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Insect Token  
Creature — Insect 2/1
Flying
Inside Source Creature
Creature — Human Citizen 1/1
When this creature enters, create a 2/2 white and blue Detective creature token.
%3, %T: Target Detective you control gets +2/+0 and gains vigilance until end of turn. Activate only as a sorcery.
Inspired Charge Instant
11 versions
Instant
Creatures you control get +2/+1 until end of turn.
Inspired Insurgent Creature
Creature — Human Peasant Ally 2/2
%1, Sacrifice this creature: Destroy target artifact or enchantment.
Inspired Inventor Creature
Creature — Human Artificer 2/2
When this creature enters, choose one —
• You get %E%E%E (three energy counters).
• Put a +1/+1 counter on target creature.
• Create a 1/1 colorless Servo artifact creature token.
Inspiring Captain Creature
5 versions
Creature — Human Knight 3/3
When this creature enters, creatures you control get +1/+1 until end of turn.
Inspiring Cleric Creature
Holy
2 versions
Creature — Vampire Cleric 3/2
When this creature enters, you gain 4 life.
Inspiring Commander Creature
2 versions
Creature — Human Soldier 1/4
Whenever another creature with power 2 or less you control enters, you gain 1 life and draw a card.
Inspiring Leader Enchantment
2 versions
Legendary Enchantment — Background
Commander creatures you own have "Creature tokens you control get +2/+2."
Inspiring Overseer Creature
Angels
8 versions
Creature — Angel Cleric 2/1
Flying
When this creature enters, you gain 1 life and draw a card.
Inspiring Paladin Creature
Creature — Human Knight 3/3
During your turn, this creature has first strike.
During your turn, creatures you control with +1/+1 counters on them have first strike.
Inspiring Roar Sorcery
2 versions
Sorcery
Put a +1/+1 counter on each creature you control.
Inspiring Unicorn Creature
Unicorns
2 versions
Creature — Unicorn 2/2
Whenever this creature attacks, creatures you control get +1/+1 until end of turn.
Inspirit Instant
2 versions
Instant
Untap target creature. It gets +2/+4 until end of turn.
Intangible Vibes Enchantment
Playtest Card
Enchantment
All creatures are tokens. (They're considered tokens for spells and abilities. After a creature leaves the battlefield, it ceases to exist.)
Intangible Virtue Enchantment
17 versions
Enchantment
Creature tokens you control get +1/+1 and have vigilance.
Intercessor's Arrest Enchantment
Enchantment — Aura
Enchant permanent
Enchanted permanent can't attack, block, or crew Vehicles. Its activated abilities can't be activated unless they're mana abilities.
Interface Ace Artifact Creature
Artifact Creature — Robot Pilot 0/4
This creature saddles Mounts and crews Vehicles using its toughness rather than its power.
Whenever this creature becomes tapped during your turn, untap it. This ability triggers only once each turn.
Interjection Instant
Instant
Target creature gets +2/+2 and gains first strike until end of turn.
Intervention Pact Instant
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
At the beginning of your next upkeep, pay %1%W%W. If you don't, you lose the game.
Intrepid Adversary Creature
5 versions
Creature — Human Scout 3/1
Lifelink
When this creature enters, you may pay %1%W any number of times. When you pay this cost one or more times, put that many valor counters on this creature.
Creatures you control get +1/+1 for each valor counter on this creature.
Intrepid Hero Creature
4 versions
Creature — Human Soldier 1/1
%T: Destroy target creature with power 4 or greater.
Intrepid Rabbit Creature
Creature — Rabbit Soldier 3/2
Offspring %1
When this creature enters, target creature you control gets +1/+1 until end of turn.
Intrepid Rabbit Token Token  
Creature — Rabbit Soldier 1/1
When this creature enters, target creature you control gets +1/+1 until end of turn.
(This token's mana cost is %2%W.)
Intrusive Packbeast Creature
2 versions
Creature — Beast 3/3
Vigilance
When this creature enters, tap up to two target creatures your opponents control.
Invasion of Belenon Battle
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, create a 2/2 white and blue Knight creature token with vigilance.
Invasion of Dominaria Battle
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, you gain 4 life and draw a card.
Invasion of Gobakhan Battle
2 versions
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs %2 more to cast.
Invasion of Theros Battle
2 versions
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library for an Aura, God, or Demigod card, reveal it, put it into your hand, then shuffle.
Invasion Reinforcements Creature
Creature — Human Warrior Ally 1/1
Flash
When this creature enters, create a 1/1 white Ally creature token.
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