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Alabaster Dragon Creature
Commander Legends: Battle for Baldur's Gate
3 versions
Creature — Dragon 4/4
Flying
When this creature dies, shuffle it into its owner's library.
Alabaster Host Intercessor Creature
Creature — Phyrexian Samurai 3/4
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield.
Plainscycling %2
Alabaster Host Sanctifier Creature
Creature — Phyrexian Cleric 2/2
Lifelink
Alabaster Kirin Creature
Creature — Kirin 2/3
Flying, vigilance
Alabaster Leech Creature
Creature — Leech 1/3
White spells you cast cost %W more to cast.
Alabaster Mage Creature
3 versions
Creature — Human Wizard 2/1
%1%W: Target creature you control gains lifelink until end of turn.
Alabaster Wall Creature
Creature — Wall 0/4
Defender
%T: Prevent the next 1 damage that would be dealt to any target this turn.
Alaborn Cavalier Creature
2 versions
Creature — Human Knight 2/2
Whenever this creature attacks, you may tap target creature.
Alaborn Grenadier Creature
Creature — Human Soldier 2/2
Vigilance
Alaborn Musketeer Creature
2 versions
Creature — Human Soldier 2/1
Reach
Alaborn Trooper Creature
2 versions
Creature — Human Soldier 2/3
Alaborn Veteran Creature
Creature — Human Knight 2/2
%T: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared.
Alaborn Zealot Creature
Creature — Human Soldier 1/1
When this creature blocks a creature, destroy both creatures.
Alacrian Armory Artifact
Artifact
Creatures you control get +0/+1 and have vigilance.
At the beginning of combat on your turn, choose up to one target Mount or Vehicle you control. Until end of turn, that permanent becomes saddled if it's a Mount and becomes an artifact creature if it's a Vehicle.
Alarum Instant
Instant
Untap target nonattacking creature. It gets +1/+3 until end of turn.
Alert Shu Infantry Creature
Creature — Human Soldier 2/2
Vigilance
Alharu, Solemn Ritualist Creature
5 versions
Legendary Creature — Human Monk 3/3
When Alharu enters, put a +1/+1 counter on each of up to two other target creatures.
Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying.
Partner
Alien Token  
Creature — Alien 2/2
Alien Rhino Token  
Creature — Alien Rhino 4/4
Aligned Heart Enchantment
2 versions
Enchantment
Flurry — Whenever you cast your second spell each turn, put a rally counter on this enchantment. Then create a 1/1 white Monk creature token with prowess for each rally counter on it.
Alisaie Leveilleur Creature
[FFXIV]
2 versions
Legendary Creature — Elf Wizard 3/2
Partner with Alphinaud Leveilleur
First strike
Dualcast — The second spell you cast each turn costs %2 less to cast.
All That Glitters Enchantment
9 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
Allay Instant
Instant
Buyback %3
Destroy target enchantment.
Alley Evasion Instant
3 versions
Instant
Choose one —
• Target creature you control gets +1/+2 until end of turn.
• Return target creature you control to its owner's hand.
All-Fates Stalker Creature
Creature — Drix Assassin 2/3
When this creature enters, exile up to one target non-Assassin creature until this creature leaves the battlefield.
Warp %1%W
Alliance of Arms Sorcery
Commander Masters
2 versions
Sorcery
Join forces — Starting with you, each player may pay any amount of mana. Each player creates X 1/1 white Soldier creature tokens, where X is the total amount of mana paid this way.
Allied Assault Instant
Instant
Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one of each Cleric, Rogue, Warrior, and Wizard.)
Allied Reinforcements Sorcery
Sorcery
Create two 2/2 white Knight Ally creature tokens.
Allied Teamwork Enchantment
Enchantment
When this enchantment enters, create a 1/1 white Ally creature token.
Allies you control get +1/+1.
Ally Token  
5 versions
Creature — Ally 1/1
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