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Dragonback Lancer Creature
Creature — Human Soldier 3/3
Flying
Mobilize 1
Dragonfly Pilot Creature
Alchemy: Kamigawa
Creature — Fox Pilot 1/1
Whenever Dragonfly Pilot enters, conjure a card named Dragonfly Suit into your hand.
Dragonfly Pilot crews Vehicles as though its power were 2 greater.
Dragonfly Suit Artifact
Artifact — Vehicle 3/2
Flying
Crew 1
Dragon's Disciple Creature
Creature — Human Monk 1/3
As this creature enters, you may reveal a Dragon card from your hand. If you do or if you control a Dragon, this creature enters with a +1/+1 counter on it.
Dragons you control have ward %1.
Dragon's Eye Sentry Creature
2 versions
Creature — Human Monk 1/3
Defender, first strike
Dragon's Presence Instant
2 versions
Instant
Dragon's Presence deals 5 damage to target attacking or blocking creature.
Dragonscale General Creature
3 versions
Creature — Human Warrior 2/3
At the beginning of your end step, bolster X, where X is the number of tapped creatures you control.
Dragonstalker Creature
Creature — Bird Soldier 3/3
Flying, protection from Dragons
Dragoon's Lance Artifact
[FFXIV]
Artifact — Equipment
Job select
Equipped creature gets +1/+0 and is a Knight in addition to its other types.
During your turn, equipped creature has flying.
Gae Bolg — Equip %4
Drannith Healer Creature
Creature — Human Cleric 2/2
Whenever you cycle another card, you gain 1 life.
Cycling %1
Drannith Magistrate Creature
B2: Earth, CH: 25
5 versions
Creature — Human Wizard 1/3
Your opponents can't cast spells from anywhere other than their hands.
Drawn Together Enchantment
Enchantment
As Drawn Together enters, choose an artist.
Creatures with art by the chosen artist get +2/+2.
Dreadful Apathy Enchantment
Enchanted
3 versions
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
%2%W: Exile enchanted creature.
Driftgloom Coyote Creature
Creature — Elemental Coyote 3/4
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield. If that creature had power 2 or less, put a +1/+1 counter on this creature.
Drogskol Cavalry Creature
3 versions
Creature — Spirit Knight 4/4
Flying
Whenever another Spirit you control enters, you gain 2 life.
%3%W: Create a 1/1 white Spirit creature token with flying.
Drogskol Infantry Creature
2 versions
Creature — Spirit Soldier 2/2
Disturb %3%W
Drogskol Reinforcements Creature
2 versions
Creature — Spirit Soldier 2/2
Melee
Other Spirits you control have melee.
Prevent all noncombat damage that would be dealt to Spirits you control.
Drogskol Shieldmate Creature
3 versions
Creature — Spirit Soldier 2/3
Flash
When this creature enters, other creatures you control get +0/+1 until end of turn.
Dromad Purebred Creature
Creature — Camel Beast 1/5
Whenever this creature is dealt damage, you gain 1 life.
Dromoka Captain Creature
Creature — Human Soldier 1/1
First strike
Whenever this creature attacks, bolster 1.
Dromoka Dunecaster Creature
Creature — Human Wizard 0/2
%1%W, %T: Tap target creature without flying.
Dromoka Warrior Creature
Creature — Human Warrior 3/1
Droning Bureaucrats Creature
Creature — Human Advisor 1/4
%X, %T: Each creature with mana value X can't attack or block this turn.
Drought Enchantment
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you pay %W%W.
Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs.
Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs.
Drumbellower Creature
3 versions
Creature — Spirit 2/1
Flying
Untap all creatures you control during each other player's untap step.
Dual-Sun Adepts Creature
Creature — Human Soldier 2/2
Double strike
%5: Creatures you control get +1/+1 until end of turn.
Dual-Sun Technique Instant
Instant
Target creature you control gains double strike until end of turn. If it has a +1/+1 counter on it, draw a card.
Dub Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types.
Due Diligence Enchantment
Enchantment — Aura
Enchant creature
When this Aura enters, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn.
Enchanted creature gets +2/+2 and has vigilance.
Due Respect Instant
Phyrexia: All Will Be One
2 versions
Instant
Permanents enter tapped this turn.
Draw a card.
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