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Glorifier of Dusk Creature
2 versions
Creature — Vampire Soldier 4/4
Pay 2 life: This creature gains flying until end of turn.
Pay 2 life: This creature gains vigilance until end of turn.
Glorifier of Suffering Creature
Creature — Vampire Soldier 3/2
When this creature enters, you may sacrifice another creature or artifact. When you do, put a +1/+1 counter on each of up to two target creatures.
Glorious Anthem Enchantment
11 versions
Enchantment
Creatures you control get +1/+1.
Glorious Charge Instant
2 versions
Instant
Creatures you control get +1/+1 until end of turn.
Glorious Enforcer Creature
2 versions
Creature — Angel 5/5
Flying, lifelink
At the beginning of each combat, if you have more life than an opponent, this creature gains double strike until end of turn.
Glorious Protector Creature
Commander decks
5 versions
Creature — Angel Cleric 3/4
Flash
Flying
When this creature enters, you may exile any number of non-Angel creatures you control until this creature leaves the battlefield.
Foretell %2%W
Glory Creature
4 versions
Creature — Incarnation 3/3
Flying
%2%W: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if this card is in your graveyard.
Glory Bearers Enchantment Creature
Enchanted
3 versions
Enchantment Creature — Human Cleric 3/4
Whenever another creature you control attacks, it gets +0/+1 until end of turn.
Glory Seeker Creature
6 versions
Creature — Human Soldier 2/2
Glory-Bound Initiate Creature
3 versions
Creature — Human Warrior 3/1
You may exert this creature as it attacks. When you do, it gets +1/+3 and gains lifelink until end of turn.
Gloryheath Lynx Creature
Creature — Cat Mount 2/3
Lifelink
Whenever this creature attacks while saddled, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
Saddle 2
Glowrider Creature
2 versions
Creature — Human Cleric 2/1
Noncreature spells cost %1 more to cast.
Glyph Elemental Enchantment Creature
Enchantment Creature — Elemental 2/2
Bestow %1%W
Landfall — Whenever a land you control enters, put a +1/+1 counter on this permanent.
Enchanted creature gets +1/+1 for each +1/+1 counter on this Aura.
Glyph Keeper Token Token  
5/25
Creature — Zombie Sphinx 5/3
Flying
Whenever Glyph Keeper becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
Glyph of Life Instant
Instant
Choose target Wall creature. Whenever that creature is dealt damage by an attacking creature this turn, you gain that much life.
GO TO JAIL Enchantment
2 versions
Enchantment
When GO TO JAIL enters, exile target creature an opponent controls until GO TO JAIL leaves the battlefield.
At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they rolls double, sacrifice GO TO JAIL.
Goat Token  
19 versions
Creature — Goat 0/1
Gobsmacked Enchantment
2 versions
Enchantment — Aura
Enchant nonland permanent
As Gobsmacked enters, choose a person outside the game.
As long as you can see the chosen person from your seat, enchanted permanent can't attack or block, and its activated abilities can't be activated.
God-Eternal Oketra Creature
4 versions
Legendary Creature — Zombie God 3/6
Double strike
Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance.
When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
God-Favored General Creature
Creature — Human Soldier 1/1
Inspired — Whenever this creature becomes untapped, you may pay %2%W. If you do, create two 1/1 white Soldier enchantment creature tokens.
God-Pharaoh's Faithful Creature
2 versions
Creature — Human Wizard 0/4
Whenever you cast a blue, black, or red spell, you gain 1 life.
Gods' Hall Guardian Creature
Creature — Cat 3/6
Vigilance
Foretell %3%W
Gods Willing Instant
10 versions
Instant
Target creature you control gains protection from the color of your choice until end of turn.
Scry 1.
Godsend Artifact
Armed
2 versions
Legendary Artifact — Equipment
Equipped creature gets +3/+3.
Whenever equipped creature blocks or becomes blocked by one or more creatures, you may exile one of those creatures.
Your opponents can't cast spells with the same name as a card exiled with Godsend.
Equip %3
Golden Wish Sorcery
Sorcery
You may reveal an artifact or enchantment card you own from outside the game and put it into your hand. Exile Golden Wish.
Goldenglow Moth Creature
Zendikar Rising - Kaldheim
4 versions
Creature — Insect 0/1
Flying
Whenever this creature blocks, you may gain 4 life.
Golden-Scale Aeronaut Creature
Creature — Dwarf Pilot 2/3
Backup 1
Flying
Golden-Tail Disciple Enchantment Creature
Enchanted
2 versions
Enchantment Creature — Fox Monk 2/3
Lifelink
Goldmane Griffin Creature
Planeswalker Deck Ajani
Creature — Griffin 3/2
Flying, vigilance
When this creature enters, you may search your library and/or graveyard for a card named Ajani, Inspiring Leader, reveal it, and put it into your hand. If you search your library this way, shuffle.
Goldmaw Champion Creature
Creature — Dwarf Warrior 2/3
Boast — %1%W: Tap target creature. (Activate this ability only if this creature attacked this turn and only once each turn.)
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