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Arnim Zola, Bio-Fanatic Artifact Creature
2 versions
Legendary Artifact Creature — Scientist Villain 2/3
%3, %T: Create a tapped 2/1 black Villain creature token with menace. Activate only if there are two or more creature cards in your graveyard.
Arnyn, Deathbloom Botanist Creature
Legendary Creature — Vampire Druid 2/2
Deathtouch
Whenever a creature you control with power or toughness 1 or less dies, target opponent loses 2 life and you gain 2 life.
Arrogant Bloodlord Creature
Creature — Vampire Knight 4/4
Whenever this creature blocks or becomes blocked by a creature with power 1 or less, destroy this creature at end of combat.
Arrogant Outlaw Creature
Nefarious
3 versions
Creature — Vampire Noble 3/2
When this creature enters, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life.
Arrogant Poet Creature
Creature — Human Warlock 2/1
Whenever this creature attacks, you may pay 2 life. If you do, it gains flying until end of turn.
Arrogant Vampire Creature
2 versions
Creature — Vampire 4/3
Flying
Arterial Flow Sorcery
Sorcery
Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life.
Artifact Possession Enchantment
Enchantment — Aura
Enchant artifact
Whenever enchanted artifact becomes tapped or a player activates an ability of enchanted artifact without %T in its activation cost, this Aura deals 2 damage to that artifact's controller.
Artificer's Hex Enchantment
Enchantment — Aura
Enchant Equipment
At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature.
(Mind Flayer, the Shadow)
Arvinox, the Mind Flail
Enchantment Creature
3 versions
Legendary Enchantment Creature — Horror 9/9
Arvinox isn't a creature unless you control three or more permanents you don't own.
At the beginning of your end step, exile the bottom card of each opponent's library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells.
Ascendant Evincar Creature
5 versions
Legendary Creature — Phyrexian Vampire Noble 3/3
Flying
Other black creatures get +1/+1.
Nonblack creatures get -1/-1.
A-Sepulcher Ghoul Creature
2 versions
Creature — Zombie 2/2
Sacrifice another creature: Sepulcher Ghoul gets +2/+2 until end of turn. Activate only once each turn.
Ashcoat of the Shadow Swarm Creature
2 versions
Legendary Creature — Rat Warlock 3/4
Whenever Ashcoat attacks or blocks, other Rats you control get +X/+X until end of turn, where X is the number of Rats you control.
At the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand.
Ashen Ghoul Creature
114/383
3 versions
Creature — Zombie 3/1
Haste
%B: Return this card from your graveyard to the battlefield. Activate only during your upkeep and only if three or more creature cards are above this card.
Ashen Powder Sorcery
2 versions
Sorcery
Put target creature card from an opponent's graveyard onto the battlefield under your control.
Ashenmoor Cohort Creature
Creature — Elemental Warrior 4/3
This creature gets +1/+1 as long as you control another black creature.
Ashen-Skin Zubera Creature
Creature — Zubera Spirit 1/2
When this creature dies, target opponent discards a card for each Zubera that died this turn.
Ashes to Ashes Sorcery
6 versions
Sorcery
Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.
Ashiok, Wicked Manipulator Planeswalker
4 versions
Legendary Planeswalker — Ashiok Loyalty 5
If you would pay life while your library has at least that many cards in it, exile that many cards from the top of your library instead.
+1
Look at the top two cards of your library. Exile one of them and put the other into your hand.
-2
Create two 1/1 black Nightmare creature tokens with "At the beginning of combat on your turn, if a card was put into exile this turn, put a +1/+1 counter on this token."
-7
Target player exiles the top X cards of their library, where X is the total mana value of cards you own in exile.
Ashiok's Adept Creature
Creature — Human Wizard 1/3
Heroic — Whenever you cast a spell that targets this creature, each opponent discards a card.
Ashiok's Reaper Creature
Creature — Nightmare 3/3
Whenever an enchantment you control is put into a graveyard from the battlefield, draw a card.
Ashling, the Extinguisher Creature
Legendary Creature — Elemental Shaman 4/4
Whenever Ashling deals combat damage to a player, choose target creature that player controls. The player sacrifices that creature.
Ashnod, Flesh Mechanist Creature
4 versions
Legendary Creature — Human Artificer 1/1
Deathtouch
Whenever Ashnod attacks, you may sacrifice another creature. If you do, create a tapped Powerstone token.
%5, Exile a creature card from your graveyard: Create a tapped 3/3 colorless Zombie artifact creature token.
Ashnod's Intervention Instant
Story Spotlight
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies or is put into exile from the battlefield, return it to its owner's hand."
A-Sigil of Myrkul Enchantment
Enchantment
At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn.
A-Skemfar Avenger Creature
Creature — Elf Berserker 3/1
Whenever another Elf or Berserker you control dies, you draw a card and you lose 1 life.
A-Skyclave Shadowcat Creature
Creature — Cat Horror 3/3
%B, Sacrifice another creature: Put a +1/+1 counter on Skyclave Shadowcat.
Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
Asmodeus the Archfiend Creature
D&D Ampersand Promo
5 versions
Legendary Creature — Devil God 6/6
Binding Contract — If you would draw a card, exile the top card of your library face down instead.
%B%B%B: Draw seven cards.
%B: Return all cards exiled with Asmodeus to their owner's hand and you lose that much life.
A-Sorin, Imperious Bloodlord Planeswalker
Legendary Planeswalker — Sorin
+1
Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it.
+1
You may sacrifice a Vampire. When you do, Sorin deals 3 damage to any target and you gain 3 life.
-3
You may put a Vampire creature card with mana value 6 or less from your hand onto the battlefield.
Aspect of Gorgon Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+3 and has deathtouch.
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