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Heliod, Sun-Crowned Enchantment Creature
9 versions
Legendary Enchantment Creature — God 5/5
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
%1%W: Another target creature gains lifelink until end of turn.
Heliod, the Radiant Dawn Enchantment Creature
3 versions
Legendary Enchantment Creature — God 4/4
When Heliod enters, return target enchantment card that isn't a God from your graveyard to your hand.
%3%PU: Transform Heliod. Activate only as a sorcery. (%PU can be paid with either %U or 2 life.)
Heliod's Emissary Enchantment Creature
Enchantment Creature — Elk 3/3
Bestow %6%W
Whenever this creature or enchanted creature attacks, tap target creature an opponent controls.
Enchanted creature gets +3/+3.
Heliod's Pilgrim Creature
5 versions
Creature — Human Cleric 1/2
When this creature enters, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
Heliod's Punishment Enchantment
2 versions
Enchantment — Aura
Enchant creature
This Aura enters with four task counters on it.
Enchanted creature can't attack or block. It loses all abilities and has "%T: Remove a task counter from Heliod's Punishment. Then if it has no task counters on it, destroy Heliod's Punishment."
Helionaut Creature
Creature — Human Soldier 1/2
Flying
%1, %T: Add one mana of any color.
Helitrooper Creature
[FFVII]
2 versions
Creature — Human Soldier 1/2
Flying
Whenever this creature attacks, another target attacking creature gains flying until end of turn.
Equip abilities you activate that target this creature cost %2 less to activate.
Helpful Hunter Creature
2 versions
Creature — Cat 1/1
When this creature enters, draw a card.
Helping Hand Sorcery
4 versions
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped.
Herald of Amity Creature
2 versions
Creature — Griffin 2/2
Flying
When this creature enters, exile the top eight cards of your library. You may cast an Aura spell from among them without paying its mana cost. Then put the rest on the bottom of your library in a random order.
Whenever this creature attacks, it gets +X/+X until end of turn, where X is the number of Auras you control.
Herald of Anafenza Creature
2 versions
Creature — Human Soldier 1/2
Outlast %2%W
Whenever you activate this creature's outlast ability, create a 1/1 white Warrior creature token.
Herald of Dromoka Creature
Creature — Human Warrior 2/2
Vigilance
Other Warrior creatures you control have vigilance.
Herald of Eternal Dawn Creature
7 versions
Creature — Angel 6/6
Flash
Flying
You can't lose the game and your opponents can't win the game.
Herald of Faith Creature
Beginner Box
3 versions
Creature — Angel 4/3
Flying
Whenever this creature attacks, you gain 2 life.
Herald of Serra Creature
Creature — Angel 3/4
Flying, vigilance
Echo %2%W%W
Herald of the Fair Creature
2 versions
Creature — Human 3/2
When this creature enters, target creature you control gets +1/+1 until end of turn.
Herald of the Forgotten Creature
Creature — Cat Beast 6/6
Flying
When this creature enters, if you cast it, return any number of target permanent cards with cycling abilities from your graveyard to the battlefield.
Herald of the Host Creature
3 versions
Creature — Angel 4/4
Flying, vigilance
Myriad
Herald of the Sun Creature
Angels
2 versions
Creature — Angel 4/4
Flying
%3%W: Put a +1/+1 counter on another target creature with flying.
Herald of Vengeance Creature
Alchemy: New Capenna
Creature — Angel 4/5
Flying
When Herald of Vengeance enters, destroy each permanent you don't control that has the same name as a permanent that dealt damage to you last turn.
Herald of War Creature
Angels
3 versions
Creature — Angel 3/3
Flying
Whenever this creature attacks, put a +1/+1 counter on it.
Angel spells and Human spells you cast cost %1 less to cast for each +1/+1 counter on this creature.
Hercules, Olympian Hero Creature
2 versions
Legendary Creature — Demigod Warrior Hero 3/3
Whenever Hercules attacks, put a +1/+1 counter on him. He gains indestructible until end of turn.
Whenever Hercules is dealt damage for the first time each turn, put that many +1/+1 counters on him. (He must survive the damage to get the counters.)
Hero Token  
Creature — Hero 3/2
Vigilance
Hero in Training Creature
Captain America Tutorial 18
2 versions
Creature — Human Hero 2/2
When this creature enters, draw a card. If you control another Hero, you gain 2 life.
Hero of Bladehold Creature
4 versions
Creature — Human Knight 3/4
Battle cry
Whenever this creature attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking.
Hero of Bretagard Creature
Creature — Human Warrior 1/1
Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, put that many +1/+1 counters on this creature.
As long as this creature has five or more counters on it, it has flying and is an Angel in addition to its other types.
As long as this creature has ten or more counters on it, it has indestructible and is a God in addition to its other types.
Hero of Goma Fada Creature
3 versions
Creature — Human Knight Ally 4/3
Rally — Whenever this creature or another Ally you control enters, creatures you control gain indestructible until end of turn.
Hero of Iroas Creature
3 versions
Creature — Human Soldier 2/2
Aura spells you cast cost %1 less to cast.
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.
Hero of Precinct One Creature
4 versions
Creature — Human Warrior 2/2
Whenever you cast a multicolored spell, create a 1/1 white Human creature token.
Hero of the Pride Creature
Creature — Cat Soldier 2/2
Whenever you cast a spell that targets this creature, creatures you control get +1/+0 until end of turn.
37980 cards found
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