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Dauntless River Marshal Creature
Creature — Human Soldier 2/1
This creature gets +1/+1 as long as you control an Island.
%3%U: Tap target creature.
Dauntless Unity Instant
Legion
2 versions
Instant
Kicker %1%W
Creatures you control get +1/+1 until end of turn. If this spell was kicked, those creatures get +2/+1 until end of turn instead.
Dauntless Veteran Creature
Creature — Human Soldier 2/2
Whenever this creature attacks, creatures you control get +1/+1 until end of turn.
D'Avenant Archer Creature
5 versions
Creature — Human Soldier Archer 1/2
%T: This creature deals 1 damage to target attacking or blocking creature.
D'Avenant Healer Creature
Creature — Human Cleric Archer 1/2
%T: This creature deals 1 damage to target attacking or blocking creature.
%T: Prevent the next 1 damage that would be dealt to any target this turn.
D'Avenant Trapper Creature
Creature — Human Archer 3/2
Whenever you cast a historic spell, tap target creature an opponent controls. (Artifacts, legendaries, and Sagas are historic.)
Dawn Charm Instant
Commander decks
3 versions
Instant
Choose one —
• Prevent all combat damage that would be dealt this turn.
Regenerate target creature.
• Counter target spell that targets you.
Dawn Elemental Creature
Creature — Elemental 3/3
Flying
Prevent all damage that would be dealt to this creature.
Dawn Evangel Enchantment Creature
Enchantment Creature — Human Cleric 2/3
Whenever a creature dies, if an Aura you controlled was attached to it, return target creature card with mana value 2 or less from your graveyard to your hand.
Dawn Gryff Creature
2 versions
Creature — Hippogriff 2/2
Flying
Dawn of a New Age Enchantment
10 versions
Enchantment
This enchantment enters with a hope counter on it for each creature you control.
At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life.
Dawn of Hope Enchantment
8 versions
Enchantment
Whenever you gain life, you may pay %2. If you do, draw a card.
%3%W: Create a 1/1 white Soldier creature token with lifelink.
Dawn to Dusk Sorcery
2 versions
Sorcery
Choose one or both —
• Return target enchantment card from your graveyard to your hand.
• Destroy target enchantment.
Dawnbreak Reclaimer Creature
3 versions
Creature — Angel 5/5
Flying
At the beginning of your end step, choose a creature card in an opponent's graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners' control.
Dawnbringer Charioteers Creature
2 versions
Creature — Human Soldier 2/4
Flying, lifelink
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.
Dawnbringer Cleric Creature
4 versions
Creature — Human Cleric 1/3
When this creature enters, choose one —
Cure Wounds — You gain 2 life.
Dispel Magic — Destroy target enchantment.
Gentle Repose — Exile target card from a graveyard.
Dawnfeather Eagle Creature
2 versions
Creature — Bird 3/3
Flying
When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn.
Dawnfluke Creature
Creature — Elemental 0/3
Flash
When this creature enters, prevent the next 3 damage that would be dealt to any target this turn.
Evoke %W
Dawnglare Invoker Creature
4 versions
Creature — Kor Wizard 2/1
Flying
%8: Tap all creatures target player controls.
Dawnhart Geist Creature
2 versions
Creature — Spirit Warlock 1/3
Whenever you cast an enchantment spell, you gain 2 life.
Dawning Angel Creature
Holy
2 versions
Creature — Angel 3/2
Flying
When this creature enters, you gain 4 life.
Dawning Purist Creature
Creature — Human Cleric 2/2
Whenever this creature deals combat damage to a player, you may destroy target enchantment that player controls.
Morph %1%W
Dawn's Truce Instant
Story Spotlight
5 versions
Instant
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Dawnstrike Paladin Creature
2 versions
Creature — Human Knight 2/4
Vigilance
Lifelink
Dawnstrike Vanguard Creature
Creature — Human Knight 4/5
Lifelink
At the beginning of your end step, if you control two or more tapped creatures, put a +1/+1 counter on each creature you control other than this creature.
Dawnwing Marshal Creature
Prideful / Legion
2 versions
Creature — Cat Soldier 2/2
Flying
%4%W: Creatures you control get +1/+1 until end of turn.
Day of Destiny Enchantment
6 versions
Legendary Enchantment
Legendary creatures you control get +2/+2.
Day of Judgment Sorcery
14 versions
Sorcery
Destroy all creatures.
Daybreak Chaplain Creature
Healers
4 versions
Creature — Human Cleric 1/3
Lifelink
Daybreak Charger Creature
Blink
2 versions
Creature — Unicorn 3/1
When this creature enters, target creature gets +2/+0 until end of turn.
37977 cards found
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