatures. For each creature destroyed this way, its controller creates a 2/2 black Phyrexian creature token.
The Spirit Oasis Enchantment
Legendary Enchantment — Shrine
When The Spirit Oasis enters, draw a card for each Shrine you control.
Whenever another Shrine you control enters, draw a card.
The Tale of Tamiyo Enchantment
3 versions
Legendary Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV)
*S1, *S2, *S3— Mill two cards. If two cards that share a card type were milled this way, draw a card and repeat this process.
*S4 Exile any number of target instant, sorcery, and/or Tamiyo planeswalker cards from your graveyard. Copy them. You may cast any number of the copies.
They Came from the Pipes Enchantment
2 versions
Enchantment
When this enchantment enters, manifest dread twice.
Whenever a face-down creature you control enters, draw a card.
Think Tank Enchantment
Enchantment
At the beginning of your upkeep, surveil 1.
Thirst Enchantment
Enchantment — Aura
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of your upkeep, sacrifice this Aura unless you pay %U.
Thopter Pie Network Enchantment
Happy Holidays 2016
Enchantment
At the beginning of your upkeep, if you're eating, create a 1/1 colorless Thopter artifact creature token with flying. Use food to represent the token.
Whenever a creature token you control dies, if it's represented by food, eat it.
Thopter Spy Network Enchantment
9 versions
Enchantment
At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.
Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.
Thought Lash Enchantment
2 versions
Enchantment
Cumulative upkeep — Exile the top card of your library.
When a player doesn't pay this enchantment's cumulative upkeep, that player exiles all cards from their library.
Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.
Thought Reflection Enchantment
3 versions
Enchantment
If you would draw a card, draw two cards instead.
Threads of Disloyalty Enchantment
4 versions
Enchantment — Aura
Enchant creature with mana value 2 or less
You control enchanted creature.
Tidal Control Enchantment
Enchantment
Cumulative upkeep %2
Pay 2 life or %2: Counter target red or green spell. Any player may activate this ability.
Tidal Flats Enchantment
3 versions
Enchantment
%U%U: For each attacking creature without flying, its controller may pay %1. If that player doesn't, creatures you control blocking that creature gain first strike until end of turn.
Tidal Influence Enchantment
Enchantment
Cast this spell only if no permanents named Tidal Influence are on the battlefield.
This enchantment enters with a tide counter on it.
At the beginning of your upkeep, put a tide counter on this enchantment.
As long as there is exactly one tide counter on this enchantment, all blue creatures get -2/-0.
As long as there are exactly three tide counters on this enchantment, all blue creatures get +2/+0.
Whenever there are four or more tide counters on this enchantment, remove all tide counters from it.
Tightening Coils Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets -6/-0 and loses flying.
Time of Ice Enchantment
Modern Horizons II
2 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1, *S2 Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control this Saga.
*S3 Return all tapped creatures to their owners' hands.
Tolarian Contempt Enchantment
4 versions
Enchantment
When this enchantment enters, put a rejection counter on each creature your opponents control.
At the beginning of your end step, for each opponent, choose up to one target creature they control with a rejection counter on it. That creature's owner puts it on their choice of the top or bottom of their library.
Topsy Turvy Enchantment
2 versions
Enchantment
The phases of each player's turn are reversed. (The phases are, in reverse order, end, postcombat main, combat, precombat main, and beginning.)
If there are more than two players in the game, the turn order is reversed.
Tractor Beam Enchantment
Enchantment — Aura
Enchant creature or Spacecraft
When this Aura enters, tap enchanted permanent.
You control enchanted permanent.
Enchanted permanent doesn't untap during its controller's untap step.
Trade Routes Enchantment
D&D Forgotten Realms
4 versions
Enchantment
%1: Return target land you control to its owner's hand.
%1, Discard a land card: Draw a card.
Trail of Evidence Enchantment
2 versions
Enchantment
Whenever you cast an instant or sorcery spell, investigate.
38304 cards found
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