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Historian's Boon Enchantment
2 versions
Enchantment
Whenever this enchantment or another nontoken enchantment you control enters, create a 1/1 white Soldier creature token.
Whenever the final chapter ability of a Saga you control triggers, create a 4/4 white Angel creature token with flying and vigilance.
History of Benalia Enchantment
Zendikar Rising
4 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1, *S2 Create a 2/2 white Knight creature token with vigilance.
*S3 Knights you control get +2/+1 until end of turn.
Hive Stirrings Sorcery
4 versions
Sorcery
Create two 1/1 colorless Sliver creature tokens.
Hixus, Prison Warden Creature
3 versions
Legendary Creature — Human Soldier 4/4
Flash
Whenever a creature deals combat damage to you, if Hixus entered this turn, exile that creature until Hixus leaves the battlefield.
Hobbit's Sting Instant
2 versions
Instant
Hobbit's Sting deals X damage to target creature, where X is the number of creatures you control plus the number of Foods you control.
Hobble Enchantment
Enchantment — Aura
Enchant creature
When this Aura enters, draw a card.
Enchanted creature can't attack.
Enchanted creature can't block if it's black.
Hokori, Dust Drinker Creature
Innistrad: Midnight Hunt
3 versions
Legendary Creature — Spirit 2/2
Lands don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player untaps a land they control.
Hold at Bay Instant
Instant
Prevent the next 7 damage that would be dealt to any target this turn.
Hold for Ransom Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block and has "%7: Hold for Ransom's controller sacrifices it and draws a card. Activate only as a sorcery."
Hold the Gates Enchantment
Enchantment
Creatures you control get +0/+1 for each Gate you control and have vigilance.
Hold the Line Instant
2 versions
Instant
Blocking creatures get +7/+7 until end of turn.
Hollowhenge Spirit Creature
2 versions
Creature — Spirit 2/2
Flash
Flying
When this creature enters, remove target attacking or blocking creature from combat.
Hologram Janeway Artifact Creature
Legendary Artifact Creature — Illusion Officer 3/3
Whenever you attack while creatures you control have total power 8 or greater, put a +1/+1 counter on target creature.
Holy Armor Enchantment
8 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +0/+2.
%W: Enchanted creature gets +0/+1 until end of turn.
Holy Avenger Artifact
2 versions
Artifact — Equipment
Equipped creature has double strike.
Whenever equipped creature deals combat damage, you may put an Aura card from your hand onto the battlefield attached to it.
Equip %2%W
Holy Cow Creature
Creature — Ox Angel 2/2
Flash
Flying
When this creature enters, you gain 2 life and scry 1.
Holy Day Instant
6 versions
Instant
Prevent all combat damage that would be dealt this turn.
Holy Justiciar Creature
Creature — Human Cleric 2/1
%2%W, %T: Tap target creature. If that creature is a Zombie, exile it.
Holy Light Instant
2 versions
Instant
Nonwhite creatures get -1/-1 until end of turn.
Holy Mantle Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has protection from creatures.
Holy Strength Enchantment
16 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+2.
Homestead Courage Sorcery
2 versions
Sorcery
Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn.
Flashback %W
Honden of Cleansing Fire Enchantment
3 versions
Legendary Enchantment — Shrine
At the beginning of your upkeep, you gain 2 life for each Shrine you control.
Honor Sorcery
Story Spotlight
Sorcery
Put a +1/+1 counter on target creature.
Draw a card.
Honor Guard Creature
5 versions
Creature — Human Soldier 1/1
%W: This creature gets +0/+1 until end of turn.
Honor of the Pure Enchantment
6 versions
Enchantment
White creatures you control get +1/+1.
Honor the Fallen Instant
Instant
Exile all creature cards from all graveyards. You gain 1 life for each card exiled this way.
Honor the Past Sorcery
Alchemy: Secrets of Strixhaven
Sorcery
Return target creature card with mana value 6 or less from your graveyard to the battlefield. It's an artifact. (It's no longer a creature.)
Honorable Passage Instant
9/121
2 versions
Instant
The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.
Honorable Scout Creature
Creature — Human Soldier Scout 1/1
When this creature enters, you gain 2 life for each black and/or red creature target opponent controls.
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