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Endure Instant
Instant
Prevent all damage that would be dealt to you and permanents you control this turn.
Enduring Angel Creature
4 versions
Creature — Angel 3/3
Flying, double strike
You have hexproof.
If your life total would be reduced to 0 or less, instead transform this creature and your life total becomes 3. Then if this creature didn't transform this way, you lose the game.
Enduring Bondwarden Creature
Creature — Human Scout 0/1
Backup 1
When this creature dies, put its counters on target creature you control.
Enduring Ideal Sorcery
2 versions
Sorcery
Search your library for an enchantment card, put it onto the battlefield, then shuffle.
Epic
Enduring Innocence Enchantment Creature
6 versions
Enchantment Creature — Sheep Glimmer 2/1
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Enduring Renewal Enchantment
7/121
2 versions
Enchantment
Play with your hand revealed.
If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.
Whenever a creature is put into your graveyard from the battlefield, return it to your hand.
Enduring Sliver Creature
2 versions
Creature — Sliver 2/2
Outlast %2
Other Sliver creatures you control have outlast %2.
Enduring Victory Instant
2 versions
Instant
Destroy target attacking or blocking creature. Bolster 1.
Energy Storm Enchantment
2 versions
Enchantment
Cumulative upkeep %1
Prevent all damage that would be dealt by instant and sorcery spells.
Creatures with flying don't untap during their controllers' untap steps.
Enforcer Griffin Creature
2 versions
Creature — Griffin 3/4
Flying
Enlightened Ascetic Creature
2 versions
Creature — Cat Monk 1/1
When this creature enters, you may destroy target enchantment.
Enlightened Confidant Creature
5 versions
Creature — Kor Cleric 2/1
Lifelink
At the beginning of your end step, if you gained life this turn, surveil 1. If you put a card with mana value less than or equal to the amount of life you gained this turn into your graveyard this way, put that card into your hand.
Enlightened Tutor Instant
Elemental Frame
10 versions
Instant
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Enlistment Officer Creature
Creature — Human Soldier 2/3
First strike
When this creature enters, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order.
Ennis, Debate Moderator Creature
Legendary Creature — Human Cleric 1/1
When Ennis enters, exile up to one other target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
At the beginning of your end step, if one or more cards were put into exile this turn, put a +1/+1 counter on Ennis.
Enroll in the Coalition Enchantment
2 versions
Enchantment
You are a Flagbearer.
While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer if able.
Enshrouding Mist Instant
Instant
Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it.
Ensign Harry Kim, Operations Creature
2 versions
Legendary Creature — Human Officer 1/2
Whenever another creature you control enters, if it has greater power than Ensign Kim, put a +1/+1 counter on Ensign Kim.
%2, Remove two +1/+1 counters from among creatures you control: Draw a card.
Entangler Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature can block any number of creatures.
Entangling Trap Enchantment
Enchantment
Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.)
Enter the Avatar State Instant
Instant — Lesson
Until end of turn, target creature you control becomes an Avatar in addition to its other types and gains flying, first strike, lifelink, and hexproof.
Entrapment Maneuver Instant
6 versions
Instant
Target player sacrifices an attacking creature of their choice. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
Envoy of Okinec Ahau Creature
Creature — Cat Advisor 3/3
%4%W: Create a 1/1 colorless Gnome artifact creature token.
Envoy of the Ancestors Creature
Creature — Human Cleric 2/3
Outlast %W
Modified creatures you control have lifelink. (Equipment, Auras you control, and counters are modifications.)
Éowyn, Lady of Rohan Creature
2 versions
Legendary Creature — Human Noble 2/4
At the beginning of combat on your turn, target creature gains your choice of first strike or vigilance until end of turn. If that creature is equipped, it gains first strike and vigilance until end of turn instead.
Equip abilities you activate cost %1 less to activate.
Ephara's Radiance Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature has "%1%W, %T: You gain 3 life."
Ephara's Warden Creature
Creature — Human Cleric 1/2
%T: Tap target creature with power 3 or less.
Ephemeral Shields Instant
3 versions
Instant
Convoke
Target creature gains indestructible until end of turn.
Ephemerate Instant
9 versions
Instant
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound
Equal Treatment Instant
Instant
If any source would deal 1 or more damage to a permanent or player this turn, it deals 2 damage to that permanent or player instead.
Draw a card.
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