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Gearshift Ace Creature
2 versions
Creature — Dwarf Pilot 2/1
First strike
Whenever this creature crews a Vehicle, that Vehicle gains first strike until end of turn.
Geist of the Lonely Vigil Creature
Creature — Spirit Cleric 2/3
Defender, flying
Delirium — This creature can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard.
Geist of the Moors Creature
3 versions
Creature — Spirit 3/1
Flying
Gelid Shackles Enchantment
Snow Enchantment — Aura
Enchant creature
Enchanted creature can't block, and its activated abilities can't be activated.
%S: Enchanted creature gains defender until end of turn. (%S can be paid with one mana from a snow permanent.)
Gempalm Avenger Creature
2 versions
Creature — Human Soldier 3/5
Cycling %2%W
When you cycle this card, Soldier creatures get +1/+1 and gain first strike until end of turn.
General Jarkeld Creature
Legendary Creature — Human Soldier 1/2
%T: Choose two target blocked attacking creatures. If each of those creatures could be blocked by all creatures that the other is blocked by, each creature that's blocking exactly one of those attacking creatures stops blocking it and is blocking the other attacking creature. Activate only during the declare blockers step.
General Leo Cristophe Creature
[FFVI]
2 versions
Legendary Creature — Human Soldier 2/2
When General Leo Cristophe enters, return up to one target creature card with mana value 3 or less from your graveyard to the battlefield. Then put a +1/+1 counter on General Leo Cristophe for each creature you control.
General Tazri Creature
2 versions
Legendary Creature — Human Ally 3/4
When General Tazri enters, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle.
%W%U%B%R%G: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures.
General Thunderbolt Ross Creature
Jumpstart
Legendary Creature — Human Soldier 1/1
First strike
Battalion — Whenever General Thunderbolt Ross and at least two other creatures attack, attacking creatures get +1/+0 until end of turn.
Generous Gift Instant
23 versions
Instant
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Generous Pup Creature
Stalwart
Creature — Dog 2/2
Vigilance
Whenever one or more +1/+1 counters are put on this creature, put a +1/+1 counter on each other creature you control. This ability triggers only once each turn.
Generous Revival Sorcery
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield with an additional +1/+1 counter on it.
Flashback %4%W
Generous Soul
Transformed Beloved Beggar
Creature  
2 versions
Creature — Spirit 4/4
Flying, vigilance
If Generous Soul would be put into a graveyard from anywhere, exile it instead.
Genju of the Fields Enchantment
3 versions
Enchantment — Aura
Enchant Plains
%2: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land.
When enchanted Plains is put into a graveyard, you may return this card from your graveyard to your hand.
Gerrard Capashen Creature
2 versions
Legendary Creature — Human Soldier 3/4
At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand.
%3%W: Tap target creature. Activate only if Gerrard Capashen is attacking.
Gerrard's Battle Cry Enchantment
3 versions
Enchantment
%2%W: Creatures you control get +1/+1 until end of turn.
Gerrard's Wisdom Sorcery
3 versions
Sorcery
You gain 2 life for each card in your hand.
Get a Life Instant
Instant
Target player and each of that player's teammates exchange life totals.
Get Lost Instant
6 versions
Instant
Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens.
Get Your Head in the Game Enchantment
2 versions
Enchantment
Flash
When this enchantment enters, exile target nonland permanent until it (this card) leaves the battlefield, then touch it (this card) to your head. When it (this card) stops touching it (your head), sacrifice it (the card, not your head).
Getaway Glamer Instant
Instant
Spree (Choose one or more additional costs)
+ %1 — Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
+ %2 — Destroy target creature if no other creature has greater power.
Ghalma the Shaper Creature
Alchemy: Phyrexia
Legendary Creature — Elephant Artificer 3/3
Vigilance
Whenever Ghalma the Shaper attacks, conjure a card named Tempered Steel into your hand, then create a 1/1 colorless Myr artifact creature token.
Ghalma's Warden Creature
Creature — Elephant Soldier 2/4
Metalcraft — This creature gets +2/+2 as long as you control three or more artifacts.
Ghirapur Osprey Creature
Creature — Bird 2/2
Flying
Ghost Tactician Creature
Creature — Spirit Spellshaper 2/5
%W, %T, Discard a card: Creatures you control get +1/+0 until end of turn.
Ghost Warden Creature
2 versions
Creature — Spirit 1/1
%T: Target creature gets +1/+1 until end of turn.
Ghostblade Eidolon Enchantment Creature
4 versions
Enchantment Creature — Spirit 1/1
Bestow %5%W
Double strike
Enchanted creature gets +1/+1 and has double strike.
Ghost-Lit Redeemer Creature
Creature — Spirit 1/1
%W, %T: You gain 2 life.
Channel — %1%W, Discard this card: You gain 4 life.
Ghostly Dancers Creature
4 versions
Creature — Spirit 2/5
Flying
When this creature enters, return an enchantment card from your graveyard to your hand or unlock a locked door of a Room you control.
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 3/1 white Spirit creature token with flying.
Ghostly Possession Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature has flying.
Prevent all combat damage that would be dealt to and dealt by enchanted creature.
37978 cards found
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