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Inner Child Creature
Creature — Spirit 1/1
Reveal something about yourself another player doesn't know: Inner Child gains flying and first strike until end of turn.
%T: You get an additional vote. Activate this ability only after a vote has been called but before voting begins.
Inner Sanctum Enchantment
Enchantment
Cumulative upkeep — Pay 2 life.
Prevent all damage that would be dealt to creatures you control.
Inner-Chamber Guard Creature
Creature — Human Samurai 0/2
Bushido 2
Innocence Kami Creature
Creature — Spirit 2/3
%W, %T: Tap target creature.
Whenever you cast a Spirit or Arcane spell, untap this creature.
Inquisitor Captain Creature
Alchemy: Innistrad
Creature — Human Cleric 3/3
Vigilance
When Inquisitor Captain enters, if you cast it and there are twenty or more creature cards with mana value 3 or less among cards in your graveyard, hand, and library, seek two creature cards with mana value 3 or less. Put one of them onto the battlefield and shuffle the other into your library.
Inquisitor Exarch Creature
Creature — Phyrexian Cleric 2/2
When this creature enters, choose one —
• You gain 2 life.
• Target opponent loses 2 life.
Inquisitor's Ox Creature
2 versions
Creature — Ox 2/5
Delirium — This creature gets +1/+0 and has vigilance as long as there are four or more card types among cards in your graveyard.
Inquisitor's Snare Instant
Instant
Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.
Insect Token  
2 versions
Creature — Insect 2/1
Flying
Inside Source Creature
Creature — Human Citizen 1/1
When this creature enters, create a 2/2 white and blue Detective creature token.
%3, %T: Target Detective you control gets +2/+0 and gains vigilance until end of turn. Activate only as a sorcery.
Inspired Charge Instant
11 versions
Instant
Creatures you control get +2/+1 until end of turn.
Inspired Insurgent Creature
Creature — Human Peasant Ally 2/2
%1, Sacrifice this creature: Destroy target artifact or enchantment.
Inspired Inventor Creature
Creature — Human Artificer 2/2
When this creature enters, choose one —
• You get %E%E%E (three energy counters).
• Put a +1/+1 counter on target creature.
• Create a 1/1 colorless Servo artifact creature token.
Inspiring Captain Creature
5 versions
Creature — Human Knight 3/3
When this creature enters, creatures you control get +1/+1 until end of turn.
Inspiring Cleric Creature
Holy
2 versions
Creature — Vampire Cleric 3/2
When this creature enters, you gain 4 life.
Inspiring Commander Creature
2 versions
Creature — Human Soldier 1/4
Whenever another creature with power 2 or less you control enters, you gain 1 life and draw a card.
Inspiring Leader Enchantment
2 versions
Legendary Enchantment — Background
Commander creatures you own have "Creature tokens you control get +2/+2."
Inspiring Overseer Creature
Angels
9 versions
Creature — Angel Cleric 2/1
Flying
When this creature enters, you gain 1 life and draw a card.
Inspiring Paladin Creature
Creature — Human Knight 3/3
During your turn, this creature has first strike.
During your turn, creatures you control with +1/+1 counters on them have first strike.
Inspiring Roar Sorcery
2 versions
Sorcery
Put a +1/+1 counter on each creature you control.
Inspiring Unicorn Creature
Unicorns
2 versions
Creature — Unicorn 2/2
Whenever this creature attacks, creatures you control get +1/+1 until end of turn.
Inspirit Instant
2 versions
Instant
Untap target creature. It gets +2/+4 until end of turn.
Intangible Vibes Enchantment
Playtest Card
Enchantment
All creatures are tokens. (They're considered tokens for spells and abilities. After a creature leaves the battlefield, it ceases to exist.)
Intangible Virtue Enchantment
17 versions
Enchantment
Creature tokens you control get +1/+1 and have vigilance.
Intercessor's Arrest Enchantment
Enchantment — Aura
Enchant permanent
Enchanted permanent can't attack, block, or crew Vehicles. Its activated abilities can't be activated unless they're mana abilities.
Interface Ace Artifact Creature
Artifact Creature — Robot Pilot 0/4
This creature saddles Mounts and crews Vehicles using its toughness rather than its power.
Whenever this creature becomes tapped during your turn, untap it. This ability triggers only once each turn.
Interjection Instant
Instant
Target creature gets +2/+2 and gains first strike until end of turn.
Intervention Pact Instant
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
At the beginning of your next upkeep, pay %1%W%W. If you don't, you lose the game.
Intrepid Adversary Creature
5 versions
Creature — Human Scout 3/1
Lifelink
When this creature enters, you may pay %1%W any number of times. When you pay this cost one or more times, put that many valor counters on this creature.
Creatures you control get +1/+1 for each valor counter on this creature.
Intrepid Hero Creature
4 versions
Creature — Human Soldier 1/1
%T: Destroy target creature with power 4 or greater.
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