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Dimensional Exile Enchantment
Enchantment — Aura
Enchant basic land you control
When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield.
Dinosaur Soldier Token  
Creature — Dinosaur Soldier 2/2
Dion, Bahamut's Dominant Creature
[FFXVI]
5 versions
Legendary Creature — Human Noble Knight 3/3
Dragonfire Dive — During your turn, Dion and other Knights you control have flying.
When Dion enters, create a 2/2 white Knight creature token.
%4%W%W, %T: Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Discerning Financier Creature
Creature — Human Noble 2/3
At the beginning of your upkeep, if an opponent controls more lands than you, create a Treasure token.
%2%W: Choose another player. That player gains control of target Treasure you control. You draw a card.
Disciple of Caelus Nin Creature
2 versions
Creature — Human Wizard 3/4
When this creature enters, starting with you, each player chooses up to five permanents they control. All permanents other than this creature that weren't chosen this way phase out.
Permanents can't phase in.
Disciple of Grace Creature
2 versions
Creature — Human Cleric 1/2
Protection from black
Cycling %2
Disciple of Kangee Creature
Creature — Human Wizard 2/2
%U, %T: Target creature gains flying and becomes blue until end of turn.
Disciple of Law Creature
Creature — Human Cleric 1/2
Protection from red
Cycling %2
Disciple of the Sun Creature
2 versions
Creature — Human Cleric 3/3
Lifelink
When this creature enters, return target permanent card with mana value 3 or less from your graveyard to your hand.
Disempower Instant
Instant
Put target artifact or enchantment on top of its owner's library.
Disenchant Instant
Starter Collection
38 versions
Instant
Destroy target artifact or enchantment.
Dismantling Blow Instant
4 versions
Instant
Kicker %2%U
Destroy target artifact or enchantment. If this spell was kicked, draw two cards.
Dismantling Wave Sorcery
5 versions
Sorcery
For each opponent, destroy up to one target artifact or enchantment that player controls.
Cycling %6%W%W
When you cycle this card, destroy all artifacts and enchantments.
Dispatch Instant
13 versions
Instant
Tap target creature.
Metalcraft — If you control three or more artifacts, exile that creature.
Dispeller's Capsule Artifact
6 versions
Artifact
%2%W, %T, Sacrifice this artifact: Destroy target artifact or enchantment.
Dispense Justice Instant
Instant
Target player sacrifices an attacking creature of their choice.
Metalcraft — That player sacrifices two attacking creatures of their choice instead if you control three or more artifacts.
Disposal Mummy Creature
3 versions
Creature — Zombie Jackal 2/3
When this creature enters, exile target card from an opponent's graveyard.
Distinguished Conjurer Creature
2 versions
Creature — Human Wizard 1/2
Whenever another creature you control enters, you gain 1 life.
%4%W, %T: Exile another target creature you control, then return it to the battlefield under its owner's control.
Distract the Guards Sorcery
2 versions
Sorcery
Freerunning %1%W
Create three 1/1 white Human Rogue creature tokens.
Distracting Geist Creature
2 versions
Creature — Spirit 2/1
Whenever this creature attacks, tap target creature defending player controls.
Disturb %4%W
Dive Bomber Creature
Creature — Bird Soldier 2/2
Flying
%T, Sacrifice this creature: It deals 2 damage to target attacking or blocking creature.
Divebomber Griffin Creature
Creature — Griffin 3/2
Flying
%T, Sacrifice this creature: It deals 3 damage to target attacking or blocking creature.
Diversionary Tactics Enchantment
2 versions
Enchantment
Tap two untapped creatures you control: Tap target creature.
Divine Arrow Instant
Healers / Armed
5 versions
Instant
Divine Arrow deals 4 damage to target attacking or blocking creature.
Divine Congregation Sorcery
Sorcery
You gain 2 life for each creature target player controls.
Suspend 5 — %1%W
Divine Favor Enchantment
Enchanted
6 versions
Enchantment — Aura
Enchant creature
When this Aura enters, you gain 3 life.
Enchanted creature gets +1/+3.
Divine Gambit Sorcery
3 versions
Sorcery
Exile target artifact, creature, or enchantment an opponent controls. That player may put a permanent card from their hand onto the battlefield.
Divine Intervention Enchantment
2 versions
Enchantment
This enchantment enters with two intervention counters on it.
At the beginning of your upkeep, remove an intervention counter from this enchantment.
When you remove the last intervention counter from this enchantment, the game is a draw.
Divine Light Sorcery
Sorcery
Prevent all damage that would be dealt this turn to creatures you control.
Divine Offering Instant
6 versions
Instant
Destroy target artifact. You gain life equal to its mana value.
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