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Deftblade Elite Creature
3 versions
Creature — Human Soldier 1/1
Provoke
%1%W: Prevent all combat damage that would be dealt to and dealt by this creature this turn.
Defy Death Sorcery
3 versions
Sorcery
Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it.
Dega Disciple Creature
Creature — Human Wizard 1/1
%B, %T: Target creature gets -2/-0 until end of turn.
%R, %T: Target creature gets +2/+0 until end of turn.
Dega Sanctuary Enchantment
Enchantment
At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead.
Degavolver Creature
Creature — Volver 1/1
Kicker %1%B and/or %R (You may pay an additional %1%B and/or %R as you cast this spell.)
If this creature was kicked with its %1%B kicker, it enters with two +1/+1 counters on it and with "Pay 3 life: Regenerate this creature."
If this creature was kicked with its %R kicker, it enters with a +1/+1 counter on it and with first strike.
Deicide Instant
Instant
Exile target enchantment. If the exiled card is a God card, search its controller's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
Deification Enchantment
5 versions
Enchantment
As this enchantment enters, choose a planeswalker type.
Planeswalkers you control of the chosen type have hexproof.
As long as you control a creature, if damage dealt to a planeswalker you control of the chosen type would result in all loyalty counters on it being removed, instead all but one of those counters are removed.
Delaying Shield Enchantment
Enchantment
If damage would be dealt to you, put that many delay counters on this enchantment instead.
At the beginning of your upkeep, remove all delay counters from this enchantment. For each delay counter removed this way, you lose 1 life unless you pay %1%W.
Delivery Moogle Creature
[FFXIV]
Creature — Moogle 3/2
Flying
When this creature enters, search your library and/or graveyard for an artifact card with mana value 2 or less, reveal it, and put it into your hand. If you search your library this way, shuffle.
Delney, Streetwise Lookout Creature
6 versions
Legendary Creature — Human Scout 2/2
Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater.
If a triggered ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.
Delver's Torch Artifact
Artifact — Equipment
Equipped creature gets +1/+1.
Whenever equipped creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Equip %3
Demotion Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature can't block, and its activated abilities can't be activated.
Demystify Instant
7 versions
Instant
Destroy target enchantment.
Deploy the Gatewatch Sorcery
3 versions
Sorcery
Look at the top seven cards of your library. Put up to two planeswalker cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Deploy to the Front Sorcery
2 versions
Sorcery
Create X 1/1 white Soldier creature tokens, where X is the number of creatures on the battlefield.
Depopulate Sorcery
4 versions
Sorcery
Each player who controls a multicolored creature draws a card. Then destroy all creatures.
Descend upon the Sinful Sorcery
5 versions
Sorcery
Exile all creatures.
Delirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.
Descendant of Kiyomaro Creature
Creature — Human Soldier 2/3
As long as you have more cards in hand than each opponent, this creature gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life."
Descendant of Storms Creature
Creature — Human Soldier 2/1
Whenever this creature attacks, you may pay %1%W. If you do, it endures 1.
Desert's Hold Enchantment
2 versions
Enchantment — Aura
Enchant creature
When this Aura enters, if you control a Desert or there is a Desert card in your graveyard, you gain 3 life.
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Desperate Lunge Instant
Healers
3 versions
Instant
Target creature gets +2/+2 and gains flying until end of turn. You gain 2 life.
Desperate Sentry Creature
2 versions
Creature — Human Soldier 1/2
When this creature dies, create a 3/2 colorless Eldrazi Horror creature token.
Delirium — This creature gets +3/+0 as long as there are four or more card types among cards in your graveyard.
Destined Confrontation Sorcery
Sorcery
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
Destroy Evil Instant
7 versions
Instant
Choose one —
• Destroy target creature with toughness 4 or greater.
• Destroy target enchantment.
Detained by Legionnaires Enchantment
Starter Deck
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
Detainment Spell Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature's activated abilities can't be activated.
%1%W: Attach this Aura to target creature.
Detention Chariot Artifact
2 versions
Artifact — Vehicle 6/6
When this Vehicle enters, exile target artifact or creature an opponent controls until this Vehicle leaves the battlefield.
Crew 3
Cycling %W
Detention Vortex Enchantment
Enchantment — Aura
Enchant nonland permanent
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
%3: Destroy this Aura. Only your opponents may activate this ability and only as a sorcery.
Devastating Mastery Sorcery
4 versions
Sorcery
You may pay %2%W%W rather than pay this spell's mana cost.
If the %2%W%W cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner's hand.
Destroy all nonland permanents.
Devilthorn Fox Creature
3 versions
Creature — Fox 3/1
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