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Elspeth Conquers Death Enchantment
Kaldheim
4 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Exile target permanent an opponent controls with mana value 3 or greater.
*S2 Noncreature spells your opponents cast cost %2 more to cast until your next turn.
*S3 Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.
Elspeth, Knight-Errant Planeswalker
7 versions
Legendary Planeswalker — Elspeth Loyalty 4
+1
Create a 1/1 white Soldier creature token.
+1
Target creature gets +3/+3 and gains flying until end of turn.
-8
You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible."
Elspeth Resplendent Planeswalker
7 versions
Legendary Planeswalker — Elspeth Loyalty 5
+1
Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it.
-3
Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order.
-7
Create five 3/3 white Angel creature tokens with flying.
Elspeth, Storm Slayer Planeswalker
6 versions
Legendary Planeswalker — Elspeth Loyalty 5
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
+1
Create a 1/1 white Soldier creature token.
0
Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
-3
Destroy target creature an opponent controls with mana value 3 or greater.
Elspeth, Sun's Champion Planeswalker
Imagine: Courageous Critters
9 versions
Legendary Planeswalker — Elspeth Loyalty 4
+1
Create three 1/1 white Soldier creature tokens.
-3
Destroy all creatures with power 4 or greater.
-7
You get an emblem with "Creatures you control get +2/+2 and have flying."
Elspeth, Sun's Nemesis Planeswalker
5 versions
Legendary Planeswalker — Elspeth Loyalty 5
-1
Up to two target creatures you control each get +2/+1 until end of turn.
-2
Create two 1/1 white Human Soldier creature tokens.
-3
You gain 5 life.
Escape — %4%W%W, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Elspeth Tirel Planeswalker
3 versions
Legendary Planeswalker — Elspeth Loyalty 4
+2
You gain 1 life for each creature you control.
-2
Create three 1/1 white Soldier creature tokens.
-5
Destroy all other permanents except for lands and tokens.
Elspeth, Undaunted Hero Planeswalker
Streets of New Capenna
2 versions
Legendary Planeswalker — Elspeth Loyalty 5
+2
Put a +1/+1 counter on each of up to two target creatures.
-2
Search your library and/or graveyard for a card named Sunlit Hoplite and put it onto the battlefield. If you search your library this way, shuffle.
-8
Until end of turn, creatures you control gain flying and get +X/+X, where X is your devotion to white.
Elspeth's Devotee Creature
Planeswalker Deck Elspeth
Creature — Human Soldier 3/3
When this creature enters, you may search your library and/or graveyard for a card named Elspeth, Undaunted Hero, reveal it, and put it into your hand. If you search your library this way, shuffle.
Elspeth's Smite Instant
Beginner Box
3 versions
Instant
Elspeth's Smite deals 3 damage to target attacking or blocking creature. If that creature would die this turn, exile it instead.
Elspeth's Talent Enchantment
2 versions
Enchantment — Aura
Enchant planeswalker
Enchanted planeswalker has "+1: Create three 1/1 white Soldier creature tokens."
Whenever you activate a loyalty ability of enchanted planeswalker, creatures you control get +2/+2 and gain vigilance until end of turn.
Elvish Healer Creature
Creature — Elf Cleric 1/2
%T: Prevent the next 1 damage that would be dealt to any target this turn. If it's a green creature, prevent the next 2 damage instead.
Emancipation Angel Creature
Holy (Anime art)
5 versions
Creature — Angel 3/3
Flying
When this creature enters, return a permanent you control to its owner's hand.
Embolden Instant
Instant
Prevent the next 4 damage that would be dealt this turn to any number of targets, divided as you choose.
Flashback %1%W
Emcee Creature
2 versions
Creature — Human Rogue 0/1
Whenever another creature enters, you may stand up and say in a deep, booming voice, "Presenting..." and that creature's name. If you do, put a +1/+1 counter on that creature.
Emerge from the Cocoon Sorcery
Sorcery
Return target creature card from your graveyard to the battlefield. You gain 3 life.
Emerge Unscathed Instant
3 versions
Instant
Target creature you control gains protection from the color of your choice until end of turn.
Rebound
Emergency Eject Instant
Instant
Destroy target nonland permanent. Its controller creates a Lander token.
Emergency Medical Hologram Artifact Creature
Artifact Creature — Illusion Doctor 0/1
When this creature enters, put a +1/+1 counter on target creature. You gain 1 life.
Emeria Angel Creature
9 versions
Creature — Angel 3/3
Flying
Landfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.
Emeria Captain Creature
Creature — Angel Warrior 1/1
Flying, vigilance
When this creature enters, put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one of each Cleric, Rogue, Warrior, and Wizard.)
Emeria Shepherd Creature
4 versions
Creature — Angel 4/4
Flying
Landfall — Whenever a land you control enters, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
Emeria's Call Sorcery
3 versions
Sorcery
Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn.
Emeritus of Truce Creature
3 versions
Creature — Cat Cleric 3/3
When this creature enters, target player creates a 1/1 white and black Inkling creature token with flying. Then if an opponent controls more creatures than you, this creature becomes prepared.
Emiel the Blessed Creature
Blink
7 versions
Legendary Creature — Unicorn 4/4
%3: Exile another target creature you control, then return it to the battlefield under its owner's control.
Whenever another creature you control enters, you may pay %WG. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead.
Emissary of Hope Creature
Creature — Spirit 2/1
Flying
Whenever this creature deals combat damage to a player, you gain 1 life for each artifact that player controls.
Emissary of Sunrise Creature
Innistrad: Midnight Hunt
2 versions
Creature — Human Cleric 2/1
First strike
When this creature enters, it explores.
Emissary of the Sleepless Creature
Creature — Spirit 2/4
Flying
When this creature enters, if a creature died this turn, create a 1/1 white Spirit creature token with flying.
Empty City Ruse Sorcery
B3: Fire, CH: 50
2 versions
Sorcery
Target opponent skips all combat phases of their next turn.
Empty-Shrine Kannushi Creature
2 versions
Creature — Human Cleric 1/1
This creature has protection from the colors of permanents you control.
37978 cards found
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