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Equinox Enchantment
Enchantment — Aura
Enchant land
Enchanted land has "%T: Counter target spell if it would destroy a land you control."
Equipoise Enchantment
Enchantment
At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures.
Era of Enlightenment Enchantment
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.)
*S1 Scry 2.
*S2 You gain 2 life.
*S3 Exile this Saga, then return it to the battlefield transformed under your control.
Erase Instant
3 versions
Instant
Exile target enchantment.
Erase (Not the Urza's Legacy One) Instant
Instant
If you control two or more white permanents that share an artist, you may cast this spell without paying its mana cost.
Exile target enchantment.
Eriette's Lullaby Sorcery
Sorcery
Destroy target tapped creature. You gain 2 life.
Erode Instant
3 versions
Instant
Destroy target creature or planeswalker. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Errand of Duty Instant
3 versions
Instant
Create a 1/1 white Knight creature token with banding.
Errand-Rider of Gondor Creature
3 versions
Creature — Human Soldier 3/2
When this creature enters, draw a card. Then if you don't control a legendary creature, put a card from your hand on the bottom of your library.
Errant Doomsayers Creature
2 versions
Creature — Human Rebel 1/1
%T: Tap target creature with toughness 2 or less.
Escape from Orthanc Instant
2 versions
Instant
Target creature gets +1/+3 and gains flying until end of turn. Untap it.
Escarpment Fortress Creature
Starter Deck
Creature — Wall 3/5
Defender
Reach
Other creatures you control get +1/+0.
Whenever you attack with two or more creatures, draw a card.
Esper Sentinel Artifact Creature
Retro Frame
7 versions
Artifact Creature — Human Soldier 1/1
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays %X, where X is this creature's power.
Esquire of the King Creature
3 versions
Creature — Human Soldier 1/1
%4%W, %T: Creatures you control get +1/+1 until end of turn. This ability costs %2 less to activate if you control a legendary creature.
Essence Channeler Creature
4 versions
Creature — Bat Cleric 2/1
As long as you've lost life this turn, this creature has flying and vigilance.
Whenever you gain life, put a +1/+1 counter on this creature.
When this creature dies, put its counters on target creature you control.
Essence of Ajani Token
Playtest Card
Emblem
(As this spell resolves, put it into the command zone.)
Whenever you cast a spell, you gain 1 life.
Essence of Antiquity Artifact Creature
Artifact Creature — Golem 1/10
Disguise %2%W
When this creature is turned face up, creatures you control gain hexproof until end of turn. Untap them.
Essence of Orthodoxy Creature
Jumpstart pack
2 versions
Creature — Phyrexian 3/3
Flying
Whenever this creature or another Phyrexian you control enters, incubate 2.
Essence Reliquary Artifact
Artifact
%T: Return another target permanent you control and all Auras you control attached to it to their owner's hand. Activate only during your turn.
Essence Sliver Creature
8/121
3 versions
Creature — Sliver 3/3
Whenever a Sliver deals damage, its controller gains that much life.
Estwald Shieldbasher Creature
2 versions
Creature — Human Soldier 4/2
Whenever this creature attacks, you may pay %1. If you do, it gains indestructible until end of turn.
Eternal Dragon Creature
6 versions
Creature — Dragon Spirit 5/5
Flying
%3%W%W: Return this card from your graveyard to your hand. Activate only during your upkeep.
Plainscycling %2
Eternal Isolation Sorcery
Sorcery
Put target creature with power 4 or greater on the bottom of its owner's library.
Ethereal Armor Enchantment
8 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
Ethereal Champion Creature
2 versions
Creature — Avatar 3/4
Pay 1 life: Prevent the next 1 damage that would be dealt to this creature this turn.
Ethereal Escort Creature
Alchemy: Innistrad
Creature — Spirit 3/3
Lifelink
Whenever Ethereal Escort enters or attacks, choose a card in your hand. It perpetually gains lifelink.
Ethereal Guidance Sorcery
Sorcery
Creatures you control get +2/+1 until end of turn.
Ethereal Haze Instant
Instant — Arcane
Prevent all damage that would be dealt by creatures this turn.
Ethersworn Canonist Artifact Creature
White-bordered
5 versions
Artifact Creature — Human Cleric 2/2
Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.
Ethrimik, Imagined Fiend Creature
Alchemy: Duskmourn
Legendary Creature — Illusion Beast 4/4
When Ethrimik enters, manifest dread.
Other creatures you control get +1/+1.
As long as you control another creature, Ethrimik can't attack or block.
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