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Cursebreak Instant
Instant
Destroy target enchantment. You gain 2 life.
Cursed Courtier Creature
Creature — Human Noble 3/3
Lifelink
When this creature enters, create a Cursed Role token attached to it. (Enchanted creature is 1/1.)
Curtain of Light Instant
Instant
Cast this spell only during combat after blockers are declared.
Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.)
Draw a card.
Custodi Peacekeeper Creature
Creature — Human Cleric 2/3
Reveal this card as you draft it and note how many cards you've drafted this draft round, including this card.
%W, %T: Tap target creature with power less than or equal to the highest number you noted for cards named Custodi Peacekeeper.
Custodi Soulbinders Creature
5 versions
Creature — Human Cleric 0/0
This creature enters with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.
%2%W, Remove a +1/+1 counter from this creature: Create a 1/1 white Spirit creature token with flying.
Custodi Soulcaller Creature
Creature — Human Cleric 1/2
Melee
Whenever this creature attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of players you attacked this combat.
Custodi Squire Creature
4 versions
Creature — Spirit Cleric 3/3
Flying
Will of the council — When this creature enters, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.
Cut a Deal Sorcery
6 versions
Sorcery
Each opponent draws a card, then you draw a card for each opponent who drew a card this way.
Cut Short Instant
Instant
Convoke
Destroy target planeswalker that was activated this turn or tapped creature.
Cyan, Vengeful Samurai Creature
[FFVI]
2 versions
Legendary Creature — Human Samurai 3/3
This spell costs %1 less to cast for each creature card in your graveyard.
Double strike
Whenever one or more creature cards leave your graveyard, put a +1/+1 counter on Cyan.
Dack Fayden, Helping Hand Creature
2 versions
Legendary Creature — Human Advisor 4/6
When Dack Fayden enters, reveal cards from the top of your library until you reveal X creature cards, where X is the number of opponents you have. Put those creature cards onto the battlefield, then shuffle. They're goaded for the rest of the game. For each of those permanents, choose a different opponent. Each opponent gains control of the permanent for which they were chosen.
Daghatar the Adamant Creature
2 versions
Legendary Creature — Human Warrior 0/0
Vigilance
Daghatar enters with four +1/+1 counters on it.
%1%BG%BG: Move a +1/+1 counter from target creature onto a second target creature.
Daily Bugle Reporters Creature
Jumpstart
3 versions
Creature — Human Citizen 2/3
When this creature enters, choose one —
• Puff Piece — Put a +1/+1 counter on each of up to two target creatures.
• Investigative Journalism — Return target creature card with mana value 2 or less from your graveyard to your hand.
Daily Regimen Enchantment
2 versions
Enchantment — Aura
Enchant creature
%1%W: Put a +1/+1 counter on enchanted creature.
Dαin, Lord of the Iron Hills Creature
Legendary Creature — Dwarf Noble 2/2
Vigilance
Storied
As long as you have an enduring story, creatures can't attack you unless their controller pays %1 for each of those creatures.
Dalkovan Packbeasts Creature
Creature — Ox 0/4
Vigilance
Mobilize 3
Damning Verdict Sorcery
[FFX]
5 versions
Sorcery
Destroy all creatures with no counters on them.
Damping Field Enchantment
Enchantment
Players can't untap more than one artifact during their untap steps.
Dancer's Chakrams Artifact
[FFXIV]
2 versions
Artifact — Equipment
Job select
Equipped creature gets +2/+2, has lifelink and "Other commanders you control get +2/+2 and have lifelink," and is a Performer in addition to its other types.
Krishna — Equip %3
Dancing Sword Artifact
D&D Ampersand Promo
5 versions
Artifact — Equipment
Equipped creature gets +2/+1.
When equipped creature dies, you may have this Equipment become a 2/1 Construct artifact creature with flying and ward %1. If you do, it isn't an Equipment.
Equip %1
Danitha, Benalia's Hope Creature
5 versions
Legendary Creature — Human Knight 4/4
First strike, vigilance, lifelink
When Danitha enters, you may put an Aura or Equipment card from your hand or graveyard onto the battlefield attached to Danitha.
Danitha Capashen, Paragon Creature
[FFVIII]
11 versions
Legendary Creature — Human Knight 2/2
First strike, vigilance, lifelink
Aura and Equipment spells you cast cost %1 less to cast.
Danitha, Sword of Hope Creature
Legendary Creature — Human Knight 2/2
First strike
Whenever you cast an Equipment spell or a spell that targets a creature you control, draw a card. This ability triggers only once each turn.
Dapper Shieldmate Creature
Creature — Human Soldier 2/2
This creature enters with a shield counter on it.
During your turn, this creature gets +2/+0.
Daraja Griffin Creature
2 versions
Creature — Griffin 2/2
Flying
Sacrifice this creature: Destroy target black creature.
Darien, King of Kjeldor Creature
5 versions
Legendary Creature — Human Soldier 3/3
Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.
Daring Archaeologist Creature
2 versions
Creature — Human Artificer 3/3
When this creature enters, you may return target artifact card from your graveyard to your hand.
Whenever you cast a historic spell, put a +1/+1 counter on this creature. (Artifacts, legendaries, and Sagas are historic.)
Daring Mechanic Creature
Creature — Human Artificer 3/3
%3%W: Put a +1/+1 counter on target Mount or Vehicle.
Daring Skyjek Creature
3 versions
Creature — Human Knight 3/1
Battalion — Whenever this creature and at least two other creatures attack, this creature gains flying until end of turn.
Darklit Gargoyle Artifact Creature
Artifact Creature — Gargoyle 1/2
Flying
%B: This creature gets +2/-1 until end of turn.
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