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Wishful Merfolk Creature
Under the Sea
3 versions
Creature — Merfolk 3/2
Defender
%1%U: This creature loses defender and becomes a Human until end of turn.
Wishing Well Artifact
4 versions
Artifact
%T: Put a coin counter on this artifact. When you do, you may cast target instant or sorcery card with mana value equal to the number of coin counters on this artifact from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
Wistful Thinking Sorcery
Sorcery
Target player draws two cards, then discards four cards.
Witching Well Artifact
Bookworms
4 versions
Artifact
When this artifact enters, scry 2.
%3%U, Sacrifice this artifact: Draw two cards.
Withdraw Instant
Instant
Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays %1.
Withering Gaze Sorcery
2 versions
Sorcery
Target opponent reveals their hand. You draw a card for each Forest and green card in it.
Witness of Tomorrows Enchantment Creature
Enchantment Creature — Sphinx 3/4
Flying
%3%U: Scry 1.
Witness Protection Enchantment
3 versions
Enchantment — Aura
Enchant creature
Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.)
Witness the Future Sorcery
2 versions
Sorcery
Target player shuffles up to four target cards from their graveyard into their library. You look at the top four cards of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order.
Wizard Token  
5/19
Creature — Wizard 2/2
Wizard Token  
30
2 versions
Creature — Wizard 1/1
%1, Sacrifice this creature: Counter target noncreature spell unless its controller pays %1.
Wizard Class Enchantment
3 versions
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
You have no maximum hand size.
%2%U: Level 2
When this Class becomes level 2, draw two cards.
%4%U: Level 3
Whenever you draw a card, put a +1/+1 counter on target creature you control.
Wizard Mentor Creature
Go to School
2 versions
Creature — Human Wizard 2/2
%T: Return this creature and target creature you control to their owner's hand.
Wizards of Thay Creature
3 versions
Creature — Human Wizard 3/3
Myriad
Instant and sorcery spells you cast cost %1 less to cast.
You may cast sorcery spells as though they had flash.
Wizards of the ________ Creature
2 versions
Creature — Human Wizard Performer 3/1
When this creature enters, you may put a name sticker on it, then look at the top X cards of your library, where X is the number of unique vowels on that sticker. Put one of those cards into your hand and the rest on the bottom of your library in any order. (The vowels are A, E, I, O, U, and Y.)
Wizard's Retort Instant
Commander Legends: Battle for Baldur's Gate
3 versions
Instant
This spell costs %1 less to cast if you control a Wizard.
Counter target spell.
Wizard's Spellbook Artifact
D&D Ampersand Promo
5 versions
Artifact — Book
%T: Exile target instant or sorcery card from a graveyard. Roll a d20. Activate only as a sorcery.
1-9 | Copy that card. You may cast the copy.
10-19 | Copy that card. You may cast the copy by paying %1 rather than paying its mana cost.
20 | Copy each card exiled with this artifact. You may cast any number of the copies without paying their mana costs.
Wizard's Staff Artifact
2 versions
Artifact — Equipment
Equipped creature has prowess.
If a triggered ability of equipped creature triggers, that ability triggers an additional time.
Equip Wizard %1
Equip %3
Wizened Githzerai Creature
Creature — Gith Monk 2/1
Psionic Adept — Whenever Wizened Githzerai becomes blocked by a creature, that creature perpetually gets-2/-0.
Wizened Snitches Creature
Creature — Faerie Rogue 1/3
Flying
Players play with the top card of their libraries revealed.
Wonder Creature
10 versions
Creature — Incarnation 2/2
Flying
As long as this card is in your graveyard and you control an Island, creatures you control have flying.
Wonderscape Sage Creature
Extended-Art Frame
2 versions
Creature — Moonfolk Wizard 1/3
Flying
%T, Return a land you control to its owner's hand: Draw a card. Then discard a card unless that land had a nonbasic land type.
Word of Undoing Instant
2 versions
Instant
Return target creature and all white Auras you own attached to it to their owners' hands.
Words of Wind Enchantment
Enchantment
%1: The next time you would draw a card this turn, each player returns a permanent they control to its owner's hand instead.
Words of Wisdom Instant
Instant
You draw two cards, then each other player draws a card.
Workshop Elders Creature
3 versions
Creature — Human Artificer 4/4
Artifact creatures you control have flying.
At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it.
Worldly Counsel Instant
2 versions
Instant
Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Worldwalker Helm Artifact
4 versions
Artifact
If you would create one or more artifact tokens, instead create those tokens plus an additional Map token.
%1%U, %T: Create a token that's a copy of target artifact token you control.
Wormfang Behemoth Creature
Creature — Nightmare Fish Beast 5/5
When this creature enters, exile all cards from your hand.
When this creature leaves the battlefield, return the exiled cards to their owner's hand.
Wormfang Crab Creature
Creature — Nightmare Crab 3/6
This creature can't be blocked.
When this creature enters, an opponent chooses a permanent you control other than this creature and exiles it.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
38784 cards found
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