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Wormfang Drake Creature
2 versions
Creature — Nightmare Drake 3/4
Flying
When this creature enters, sacrifice it unless you exile a creature you control other than this creature.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Wormfang Manta Creature
Creature — Nightmare Fish Beast 6/1
Flying
When this creature enters, you skip your next turn.
When this creature leaves the battlefield, you take an extra turn after this one.
Wormfang Newt Creature
Creature — Nightmare Salamander Beast 2/2
When this creature enters, exile a land you control.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Wormfang Turtle Creature
Creature — Nightmare Turtle Beast 2/4
When this creature enters, exile a land you control.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Wormhole Serpent Creature
Creature — Serpent 3/5
%3%U: Target creature can't be blocked this turn.
Wrath of Marit Lage Enchantment
2 versions
Enchantment
When this enchantment enters, tap all red creatures.
Red creatures don't untap during their controllers' untap steps.
Wretched Throng Creature
3 versions
Creature — Zombie Horror 2/1
When this creature dies, you may search your library for a card named Wretched Throng, reveal it, put it into your hand, then shuffle.
Writ of Passage Enchantment
Enchantment — Aura
Enchant creature
Whenever enchanted creature attacks, if its power is 2 or less, it can't be blocked this turn.
Forecast — %1%U, Reveal this card from your hand: Target creature with power 2 or less can't be blocked this turn.
Write into Being Sorcery
3 versions
Sorcery
Look at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library.
Wrong Turn Instant
3 versions
Instant
Target opponent gains control of target creature. (If an attacking or blocking creature changes controller, it's removed from combat.)
Wu Admiral Creature
Creature — Human Soldier 3/3
This creature gets +1/+1 as long as an opponent controls an Island.
Wu Elite Cavalry Creature
2 versions
Creature — Human Soldier 2/3
Horsemanship
Wu Infantry Creature
Creature — Human Soldier 2/1
Wu Light Cavalry Creature
Creature — Human Soldier 1/2
Horsemanship
Wu Longbowman Creature
2 versions
Creature — Human Soldier Archer 1/1
%T: This creature deals 1 damage to any target. Activate only during your turn, before attackers are declared.
Wu Scout Creature
Creature — Human Soldier Scout 1/1
Horsemanship
When this creature enters, look at target opponent's hand.
Wu Spy Creature
Creature — Human Soldier Rogue 1/1
When this creature enters, look at the top two cards of target player's library. Put one of them into their graveyard.
Wu Warship Creature
2 versions
Creature — Human Soldier 3/3
This creature can't attack unless defending player controls an Island.
Xenograft Enchantment
Enchantment
As this enchantment enters, choose a creature type.
Each creature you control is the chosen type in addition to its other types.
Xerex Strobe-Knight Creature
Creature — Human Knight 2/2
Flying, vigilance
%T: Create a 2/2 white and blue Knight creature token with vigilance. Activate only if you've cast two or more spells this turn.
Yanling's Harbinger Creature
Planeswalker Deck Yanling
Creature — Bird 2/4
Flying
When this creature enters, you may search your library and/or graveyard for a card named Mu Yanling, Celestial Wind, reveal it, and put it into your hand. If you search your library this way, shuffle.
Yargle, Goliath of Otaria Creature
Legendary Creature — Frog Spirit 3/9
Yarok's Wavecrasher Creature
Of the Coast
2 versions
Creature — Elemental 4/4
When this creature enters, return another creature you control to its owner's hand.
You Come to a River Instant
2 versions
Instant
Choose one —
• Fight the Current — Return target nonland permanent to its owner's hand.
• Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.
You Find the Villains' Lair Instant
3 versions
Instant
Choose one —
• Foil Their Scheme — Counter target spell.
• Learn Their Secrets — Draw two cards, then discard two cards.
You See a Guard Approach Instant
Instant
Choose one —
• Distract the Guard — Tap target creature.
• Hide — Target creature you control gains hexproof until end of turn.
Young Blue Dragon Creature
2 versions
Creature — Dragon 3/3
Flying
Your Wish Is My Command Sorcery
Playtest Card
Sorcery
You may cast an instant or sorcery spell from your sideboard. If you cast a modal spell this way, you may choose an additional mode. (A modal spell lets you choose one or more modes from a bulleted list.)
Youthful Scholar Creature
2 versions
Creature — Human Wizard 2/2
When this creature dies, draw two cards.
Y'shtola Rhul Creature
[FFXIV]
4 versions
Legendary Creature — Cat Druid 3/5
At the beginning of your end step, exile target creature you control, then return it to the battlefield under its owner's control. Then if it's the first end step of the turn, there is an additional end step after this step.
38784 cards found
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