Close
(or Esc)
mtgpics.com logo
37980 cards found
Page / 1266   Show All | Close All | One by one display
Hero of the Winds Creature
Creature — Human Soldier 1/4
Flying
Whenever you cast a spell that targets this creature, creatures you control get +1/+0 until end of turn.
Heroes Remembered Sorcery
Sorcery
You gain 20 life.
Suspend 10 — %W
Heroic Charge Instant
Story Spotlight
Instant
Kicker %1%R
Creatures you control get +2/+1 until end of turn. If this spell was kicked, those creatures also gain trample until end of turn.
Heroic Defiance Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common.
Heroic Return Instant
2 versions
Instant
This spell costs %2 less to cast if a creature is attacking you.
Return target creature card from your graveyard to the battlefield. If a Hero enters this way, it enters with two additional +1/+1 counters on it.
Heroic Sacrifice Instant
2 versions
Instant
Choose target creature you control. Until end of turn, all damage that would be dealt to you and creatures you control is dealt to the chosen creature instead (if it's still on the battlefield). When that creature dies this turn, put its counters on up to one target creature you control and draw a card.
Heroic Teamwork Instant
Jumpstart
Instant
Teamwork 3
One or two target creatures each get +2/+1 until end of turn. If this spell was cast using teamwork, draw a card.
Heroism Enchantment
Enchantment
Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays %2%R.
Heron of Hope Creature
2 versions
Creature — Bird 2/3
Flying
If you would gain life, you gain that much life plus 1 instead.
%1%W: This creature gains lifelink until end of turn.
Heron-Blessed Geist Creature
2 versions
Creature — Spirit 3/3
Flying
%3%W, Exile this card from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only if you control an enchantment and only as a sorcery.
Hero's Resolve Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+5.
Hexgold Hoverwings Artifact
Armed
2 versions
Artifact — Equipment
For Mirrodin!
Equipped creature has flying.
Creatures you control that are equipped get +1/+0.
Equip %2%W
Hexgold Slith Creature
Creature — Slith 2/1
When this creature enters, you get %E%E (two energy counters).
Whenever this creature attacks, you may pay %E%E. If you do, it gains first strike until end of turn.
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Hidden Dragonslayer Creature
3 versions
Creature — Human Warrior 2/1
Lifelink
Megamorph %2%W
When this creature is turned face up, destroy target creature with power 4 or greater an opponent controls.
Hidden Retreat Enchantment
Enchantment
Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn.
Hieromancer's Cage Enchantment
Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
High Ground Enchantment
Phyrexia: All Will Be One
3 versions
Enchantment
Each creature you control can block an additional creature each combat.
High Noon Enchantment
4 versions
Enchantment
Each player can't cast more than one spell each turn.
%4%R, Sacrifice this enchantment: It deals 5 damage to any target.
High Sentinels of Arashin Creature
4 versions
Creature — Bird Soldier 3/4
Flying
This creature gets +1/+1 for each other creature you control with a +1/+1 counter on it.
%3%W: Put a +1/+1 counter on target creature.
Highcliff Felidar Creature
SLD deck: Raining Cats and Dogs
2 versions
Creature — Cat Beast 5/5
Vigilance
When this creature enters, for each opponent, choose a creature with the greatest power among creatures that player controls. Destroy those creatures.
High-Flying Ace Creature
Creature — Bird Mutant 2/3
Flying
%3%W: Target creature without flying gains flying until end of turn. Activate only as a sorcery.
Hikari, Twilight Guardian Creature
2 versions
Legendary Creature — Spirit 4/4
Flying
Whenever you cast a Spirit or Arcane spell, you may exile Hikari. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.
Hildibrand Manderville Creature
[FFXIV]
2 versions
Legendary Creature — Human Detective 2/2
Creature tokens you control get +1/+1.
When Hildibrand Manderville dies, you may cast it from your graveyard as an Adventure until the end of your next turn.
Hillcomber Giant Creature
2 versions
Creature — Giant Scout 3/3
Mountainwalk
Hinterland Sanctifier Creature
Legion / Healers
2 versions
Creature — Rabbit Cleric 1/2
Whenever another creature you control enters, you gain 1 life.
Hipparion Creature
2 versions
Creature — Horse 1/3
This creature can't block creatures with power 3 or greater unless you pay %1.
Historian's Boon Enchantment
2 versions
Enchantment
Whenever this enchantment or another nontoken enchantment you control enters, create a 1/1 white Soldier creature token.
Whenever the final chapter ability of a Saga you control triggers, create a 4/4 white Angel creature token with flying and vigilance.
History of Benalia Enchantment
Zendikar Rising
4 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1, *S2 Create a 2/2 white Knight creature token with vigilance.
*S3 Knights you control get +2/+1 until end of turn.
Hive Stirrings Sorcery
4 versions
Sorcery
Create two 1/1 colorless Sliver creature tokens.
Hixus, Prison Warden Creature
3 versions
Legendary Creature — Human Soldier 4/4
Flash
Whenever a creature deals combat damage to you, if Hixus entered this turn, exile that creature until Hixus leaves the battlefield.
37980 cards found
Page / 1266   Show All | Close All | One by one display