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Kinjalli's Dawnrunner Creature
Creature — Human Scout 1/1
Double strike
When this creature enters, it explores.
Kinjalli's Sunwing Creature
4 versions
Creature — Dinosaur 2/3
Flying
Creatures your opponents control enter tapped.
Kinsbaile Aspirant Creature
Creature — Kithkin Citizen 2/1
As an additional cost to cast this spell, behold a Kithkin or pay %2.
Whenever another creature you control enters, this creature gets +1/+1 until end of turn.
Kinsbaile Balloonist Creature
Creature — Kithkin Soldier 2/2
Flying
Whenever this creature attacks, you may have target creature gain flying until end of turn.
Kinsbaile Borderguard Creature
Creature — Kithkin Soldier 1/1
This creature enters with a +1/+1 counter on it for each other Kithkin you control.
When this creature dies, create a 1/1 white Kithkin Soldier creature token for each counter on it.
Kinsbaile Cavalier Creature
Lorwyn Eclipsed
5 versions
Creature — Kithkin Knight 2/2
Knight creatures you control have double strike.
Kinsbaile Courier Creature
Creature — Kithkin Soldier 2/1
When this creature enters, put a +1/+1 counter on target creature.
Encore %2%W
Kinsbaile Skirmisher Creature
3 versions
Creature — Kithkin Soldier 2/2
When this creature enters, target creature gets +1/+1 until end of turn.
Kinscaer Sentry Creature
3 versions
Creature — Kithkin Soldier 2/2
First strike, lifelink
Whenever this creature attacks, you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is the number of attacking creatures you control.
Kirtar's Desire Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature can't attack.
Threshold — Enchanted creature can't block as long as there are seven or more cards in your graveyard.
Kirtar's Wrath Sorcery
6 versions
Sorcery
Destroy all creatures. They can't be regenerated.
Threshold — If there are seven or more cards in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.
Kismet Enchantment
6 versions
Enchantment
Artifacts, creatures, and lands your opponents control enter tapped.
Kitesail Apprentice Creature
2 versions
Creature — Kor Soldier 1/1
As long as this creature is equipped, it gets +1/+1 and has flying.
Kitesail Cleric Creature
Creature — Kor Cleric 1/1
Kicker %2%W
Flying
When this creature enters, if it was kicked, tap up to two target creatures.
Kitesail Scout Creature
Creature — Kor Scout 1/1
Flying
Kithkeeper Creature
Creature — Elemental 3/3
Vivid — When this creature enters, create X 1/1 green and white Kithkin creature tokens, where X is the number of colors among permanents you control.
Tap three untapped creatures you control: This creature gets +3/+0 and gains flying until end of turn.
Kithkin Armor Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked by creatures with power 3 or greater.
Sacrifice this Aura: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage.
Kithkin Billyrider Creature
Creature — Kithkin Knight 1/3
Double strike
Kithkin Greatheart Creature
2 versions
Creature — Kithkin Soldier 2/1
As long as you control a Giant, this creature gets +1/+1 and has first strike.
Kithkin Harbinger Creature
Creature — Kithkin Wizard 1/3
When this creature enters, you may search your library for a Kithkin card, reveal it, then shuffle and put that card on top.
Kithkin Healer Creature
Creature — Kithkin Cleric 2/2
%T: Prevent the next 1 damage that would be dealt to any target this turn.
Kithkin Shielddare Creature
Creature — Kithkin Soldier 1/1
%W, %T: Target blocking creature gets +2/+2 until end of turn.
Kithkin Soldier Token  
2/8
5 versions
Creature — Kithkin Soldier 1/1
Kithkin Spellduster Creature
Creature — Kithkin Wizard 2/3
Flying
%1%W, Sacrifice this creature: Destroy target enchantment.
Persist
Kithkin Zealot Creature
Creature — Kithkin Cleric 1/3
When this creature enters, you gain 1 life for each black and/or red permanent target opponent controls.
Kithkin Zephyrnaut Creature
Creature — Kithkin Soldier 2/2
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, this creature gets +2/+2 and gains flying and vigilance until end of turn.
Kitsune Ace Creature
Vehicles
2 versions
Creature — Fox Pilot 2/2
Whenever a Vehicle you control attacks, choose one —
• That Vehicle gains first strike until end of turn.
• Untap this creature.
Kitsune Blademaster Creature
2 versions
Creature — Fox Samurai 2/2
First strike
Bushido 1
Kitsune Bonesetter Creature
Creature — Fox Cleric 0/1
%T: Prevent the next 3 damage that would be dealt to target creature this turn. Activate only if you have more cards in hand than each opponent.
Kitsune Dawnblade Creature
Creature — Fox Samurai 2/3
Bushido 1
When this creature enters, you may tap target creature.
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