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Graven Dominator Creature
Creature — Gargoyle 4/4
Flying
Haunt
When this creature enters or the creature it haunts dies, each other creature has base power and toughness 1/1 until end of turn.
Great Defender Instant
Instant
Target creature gets +0/+X until end of turn, where X is its mana value.
Great Desert Prospector Creature
Creature — Human Artificer 3/2
When this creature enters, create a tapped Powerstone token for each other creature you control.
Great Hart Creature
Creature — Elk 2/4
Great Teacher's Decree Sorcery
Strixhaven
3 versions
Sorcery
Creatures you control get +2/+1 until end of turn.
Rebound
Great Wall Enchantment
Enchantment
Creatures with plainswalk can be blocked as though they didn't have plainswalk.
Greater Auramancy Enchantment
5 versions
Enchantment
Other enchantments you control have shroud.
Enchanted creatures you control have shroud.
Greater Realm of Preservation Enchantment
3 versions
Enchantment
%1%W: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.
Great-Horn Krushok Creature
2 versions
Creature — Beast 3/5
Greatsword of Tyr Artifact
Artifact — Equipment
Whenever equipped creature attacks, put a +1/+1 counter on it and tap up to one target creature defending player controls.
Equip %W
Green Scarab Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked by green creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a green permanent.
Green Ward Enchantment
8 versions
Enchantment — Aura
Enchant creature
Enchanted creature has protection from green. This effect doesn't remove this Aura.
Grey Host Reinforcements Creature
3 versions
Creature — Spirit Soldier 1/1
Flying, ward %3
When this creature enters, exile target player's graveyard. Put a number of +1/+1 counters on this creature equal to the number of creature cards exiled this way.
Grey Knight Paragon Creature
Creature — Astartes Knight 4/4
Flash
Rites of Banishment — When this creature enters, destroy target attacking creature. If that creature is a Demon, exile it instead.
(Rick, Steadfast Leader)
Greymond, Avacyn's Stalwart
Creature
2 versions
Legendary Creature — Human Soldier 3/4
As Greymond enters, choose two abilities from among first strike, vigilance, and lifelink.
Humans you control have each of the chosen abilities.
As long as you control four or more Humans, Humans you control get +2/+2.
Griffin Token  
2/14
7 versions
Creature — Griffin 2/2
Flying
Griffin Aerie Enchantment
3 versions
Enchantment
At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.
Griffin Dreamfinder Creature
Creature — Griffin 1/4
Flying
When this creature enters, return target enchantment card from your graveyard to your hand.
Griffin Guide Enchantment
7 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
When enchanted creature dies, create a 2/2 white Griffin creature token with flying.
Griffin Protector Creature
4 versions
Creature — Griffin 2/3
Flying
Whenever another creature you control enters, this creature gets +1/+1 until end of turn.
Griffin Rider Creature
Creature — Human Knight 1/1
As long as you control a Griffin creature, this creature gets +3/+3 and has flying.
Griffin Sentinel Creature
5 versions
Creature — Griffin 1/3
Flying
Vigilance
Griffnaut Tracker Creature
Creature — Human Detective 3/2
Flying
When this creature enters, exile up to two target cards from a single graveyard.
Grounded for Life Instant
Instant
This spell costs %3 less to cast if it targets a tapped creature.
Destroy target creature.
Group Project Sorcery
Sorcery
Create a 2/2 red and white Spirit creature token.
Flashback — Tap three untapped creatures you control.
Gryff Rider Creature
2 versions
Creature — Human Knight 2/1
Flying
Training
Gryff's Boon Enchantment
5 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying.
%3%W: Return this card from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.
Gryffwing Cavalry Creature
2 versions
Creature — Human Knight 2/2
Flying
Training
Whenever this creature attacks, you may pay %1%W. If you do, target attacking creature without flying gains flying until end of turn.
Guan Yu, Sainted Warrior Creature
2 versions
Legendary Creature — Human Soldier Warrior 3/5
Horsemanship
When Guan Yu is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library.
Guan Yu's 1,000-Li March Sorcery
2 versions
Sorcery
Destroy all tapped creatures.
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