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Haunted Library Enchantment
2 versions
Enchantment
Whenever a creature an opponent controls dies, you may pay %1. If you do, create a 1/1 white Spirit creature token with flying.
Have for Dinner
Devouring Sugarmaw's Adventure
Instant
4 versions
Instant — Adventure
Create a 1/1 white Human creature token and a Food token. (Then exile this card. You may cast the creature later from exile.)
Hawkeye, Bowslinger Creature
Jumpstart
Legendary Creature — Human Archer Hero 3/3
Reach, vigilance
Whenever you cast a spell that targets a creature, put a +1/+1 counter on Hawkeye. Scry 1.
Hawkeye, Clint Barton Creature
2 versions
Legendary Creature — Human Archer Hero 3/5
Vigilance
Hawkeye's Shot Sorcery
Captain America Tutorial 19
Sorcery
This spell costs %2 less to cast if it targets a tapped creature.
Exile target creature.
Haystack Artifact
3 versions
Artifact
%2, %T: Target creature you control phases out.
Hazduhr the Abbot Creature
Legendary Creature — Human Cleric 2/5
%X, %T: The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr instead.
Head of Security Creature
Creature — Andorian Soldier 2/2
First strike
Head to Head Instant
Instant
You and target opponent play Seven Questions with the top card of that player's library. (That player looks at the card, then you ask up to six yes-or-no questions about the card that he or she answers truthfully. You guess the card's name-that's question seven-and the player reveals the card.) If you win, prevent all damage that would be dealt this turn by a source of your choice.
Heal Instant
3 versions
Instant
Prevent the next 1 damage that would be dealt to any target this turn.
Draw a card at the beginning of the next turn's upkeep.
Healer of the Pride Creature
2 versions
Creature — Cat Cleric 2/3
Whenever another creature you control enters, you gain 2 life.
Healer's Flock Creature
2 versions
Creature — Bird 3/3
Flying, lifelink
Healer's Hawk Creature
5 versions
Creature — Bird 1/1
Flying
Lifelink
Healing Grace Instant
2 versions
Instant
Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.
Healing Hands Sorcery
2 versions
Sorcery
Target player gains 4 life.
Draw a card.
Healing Salve Instant
19 versions
Instant
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
Heart of Light Enchantment
2 versions
Enchantment — Aura
Enchant creature
Prevent all damage that would be dealt to and dealt by enchanted creature.
Heartflame Duelist Creature
4 versions
Creature — Human Knight 3/1
Instant and sorcery spells you control have lifelink.
Heart-Piercer Manticore Token Token  
7/29
2 versions
Creature — Zombie Manticore 4/3
When Heart-Piercer Manticore enters, you may sacrifice another creature. When you do, Heart-Piercer Manticore deals damage equal to that creature's power to any target.
Heavenly Blademaster Creature
4 versions
Creature — Angel 3/6
Flying, double strike
When this creature enters, you may attach any number of Auras and Equipment you control to it.
Other creatures you control get +1/+1 for each Aura and Equipment attached to this creature.
Heavenly Qilin Creature
Creature — Kirin 2/2
Flying
Whenever this creature attacks, another target creature you control gains flying until end of turn.
Heaven's Gate Instant
Instant
One or more target creatures become white until end of turn.
Heavy Ballista Creature
3 versions
Creature — Human Soldier 2/3
%T: This creature deals 2 damage to target attacking or blocking creature.
Heavy Infantry Creature
2 versions
Creature — Human Soldier 3/4
When this creature enters, tap target creature an opponent controls.
Hedgewitch's Mask Artifact
2 versions
Artifact — Equipment
Equipped creature gets +1/+1.
Equipped creature can't be blocked by creatures with power 4 or greater.
Equip %2
Hedron-Field Purists Creature
Creature — Human Cleric 0/3
Level up %2%W
Heidegger, Shinra Executive Creature
[FFVII]
2 versions
Legendary Creature — Human Soldier 3/3
At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of Soldiers you control.
At the beginning of your end step, create a number of 1/1 white Soldier creature tokens equal to the number of opponents who control more creatures than you.
Helica Glider Creature
Creature — Nightmare Squirrel 2/2
This creature enters with your choice of a flying counter or a first strike counter on it.
Helicarrier Strike Instant
Instant
Teamwork 2
Helicarrier Strike deals 2 damage to target attacking or blocking creature. If this spell was cast using teamwork, it deals 4 damage to that creature instead.
Heliod, God of the Sun Enchantment Creature
5 versions
Legendary Enchantment Creature — God 5/6
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Other creatures you control have vigilance.
%2%W%W: Create a 2/1 white Cleric enchantment creature token.
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