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Training Grounds Enchantment
B1: Water, CH: 18
11 versions
Enchantment
Activated abilities of creatures you control cost %2 less to activate. This effect can't reduce the mana in that cost to less than one mana.
Traveler's Cloak Enchantment
The Lord of the Rings: Tales of Middle-earth
3 versions
Enchantment — Aura
Enchant creature
As this Aura enters, choose a land type.
When this Aura enters, draw a card.
Enchanted creature has landwalk of the chosen type.
Treachery Enchantment
Enchantment — Aura
Enchant creature
When this Aura enters, untap up to five lands.
You control enchanted creature.
Treasure Trove Enchantment
D&D Forgotten Realms
5 versions
Enchantment
%2%U%U: Draw a card.
Trial of Knowledge Enchantment
Soaring / Bookworms
3 versions
Enchantment
When this enchantment enters, draw three cards, then discard a card.
When a Cartouche you control enters, return this enchantment to its owner's hand.
Tricks of the Trade Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+0 and can't be blocked.
Unable to Scream Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature loses all abilities and is a Toy artifact creature with base power and toughness 0/2 in addition to its other types.
As long as enchanted creature is face down, it can't be turned face up.
Uncover the Moon-Letters Enchantment
2 versions
Enchantment
Whenever you cast a noncreature spell, you may draw X cards, where X is the amount of mana spent to cast that spell. If you do, discard two cards.
Undertow Enchantment
Enchantment
Creatures with islandwalk can be blocked as though they didn't have islandwalk.
Underwater Tunnel / Slimy Aquarium Enchantment
Enchantment — Room
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, surveil 2.
Underwater Tunnel / Slimy Aquarium Enchantment
Enchantment — Room
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, manifest dread, then put a +1/+1 counter on that creature.
Unifying Theory Enchantment
Enchantment
Whenever a player casts a spell, that player may pay %2. If the player does, they draw a card.
Unnatural Selection Enchantment
White-bordered
2 versions
Enchantment
%1: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
Unquenchable Thirst Enchantment
2 versions
Enchantment — Aura
Enchant creature
When this Aura enters, if you control a Desert or there is a Desert card in your graveyard, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Unstable Mutation Enchantment
7 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3.
At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.
Unstoppable Plan Enchantment
Story Spotlight
5 versions
Enchantment
At the beginning of your end step, untap all nonland permanents you control.
Utter Insignificance Enchantment
Enchantment — Aura
Flash
Enchant creature
Enchanted creature loses all abilities and has base power and toughness 1/1.
%2%C: Exile enchanted creature.
Vanishing Enchantment
Enchantment — Aura
Enchant creature
%U%U: Enchanted creature phases out.
Vapor Snare Enchantment
Enchantment — Aura
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, sacrifice this Aura unless you return a land you control to its owner's hand.
Veil of Birds Enchantment
Enchantment
When an opponent casts a spell, if this permanent is an enchantment, it becomes a 1/1 Bird creature with flying.
Veiled Apparition Enchantment
Enchantment
When an opponent casts a spell, if this permanent is an enchantment, it becomes a 3/3 Illusion creature with flying and "At the beginning of your upkeep, sacrifice this creature unless you pay %1%U."
Veiled Crocodile Enchantment
Enchantment
When a player has no cards in hand, if this permanent is an enchantment, it becomes a 4/4 Crocodile creature.
Veiled Sentry Enchantment
Enchantment
When an opponent casts a spell, if this permanent is an enchantment, it becomes an Illusion creature with power and toughness each equal to that spell's mana value.
Veiled Serpent Enchantment
2 versions
Enchantment
When an opponent casts a spell, if this permanent is an enchantment, it becomes a 4/4 Serpent creature with "This creature can't attack unless defending player controls an Island." (It's no longer an enchantment.)
Cycling %2
Verity Circle Enchantment
3 versions
Enchantment
Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card.
%4%U: Tap target creature without flying.
Vessel of Paramnesia Enchantment
Enchantment
%U, Sacrifice this enchantment: Target player mills three cards. Draw a card.
Vesuvan Duplimancy Enchantment
4 versions
Enchantment
Whenever you cast a spell that targets only a single artifact or creature you control, create a token that's a copy of that artifact or creature, except it's not legendary.
Virtue of Knowledge Enchantment
4 versions
Enchantment
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Viscerid Armor Enchantment
3 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1.
%1%U: Return this Aura to its owner's hand.
Volition Reins Enchantment
Enchantment — Aura
Enchant permanent
When this Aura enters, if enchanted permanent is tapped, untap it.
You control enchanted permanent.
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