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Flaming Fist Duskguard Creature
Creature — Dwarf Soldier 3/1
When Flaming Fist Duskguard enters, you get a boon with "When you cast your next creature spell, it perpetually gets +1/+0."
Flaming Fist Officer Creature
2 versions
Creature — Gnome Soldier 2/2
Whenever another creature you control leaves the battlefield, put a +1/+1 counter on this creature.
Flanking Troops Creature
Creature — Human Soldier 2/2
Whenever this creature attacks, you may tap target creature.
Flare of Faith Instant
2 versions
Instant
Target creature gets +2/+2 until end of turn. If it's a Human, instead it gets +3/+3 and gains indestructible until end of turn.
Flare of Fortitude Instant
4 versions
Instant
You may sacrifice a nontoken white creature rather than pay this spell's mana cost.
Until end of turn, your life total can't change, and permanents you control gain hexproof and indestructible.
Flash Thompson, Spider-Fan Creature
Jumpstart
3 versions
Legendary Creature — Human Citizen 2/2
Flash
When Flash Thompson enters, choose one or both —
Heckle — Tap target creature.
Hero Worship — Untap target creature.
Flavor Judge Creature
Unfinity
2 versions
Creature — Bird Advisor 2/2
%T: Choose target spell or ability that targets a permanent you control. Then ask a person outside the game if the story of what will happen makes sense. If they say no, sacrifice Flavor Judge and counter that spell or ability.
Flawless Maneuver Instant
Elemental Frame
7 versions
Instant
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
Fledgling Griffin Creature
Creature — Griffin 2/2
Landfall — Whenever a land you control enters, this creature gains flying until end of turn.
Fleet-Footed Monk Creature
Creature — Human Monk 1/1
This creature can't be blocked by creatures with power 2 or greater.
Fleeting Flight Instant
Instant
Put a +1/+1 counter on target creature. It gains flying until end of turn. Prevent all combat damage that would be dealt to it this turn.
Fleeting Spirit Creature
2 versions
Creature — Spirit 3/1
%W, Exile three cards from your graveyard: This creature gains first strike until end of turn.
Discard a card: Exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Flensing Raptor Creature
Creature — Phyrexian Bird 2/2
Flying
Toxic 1
When this creature enters, another target creature you control with toxic gets +1/+1 and gains flying until end of turn.
Flicker Sorcery
Sorcery
Exile target nontoken permanent, then return it to the battlefield under its owner's control.
Flicker of Fate Instant
Blink (Anime art)
2 versions
Instant
Exile target creature or enchantment, then return it to the battlefield under its owner's control.
Flickerform Enchantment
3 versions
Enchantment — Aura
Enchant creature
%2%W%W: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.
Flickering Spirit Creature
Creature — Spirit 2/2
Flying
%3%W: Exile this creature, then return it to the battlefield under its owner's control.
Flickering Ward Enchantment
3 versions
Enchantment — Aura
Enchant creature
As this Aura enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.
%W: Return this Aura to its owner's hand.
Flickerwisp Creature
14 versions
Creature — Elemental 3/1
Flying
When this creature enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Flight of Equenauts Creature
2 versions
Creature — Human Knight 4/5
Convoke
Flying
Flight-Deck Coordinator Creature
Creature — Human Soldier 3/3
At the beginning of your end step, if you control two or more tapped creatures, you gain 2 life.
Floating Shield Enchantment
Enchantment — Aura
Enchant creature
As this Aura enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.
Sacrifice this Aura: Target creature gains protection from the chosen color until end of turn.
Flock Impostor Creature
Creature — Shapeshifter 2/2
Changeling
Flash
Flying
When this creature enters, return up to one other target creature you control to its owner's hand.
Flourishing Fox Creature
2 versions
Creature — Fox 1/1
Whenever you cycle another card, put a +1/+1 counter on this creature.
Cycling %1
Flowerfoot Swordmaster Creature
2 versions
Creature — Mouse Soldier 1/2
Offspring %2
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, Mice you control get +1/+0 until end of turn.
Flowerfoot Swordmaster Token Token  
Creature — Mouse Soldier 1/1
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, Mice you control get +1/+0 until end of turn.
(This token's mana cost is %W.)
Flowering Field Enchantment
Enchantment — Aura
Enchant land
Enchanted land has "%T: Prevent the next 1 damage that would be dealt to any target this turn."
Flowering of the White Tree Enchantment
Middle-Earth Classic
7 versions
Legendary Enchantment
Legendary creatures you control get +2/+1 and have ward %1.
Nonlegendary creatures you control get +1/+1.
Flumph Creature
D&D Ampersand Promo
5 versions
Creature — Jellyfish 0/4
Defender, flying
Whenever this creature is dealt damage, you and target opponent each draw a card.
Flutterfox Creature
Armed / Enchanted
3 versions
Creature — Fox 2/2
As long as you control an artifact or enchantment, this creature has flying.
37978 cards found
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