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Elspeth's Talent Enchantment
2 versions
Enchantment — Aura
Enchant planeswalker
Enchanted planeswalker has "[+1]: Create three 1/1 white Soldier creature tokens."
Whenever you activate a loyalty ability of enchanted planeswalker, creatures you control get +2/+2 and gain vigilance until end of turn.
Elvish Healer Creature
Creature — Elf Cleric 1/2
%T: Prevent the next 1 damage that would be dealt to any target this turn. If it's a green creature, prevent the next 2 damage instead.
Emancipation Angel Creature
Holy (Anime art)
5 versions
Creature — Angel 3/3
Flying
When this creature enters, return a permanent you control to its owner's hand.
Embolden Instant
Instant
Prevent the next 4 damage that would be dealt this turn to any number of targets, divided as you choose.
Flashback %1%W
Emcee Creature
2 versions
Creature — Human Rogue 0/1
Whenever another creature enters, you may stand up and say in a deep, booming voice, "Presenting..." and that creature's name. If you do, put a +1/+1 counter on that creature.
Emerge from the Cocoon Sorcery
Sorcery
Return target creature card from your graveyard to the battlefield. You gain 3 life.
Emerge Unscathed Instant
3 versions
Instant
Target creature you control gains protection from the color of your choice until end of turn.
Rebound
Emergency Eject Instant
Instant
Destroy target nonland permanent. Its controller creates a Lander token.
Emergency Medical Hologram Artifact Creature
Artifact Creature — Illusion Doctor 0/1
When this creature enters, put a +1/+1 counter on target creature. You gain 1 life.
Emergency Regeneration Instant
2 versions
Instant
Artifacts you control gain hexproof and indestructible until end of turn.
Emeria Angel Creature
9 versions
Creature — Angel 3/3
Flying
Landfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.
Emeria Captain Creature
Creature — Angel Warrior 1/1
Flying, vigilance
When this creature enters, put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one of each Cleric, Rogue, Warrior, and Wizard.)
Emeria Shepherd Creature
5 versions
Creature — Angel 4/4
Flying
Landfall — Whenever a land you control enters, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
Emeria's Call Sorcery
3 versions
Sorcery
Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn.
Emeritus of Truce Creature
3 versions
Creature — Cat Cleric 3/3
When this creature enters, target player creates a 1/1 white and black Inkling creature token with flying. Then if an opponent controls more creatures than you, this creature becomes prepared.
Emiel the Blessed Creature
Blink
7 versions
Legendary Creature — Unicorn 4/4
%3: Exile another target creature you control, then return it to the battlefield under its owner's control.
Whenever another creature you control enters, you may pay %WG. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead.
Emissary of Hope Creature
Creature — Spirit 2/1
Flying
Whenever this creature deals combat damage to a player, you gain 1 life for each artifact that player controls.
Emissary of Sunrise Creature
Innistrad: Midnight Hunt
2 versions
Creature — Human Cleric 2/1
First strike
When this creature enters, it explores.
Emissary of the Sleepless Creature
Creature — Spirit 2/4
Flying
When this creature enters, if a creature died this turn, create a 1/1 white Spirit creature token with flying.
Empty City Ruse Sorcery
B3: Fire, CH: 50
2 versions
Sorcery
Target opponent skips all combat phases of their next turn.
Empty-Shrine Kannushi Creature
2 versions
Creature — Human Cleric 1/1
This creature has protection from the colors of permanents you control.
Empyrial Armor Enchantment
4 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 for each card in your hand.
Empyrial Storm Sorcery
Sorcery
When you cast this spell, copy it for each time you've cast your commander from the command zone this game.
Create a 4/4 white Angel creature token with flying.
Encampment Keeper Creature
2 versions
Creature — Dog 1/1
First strike
%7%W, %T, Sacrifice this creature: Creatures you control get +2/+2 until end of turn.
Enchanted Being Creature
Creature — Human 2/2
Prevent all combat damage that would be dealt to this creature by enchanted creatures.
Encircling Fissure Instant
2 versions
Instant
Prevent all combat damage that would be dealt this turn by creatures target opponent controls.
Awaken 2 — %4%W
Encumbered Reejerey Creature
Creature — Merfolk Soldier 5/4
This creature enters with three -1/-1 counters on it.
Whenever this creature becomes tapped while it has a -1/-1 counter on it, remove a -1/-1 counter from it.
End Hostilities Sorcery
Sorcery
Destroy all creatures and all permanents attached to creatures.
Endless Foot Assault Enchantment
Enchantment
Squad %1%W
Whenever you attack, for each opponent, create a 1/1 black Ninja creature token that's tapped and attacking that player.
Endless Horizons Enchantment
Enchantment
When this enchantment enters, search your library for any number of Plains cards, exile them, then shuffle.
At the beginning of your upkeep, you may put a card you own exiled with this enchantment into your hand.
38777 cards found
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