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Focus Fire Instant
Instant
Focus Fire deals X damage to target attacking or blocking creature, where X is 2 plus the number of creatures and/or Spacecraft you control.
Fog on the Barrow-Downs Enchantment
3 versions
Enchantment — Aura
Enchant creature
Enchanted creature is a Spirit and can't attack or block. (It loses all other creature types.)
Foggy Nelson, On Retainer Creature
Jumpstart
Legendary Creature — Human Advisor 1/3
Flash
When Foggy Nelson enters, put a +1/+1 counter on another target creature you control. It gains hexproof until end of turn.
Folk Hero Enchantment
4 versions
Legendary Enchantment — Background
Commander creatures you own have "Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn."
Font of Vigor Enchantment
Enchantment
%2%W, Sacrifice this enchantment: You gain 7 life.
Food Coma Enchantment
Jumpstart pack
Enchantment
When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield. Create a Food token.
Foot Soldiers Creature
3 versions
Creature — Human Soldier 2/4
Foothill Guide Creature
Creature — Human Cleric 1/1
Protection from Goblins
Morph %W
For the Emperor! Sorcery
Sorcery
Creatures you control get +2/+2 and gain vigilance and lifelink until end of turn.
Forbidding Spirit Creature
2 versions
Creature — Spirit Cleric 3/3
When this creature enters, until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays %2 for each of those creatures.
Force Bubble Enchantment
Enchantment
If damage would be dealt to you, put that many depletion counters on this enchantment instead.
When there are four or more depletion counters on this enchantment, sacrifice it.
At the beginning of each end step, remove all depletion counters from this enchantment.
Force of Virtue Enchantment
Enchantment
If it's not your turn, you may exile a white card from your hand rather than pay this spell's mana cost.
Flash
Creatures you control get +1/+1.
Forced Worship Enchantment
Constellation
3 versions
Enchantment — Aura
Enchant creature
Enchanted creature can't attack.
%2%W: Return this Aura to its owner's hand.
Forerunner of the Legion Creature
Creature — Vampire Knight 2/2
When this creature enters, you may search your library for a Vampire card, reveal it, then shuffle and put that card on top.
Whenever another Vampire you control enters, target creature gets +1/+1 until end of turn.
Forfend Instant
Instant
Prevent all damage that would be dealt to creatures this turn.
Forge Anew Enchantment
6 versions
Enchantment
When this enchantment enters, return target Equipment card from your graveyard to the battlefield.
During your turn, you may activate equip abilities any time you could cast an instant.
You may pay %0 rather than pay the equip cost of the first equip ability you activate during each of your turns.
Foriysian Brigade Creature
Creature — Human Soldier 2/4
This creature can block an additional creature each combat.
Foriysian Interceptor Creature
Creature — Human Soldier 0/5
Flash
Defender
This creature can block an additional creature each combat.
Form of the Approach of the Second Sun Enchantment
2 versions
Enchantment
When this enchantment enters, you gain 7 life. You become a card until you leave your library or that library is shuffled. Put yourself seventh from the top, balancing the cards on top of you on your head.
When you draw yourself, you win the game.
When one or more cards fall off your head, exile them and all cards on your head, then sacrifice this enchantment.
Formation Instant
Instant
Target creature gains banding until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Forsake the Worldly Instant
3 versions
Instant
Exile target artifact or enchantment.
Cycling %2
Fortified Area Enchantment
3 versions
Enchantment
Wall creatures you control get +1/+0 and have banding.
Fortified Rampart Creature
Creature — Wall 0/6
Defender
Fortify Instant
7 versions
Instant
Choose one —
• Creatures you control get +2/+0 until end of turn.
• Creatures you control get +0/+2 until end of turn.
Fortifying Provisions Enchantment
The Lord of the Rings: Tales of Middle-earth
2 versions
Enchantment
Creatures you control get +0/+1.
When this enchantment enters, create a Food token.
Fortress Kin-Guard Creature
Creature — Dog Soldier 1/2
When this creature enters, it endures 1.
Fortunate Few Sorcery
Sorcery
Choose a nonland permanent you don't control, then each other player chooses a nonland permanent they don't control that hasn't been chosen this way. Destroy all other nonland permanents.
Fortune, Loyal Steed Creature
5 versions
Legendary Creature — Beast Mount 2/4
When Fortune enters, scry 2.
Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control.
Saddle 1
Forum Familiar Creature
Creature — Cat 1/1
Disguise %1%W
When this creature is turned face up, return another target permanent you control to its owner's hand and put a +1/+1 counter on this creature.
Forum Filibuster Enchantment
2 versions
Enchantment
At the beginning of your upkeep, create a 2/1 white and black Inkling creature token with flying. When you do, return up to one target Aura or Equipment card from your graveyard to the battlefield attached to that token.
37978 cards found
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