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Hamato Ninpo Instant
Instant
Hamato Ninpo deals 4 damage to target attacking or blocking creature.
Hammers of Moradin Creature
Creature — Dwarf Cleric 3/3
Myriad
Whenever this creature attacks, for each opponent, tap up to one target creature that player controls.
Hand of Enlightenment Enchantment Creature  
Enchantment Creature — Human Monk 2/2
First strike
Hand of Honor Creature
2 versions
Creature — Human Samurai 2/2
Protection from black
Bushido 1
Hand of Justice Creature
2 versions
Creature — Avatar 2/6
%T, Tap three untapped white creatures you control: Destroy target creature.
Hangarback Assembler Artifact
Alchemy: Aetherdrift
Artifact
Start your engines!
When this artifact enters, conjure a card named Hangarback Walker onto the battlefield, then put a +1/+1 counter on it.
Max speed — At the beginning of your end step, put a +1/+1 counter on each artifact creature and/or Vehicle you control.
Hanged Executioner Creature
6 versions
Creature — Spirit 1/1
Flying
When this creature enters, create a 1/1 white Spirit creature token with flying.
%3%W, Exile this creature: Exile target creature.
Hanna's Custody Enchantment
Commander Masters
2 versions
Enchantment
All artifacts have shroud.
Hanweir Militia Captain Creature
3 versions
Creature — Human Soldier 2/2
At the beginning of your upkeep, if you control four or more creatures, transform this creature.
Happily Ever After Enchantment
Story Spotlight
6 versions
Enchantment
When this enchantment enters, each player gains 5 life and draws a card.
At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.
Hardened Escort Creature
Creature — Human Soldier 2/4
Whenever this creature attacks, another target creature you control gets +1/+0 and gains indestructible until end of turn.
Hardlight Containment Enchantment
4 versions
Enchantment — Aura
Enchant artifact you control
When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield.
Enchanted permanent has ward %1.
Hare Apparent Creature
Creature — Rabbit Noble 2/2
When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.
A deck can have any number of cards named Hare Apparent.
Harmless Assault Instant
Instant
Prevent all combat damage that would be dealt this turn by attacking creatures.
Harmonious Archon Creature
5 versions
Creature — Archon 4/5
Flying
Non-Archon creatures have base power and toughness 3/3.
When this creature enters, create two 1/1 white Human creature tokens.
Harm's Way Instant
2 versions
Instant
The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead.
Harnessed Snubhorn Creature
4 versions
Creature — Dinosaur 2/5
Vigilance
Whenever this creature deals combat damage to a player, return target artifact or enchantment card from your graveyard to the battlefield.
Harper Recruiter Creature
Commander decks
3 versions
Creature — Human Warrior 3/1
Flying
Whenever this creature attacks, look at the top four cards of your library. You may reveal a Cleric card, a Rogue card, a Warrior card, and/or a Wizard card from among them and put those cards into your hand. Put the rest on the bottom of your library in a random order.
Harpoon Sniper Creature
Creature — Merfolk Archer 2/2
%W, %T: This creature deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control.
Harrier Griffin Creature
Creature — Griffin 3/3
Flying
At the beginning of your upkeep, tap target creature.
Harsh Annotation Instant
Instant
Destroy target creature. Its controller creates a 1/1 white and black Inkling creature token with flying.
Harsh Deceiver Creature
Creature — Spirit 1/4
%1: Look at the top card of your library.
%2: Reveal the top card of your library. If it's a land card, untap this creature and it gets +1/+1 until end of turn. Activate only once each turn.
Harsh Judgment Enchantment
Enchantment
As this enchantment enters, choose a color.
If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead.
Harsh Justice Instant
2 versions
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
This turn, whenever an attacking creature deals combat damage to you, it deals that much damage to its controller.
Harsh Mercy Sorcery
2 versions
Sorcery
Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.
Harvestguard Alseids Enchantment Creature
Enchantment Creature — Nymph 2/3
Constellation — Whenever this creature or another enchantment you control enters, prevent all damage that would be dealt to target creature this turn.
Harvestrite Host Creature
Creature — Rabbit Citizen 3/3
Whenever this creature or another Rabbit you control enters, target creature you control gets +1/+0 until end of turn. Then draw a card if this is the second time this ability has resolved this turn.
Hat Trick Instant
2 versions
Instant
Target blocking or blocked creature you control gets +1/+1 and gains first strike until end of turn. If it has a hat, it gains double strike until end of turn. If you and that creature each have a hat, the creature gains triple strike until end of turn.
Hatut Zeraze Strike Force Creature
2 versions
Creature — Human Spy Warrior 2/2
When you cast this spell, copy it for each time you've cast your commander from the command zone this game.
When this creature enters, destroy up to one target artifact or enchantment.
Haunted Angel Creature
Creature — Angel 3/3
Flying
When this creature dies, exile it and each other player creates a 3/3 black Angel creature token with flying.
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