Close
(or Esc)
mtgpics.com logo
38777 cards found
Page / 1293   Show All | Close All | One by one display
Faith's Shield Instant
Instant
Target permanent you control gains protection from the color of your choice until end of turn.
Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn.
Falcon and Redwing Creature
2 versions
Legendary Creature — Human Bird Hero 1/2
Flying
Whenever Falcon and Redwing deal combat damage to a player, create that many 1/1 white Bird creature tokens with flying, then put a +1/+1 counter on Falcon and Redwing.
Falcon, Joaquin Torres Creature
Jumpstart
Legendary Creature — Bird Human Hero 2/2
Flying, lifelink
Battalion> — Whenever Falcon and at least two other creatures attack, put a +1/+1 counter on him and scry 1.
Falconer Adept Creature
Creature — Human Soldier 2/3
Whenever this creature attacks, create a 1/1 white Bird creature token with flying that's tapped and attacking.
Fall of the First Civilization Enchantment
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 You and target opponent each draw two cards.
*S2 Exile target artifact an opponent controls.
*S3 Each player chooses three nonland permanents they control. Destroy all other nonland permanents.
Fall of the Thran Enchantment
The Brothers' War
3 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Destroy all lands.
*S2, *S3 Each player returns two land cards from their graveyard to the battlefield.
Fall to Earth Instant
Instant
Exile target creature. Each player gains 3 life.
Basic landcycling %2
False Dawn Sorcery
Sorcery
Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color.
Draw a card.
False Defeat Sorcery
2 versions
Sorcery
Return target creature card from your graveyard to the battlefield.
False Peace Sorcery
2 versions
Sorcery
Target player skips all combat phases of their next turn.
False Prophet Creature
3 versions
Creature — Human Cleric 2/2
When this creature dies, exile all creatures.
Family Reunion Instant
Story Spotlight
Instant
Choose one —
• Creatures you control get +1/+1 until end of turn.
• Creatures you control gain hexproof until end of turn.
Famished Paladin Creature
The Lost Caverns of Ixalan
2 versions
Creature — Vampire Knight 3/3
This creature doesn't untap during your untap step.
Whenever you gain life, untap this creature.
Fan Bearer Creature
3 versions
Creature — Zombie 1/2
%2, %T: Tap target creature.
Fanatical Devotion Enchantment
2 versions
Enchantment
Sacrifice a creature: Regenerate target creature.
Fancy Footwork Instant
Instant — Lesson
Untap one or two target creatures. They each get +2/+2 until end of turn.
Far Out Enchantment
Enchantment
Rather than chose the indicated number of modes for spells and abilities you control, you may choose one or more modes. You can't choose any mode more than once.
Far Traveler Enchantment
3 versions
Legendary Enchantment — Background
Commander creatures you own have "At the beginning of your end step, exile up to one target tapped creature you control, then return it to the battlefield under its owner's control."
Faramir, Field Commander Creature
4 versions
Legendary Creature — Human Soldier 3/3
At the beginning of your end step, if a creature died under your control this turn, draw a card.
Whenever the Ring tempts you, if you chose a creature other than Faramir as your Ring-bearer, create a 1/1 white Human Soldier creature token.
Farbog Explorer Creature
Creature — Human Scout 2/3
Swampwalk
Farewell Sorcery
[FFX]
16 versions
Sorcery
Choose one or more —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all graveyards.
Farmstead Enchantment
7 versions
Enchantment — Aura
Enchant land
Enchanted land has "At the beginning of your upkeep, you may pay %W%W. If you do, you gain 1 life."
Farrelite Priest Creature
Creature — Human Cleric 1/3
%1: Add %W. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.
Farrel's Mantle Enchantment
2 versions
Enchantment — Aura
Enchant creature
Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to another target creature. If that player does, the attacking creature assigns no combat damage this turn.
Farrel's Zealot Creature
4 versions
Creature — Human 2/2
Whenever this creature attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, this creature assigns no combat damage this turn.
Farsight Adept Creature
Creature — Kor Wizard 3/3
When this creature enters, you and target opponent each draw a card.
Fascist Art Director Creature
Creature — Human Horror 2/2
%W%W: Fascist Art Director gains protection from the artist of your choice until end of turn.
Fasting Enchantment
Enchantment
At the beginning of your upkeep, put a hunger counter on this enchantment. Then destroy this enchantment if it has five or more hunger counters on it.
If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life.
When you draw a card, destroy this enchantment.
Fate Forgotten Instant
Instant
Exile target artifact or enchantment.
Fate of the Sun-Cryst Instant
[FFXII]
Instant
This spell costs %2 less to cast if it targets a tapped creature.
Destroy target nonland permanent.
38777 cards found
Page / 1293   Show All | Close All | One by one display