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Mace of Disruption Artifact
Artifact — Equipment
Equipped creature gets +0/+2 and has protection from Demons and from Devils.
Whenever equipped creature attacks, it perpetually gets +1/+0 if it has the same name as another creature you control or a creature card in your graveyard.
Equip %1
Mace of the Valiant Artifact
Armed
4 versions
Artifact — Equipment
Equipped creature gets +1/+1 for each charge counter on this Equipment and has vigilance.
Whenever a creature you control enters, put a charge counter on this Equipment.
Equip %3
Machinist's Arsenal Artifact
[FFXIV]
2 versions
Artifact — Equipment
Job select
Equipped creature gets +2/+2 for each artifact you control and is an Artificer in addition to its other types.
MachinaEquip %4
Mage's Attendant Creature
Commander decks
2 versions
Creature — Cat Rogue 3/2
When this creature enters, create a 1/1 blue Wizard creature token with "%1, Sacrifice this token: Counter target noncreature spell unless its controller pays %1."
Mageta the Lion Creature
Legendary Creature — Human Spellshaper 3/3
%2%W%W, %T, Discard two cards: Destroy all creatures except for Mageta. Those creatures can't be regenerated.
Mageta's Boon Enchantment
Enchantment — Aura
Flash
Enchant creature
Enchanted creature gets +1/+2.
Magitek Armor Artifact
[FFVI]
Artifact — Vehicle 4/4
When this Vehicle enters, create a 1/1 colorless Hero creature token.
Crew 1
Magitek Infantry Artifact Creature
[FFXV]
Artifact Creature — Robot Soldier 1/1
This creature gets +1/+0 as long as you control another artifact.
%2%W: Search your library for a card named Magitek Infantry, put it onto the battlefield tapped, then shuffle.
Magnanimous Magistrate Creature
Law
Creature — Human Advisor 3/4
This creature enters with five reprieve counters on it.
Whenever another nontoken creature you control dies, if its mana value was 1 or greater, you may remove that many reprieve counters from this creature. If you do, return that card to the battlefield under its owner's control.
Magnificent End Instant
Instant
This spell costs %3 less to cast if it targets a tapped creature.
Magnificent End deals 5 damage to target creature.
Magus of the Balance Creature
Commander decks
2 versions
Creature — Human Wizard 2/2
%4%W, %T, Sacrifice this creature: Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
Magus of the Disk Creature
2 versions
Creature — Human Wizard 2/4
This creature enters tapped.
%1, %T: Destroy all artifacts, creatures, and enchantments.
Magus of the Moat Creature
2 versions
Creature — Human Wizard 0/3
Creatures without flying can't attack.
Magus of the Tabernacle Creature
Creature — Human Wizard 2/6
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay %1."
Main Event Horizon Sorcery
2 versions
Sorcery
As an additional cost to cast this spell, choose A through M or N through Z.
Destroy each creature whose name begins with a letter in the chosen range.
Majestic Auricorn Creature
2 versions
Creature — Unicorn 4/4
Mutate %3%W
Vigilance
Whenever this creature mutates, you gain 4 life.
Majestic Heliopterus Creature
2 versions
Creature — Dinosaur 2/2
Flying
Whenever this creature attacks, another target Dinosaur you control gains flying until end of turn.
Major Teroh Creature
Legendary Creature — Bird Soldier 2/3
Flying
%3%W%W, Sacrifice Major Teroh: Exile all black creatures.
Make a Stand Instant
Legion
7 versions
Instant
Creatures you control get +1/+0 and gain indestructible until end of turn.
Make Your Move Instant
4 versions
Instant
Destroy target artifact, enchantment, or creature with power 4 or greater.
Makeshift Battalion Creature
3 versions
Creature — Human Soldier 3/2
Battalion — Whenever this creature and at least two other creatures attack, put a +1/+1 counter on this creature.
Makeshift Binding Enchantment
Story Spotlight
2 versions
Enchantment
When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield. You gain 2 life.
Makindi Aeronaut Creature
Creature — Kor Scout Ally 1/3
Flying
Makindi Griffin Creature
2 versions
Creature — Griffin 2/4
Flying
Makindi Ox Creature
2 versions
Creature — Ox 4/4
Landfall — Whenever a land you control enters, tap target creature an opponent controls.
Makindi Patrol Creature
Creature — Human Knight Ally 2/3
Rally — Whenever this creature or another Ally you control enters, creatures you control gain vigilance until end of turn.
Makindi Shieldmate Creature
Creature — Kor Soldier Ally 0/3
Defender
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
Makindi Stampede Sorcery
Sorcery
Creatures you control get +2/+2 until end of turn.
Malach of the Dawn Creature
Creature — Angel 2/4
Flying
%W%W%W: Regenerate this creature.
Malamet War Scribe Creature
Creature — Cat Warrior 4/3
When this creature enters, creatures you control get +2/+1 until end of turn.
38021 cards found
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