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Whirlpool Warrior Creature
Dominaria United
4 versions
Creature — Merfolk Warrior 2/2
When this creature enters, shuffle the cards from your hand into your library, then draw that many cards.
%R, Sacrifice this creature: Each player shuffles the cards from their hand into their library, then draws that many cards.
Whirlpool Whelm Instant
2 versions
Instant
Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Whirlwind Adept Creature
2 versions
Creature — Djinn Monk 4/2
Hexproof
Prowess
Whirlwind Denial Instant
Ninjas
4 versions
Instant
For each spell and ability your opponents control, counter it unless its controller pays %4.
Whirlwind Technique Instant
Instant — Lesson
Target player draws two cards, then discards a card.
Airbend up to two target creatures.
Whirlwing Stormbrood Creature
2 versions
Creature — Dragon 4/3
Flash
Flying
You may cast sorcery spells and Dragon spells as though they had flash.
Whisk Away Instant
Instant
Put target attacking or blocking creature on top of its owner's library.
Whispering Wizard Creature
2 versions
Creature — Human Wizard 3/2
Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. This ability triggers only once each turn.
Whispers of the Muse Instant
35/121
3 versions
Instant
Buyback %5
Draw a card.
Whitewater Naiads Enchantment Creature
2 versions
Enchantment Creature — Nymph 4/4
Constellation — Whenever this creature or another enchantment you control enters, target creature can't be blocked this turn.
Whoosh! Instant
Jumpstart
3 versions
Instant
Kicker %1%U
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Wibbly-wobbly, Timey-wimey Sorcery
2 versions
Sorcery
Time travel.
Draw a card.
Wiccan, Rising Magician Creature
Legendary Creature — Mutant Warlock Hero 4/4
Flying
Whenever you cast a noncreature spell, exile another target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Wicked Slumber Instant
2 versions
Instant
Convoke
Tap up to two target creatures. Put a stun counter on either of them. Then put a stun counter on either of them.
Wild Unraveling Instant
Instant
As an additional cost to cast this spell, blight 2 or pay %1.
Counter target spell.
Wilderness Hypnotist Creature
Creature — Merfolk Wizard 1/3
%T: Target red or green creature gets -2/-0 until end of turn.
Will Kenrith Planeswalker
Commander decks
5 versions
Legendary Planeswalker — Will Loyalty 4
+2
Until your next turn, up to two target creatures each have base power and toughness 0/3 and lose all abilities.
-2
Target player draws two cards. Until your next turn, instant, sorcery, and planeswalker spells that player casts cost %2 less to cast.
-8
Target player gets an emblem with "Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy."
Partner with Rowan Kenrith
Will Kenrith can be your commander.
Will of the Naga Instant
Instant
Delve
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Will of the Temur Sorcery
2 versions
Sorcery
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Create a token that's a copy of target permanent, except it's a 4/4 Dragon creature with flying in addition to its other types.
• Target player draws cards equal to the greatest mana value among permanents you control.
Will, Scholar of Frost Planeswalker
3 versions
Legendary Planeswalker — Will Loyalty 4
Instant and sorcery spells you cast cost %1 less to cast.
+1
Up to one target creature has base power and toughness 0/2 until your next turn.
-3
Draw two cards.
-7
Exile up to five target permanents. For each permanent exiled this way, its controller creates a 4/4 blue and red Elemental creature token.
Willbender Creature
10 versions
Creature — Human Wizard 1/2
Morph %1%U
When this creature is turned face up, change the target of target spell or ability with a single target.
Willbreaker Creature
2 versions
Creature — Human Wizard 2/3
Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control this creature.
Willow-Wind Creature
3 versions
Creature — Elemental 3/4
Flying
When this creature enters, scry 2.
Wind Dancer Creature
4 versions
Creature — Faerie 1/1
Flying
%T: Target creature gains flying until end of turn.
Wind Drake Creature
14 versions
Creature — Drake 2/2
Flying
Wind Sail Sorcery
2 versions
Sorcery
One or two target creatures gain flying until end of turn.
Wind Spirit Creature
4 versions
Creature — Elemental Spirit 3/2
Flying
Menace
Wind Strider Creature
Surprise!
3 versions
Creature — Merfolk Wizard 3/3
Flash
Flying
Wind Zendikon Enchantment
Enchantment — Aura
Enchant land
Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land.
When enchanted land dies, return that card to its owner's hand.
Windcaller Aven Creature
Wizards
5 versions
Creature — Bird Wizard 4/3
Flying
Cycling %U
When you cycle this card, target creature gains flying until end of turn.
38784 cards found
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