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In the Trenches Enchantment
5 versions
Enchantment
Creatures you control get +1/+1.
%5%W: Exile target nonland permanent you don't control until this enchantment leaves the battlefield. Activate only as a sorcery and only once.
Inchblade Companion Artifact Creature
Alchemy: Kamigawa
Artifact Creature — Equipment Insect 1/1
Equipped creature gets +1/+1.
Whenever Inchblade Companion becomes attached to a creature, create a token that's a copy of Inchblade Companion, except it doesn't have this ability. This ability triggers only once each turn.
Reconfigure %2
Incisor Glider Artifact Creature
Artifact Creature — Phyrexian Construct 1/3
Flying
Corrupted — Whenever this creature attacks, if an opponent has three or more poison counters, creatures you control get +1/+1 until end of turn.
Increasing Devotion Sorcery
6 versions
Sorcery
Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead.
Flashback %7%W%W
Indebted Samurai Creature
Creature — Human Samurai 2/3
Bushido 1
Whenever a Samurai you control dies, you may put a +1/+1 counter on this creature.
Indebted Spirit Enchantment Creature
Enchantment Creature — Spirit 1/1
Bestow %2%W
Afterlife 1
Enchanted creature gets +1/+1 and has afterlife 1.
Indestructibility Enchantment
2 versions
Enchantment — Aura
Enchant permanent
Enchanted permanent has indestructible.
Indestructible Aura Instant
2 versions
Instant
Prevent all damage that would be dealt to target creature this turn.
Indoctrination Attendant Creature
Creature — Phyrexian Cleric 3/4
Toxic 1
When this creature enters, you may return another permanent you control to its owner's hand. If you do, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block."
Indomitable Ancients Creature
2 versions
Creature — Treefolk Warrior 2/10
Indomitable Archangel Creature
Retro Frame
4 versions
Creature — Angel 4/4
Flying
Metalcraft — Artifacts you control have shroud as long as you control three or more artifacts.
Indomitable Will Enchantment
Enchanted
4 versions
Enchantment — Aura
Flash
Enchant creature
Enchanted creature gets +1/+2.
Infantry Veteran Creature
Teamwork
11 versions
Creature — Human Soldier 1/1
%T: Target attacking creature gets +1/+1 until end of turn.
Infected Defector Creature
Creature — Phyrexian Knight 4/3
When this creature dies, incubate 3.
Infested Fleshcutter Artifact
Artifact — Equipment
Equipped creature gets +2/+0.
Whenever equipped creature attacks, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block."
Equip %2%W
Infinite Authority Enchantment
Enchantment — Aura
Enchant creature
Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At the beginning of the next end step, if that creature was destroyed this way, put a +1/+1 counter on the first creature.
Infinity Formula Artifact
Jumpstart
Artifact — Equipment
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +1/+2 and has "Whenever this creature attacks, you gain 2 life."
Equip %2
Informed Inkwright Creature
3 versions
Creature — Human Wizard 2/2
Vigilance
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, create a 1/1 white and black Inkling creature token with flying.
Ingenious Leonin Creature
Prideful
3 versions
Creature — Cat Soldier 4/4
%3%W: Put a +1/+1 counter on another target attacking creature you control. If that creature is a Cat, it gains first strike until end of turn.
Ingenious Smith Creature
2 versions
Creature — Human Artificer 1/1
When this creature enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever one or more artifacts you control enter, put a +1/+1 counter on this creature. This ability triggers only once each turn.
Inheritance Enchantment
2 versions
Enchantment
Whenever a creature dies, you may pay %3. If you do, draw a card.
Inkshape Demonstrator Creature
Creature — Elephant Cleric 3/4
Ward %2
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, this creature gets +1/+0 and gains lifelink until end of turn.
Inner Child Creature
Creature — Spirit 1/1
Reveal something about yourself another player doesn't know: Inner Child gains flying and first strike until end of turn.
%T: You get an additional vote. Activate this ability only after a vote has been called but before voting begins.
Inner Sanctum Enchantment
Enchantment
Cumulative upkeep — Pay 2 life.
Prevent all damage that would be dealt to creatures you control.
Inner-Chamber Guard Creature
Creature — Human Samurai 0/2
Bushido 2
Innocence Kami Creature
Creature — Spirit 2/3
%W, %T: Tap target creature.
Whenever you cast a Spirit or Arcane spell, untap this creature.
Inquisitor Captain Creature
Alchemy: Innistrad
Creature — Human Cleric 3/3
Vigilance
When Inquisitor Captain enters, if you cast it and there are twenty or more creature cards with mana value 3 or less among cards in your graveyard, hand, and library, seek two creature cards with mana value 3 or less. Put one of them onto the battlefield and shuffle the other into your library.
Inquisitor Exarch Creature
Creature — Phyrexian Cleric 2/2
When this creature enters, choose one —
• You gain 2 life.
• Target opponent loses 2 life.
Inquisitor's Ox Creature
2 versions
Creature — Ox 2/5
Delirium — This creature gets +1/+0 and has vigilance as long as there are four or more card types among cards in your graveyard.
Inquisitor's Snare Instant
Instant
Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.
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