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Master Apothecary Creature
Creature — Human Cleric 2/2
Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to any target this turn.
Master Decoy Creature
7 versions
Creature — Human Soldier 1/2
%W, %T: Tap target creature.
Master Healer Creature
4 versions
Creature — Human Cleric 1/4
%T: Prevent the next 4 damage that would be dealt to any target this turn.
Master of Arms Creature
2 versions
Creature — Human Soldier 2/2
First strike
%1%W: Tap target creature blocking this creature.
Master of Ceremonies Creature
4 versions
Creature — Rhino Druid 3/4
At the beginning of your upkeep, each opponent chooses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card.
Master of Diversion Creature
Creature — Human Scout 2/2
Whenever this creature attacks, tap target creature defending player controls.
Master of Pearls Creature
3 versions
Creature — Human Monk 2/2
Morph %3%W%W
When this creature is turned face up, creatures you control get +2/+2 until end of turn.
Master Piandao Creature
Legendary Creature — Human Warrior Ally 4/4
First strike
Whenever Master Piandao attacks, look at the top four cards of your library. You may reveal an Ally, Equipment, or Lesson card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Master Skald Creature
Creature — Dwarf Warrior 4/4
When this creature enters, you may exile a creature card from your graveyard. If you do, return target artifact or enchantment card from your graveyard to your hand.
Master Splicer Creature
6 versions
Creature — Phyrexian Human Artificer 1/1
When this creature enters, create a 3/3 colorless Phyrexian Golem artifact creature token.
Golems you control get +1/+1.
Master Trinketeer Creature
3 versions
Creature — Dwarf Artificer 3/2
Servos and Thopters you control get +1/+1.
%3%W: Create a 1/1 colorless Servo artifact creature token.
Master's Call Instant
2 versions
Instant
Create two 1/1 colorless Myr artifact creature tokens.
Mastery of the Unseen Enchantment
4 versions
Enchantment
Whenever a permanent you control is turned face up, you gain 1 life for each creature you control.
%3%W: Manifest the top card of your library.
Matt Murdock, Justice Seeker Creature
Jumpstart
Legendary Creature — Human Advisor Hero 2/2
At the beginning of combat on your turn, you may pay %1. When you do, put a +1/+1 counter on target creature you control.
Each creature you control with a counter on it has ward %1.
Maturation Chamber Artifact
2 versions
Artifact
Whenever you cast an artifact spell, put a charge counter on this artifact.
%4, %T: Create a 1/1 colorless Borg artifact creature token for each charge counter on this artifact. Activate only as a sorcery.
Maul of the Skyclaves Artifact
Armed
7 versions
Artifact — Equipment
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +2/+2 and has flying and first strike.
Equip %2%W%W
Mausoleum Guard Creature
4 versions
Creature — Human Scout 2/2
When this creature dies, create two 1/1 white Spirit creature tokens with flying.
Mavinda, Students' Advocate Creature
4 versions
Legendary Creature — Bird Advisor 2/3
Flying
%0: You may cast target instant or sorcery card from your graveyard this turn. If that spell doesn't target a creature you control, it costs %8 more to cast this way. If that spell would be put into your graveyard, exile it instead. Activate only once each turn.
Mavren Fein, Dusk Apostle Creature
4 versions
Legendary Creature — Vampire Cleric 2/2
Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink.
Maze Sentinel Creature
Creature — Elemental 3/6
Vigilance
Multicolored creatures you control have vigilance.
Meadowboon Creature
2 versions
Creature — Elemental 3/3
When this creature leaves the battlefield, put a +1/+1 counter on each creature target player controls.
Evoke %3%W
Meanders Guide Creature
Creature — Merfolk Scout 3/2
Whenever this creature attacks, you may tap another untapped Merfolk you control. When you do, return target creature card with mana value 3 or less from your graveyard to the battlefield.
Meditation Puzzle Instant
2 versions
Instant
Convoke
You gain 8 life.
Melesse Spirit Creature
Creature — Angel Spirit 3/3
Flying, protection from black
Memory Trap Enchantment
Story Spotlight
Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Mending Hands Instant
2 versions
Instant
Prevent the next 4 damage that would be dealt to any target this turn.
Mentor of the Meek Creature
21 versions
Creature — Human Soldier 2/2
Whenever another creature you control with power 2 or less enters, you may pay %1. If you do, draw a card.
Mercenaries Creature
Creature — Human Mercenary 3/3
%3: The next time this creature would deal damage to you this turn, prevent that damage. Any player may activate this ability.
Mercenary Informer Creature
Creature — Human Rebel Mercenary 2/1
This creature can't be the target of black spells or abilities from black sources.
%2%W: Put target nontoken Mercenary on the bottom of its owner's library.
Merchant of Truth Creature
3 versions
Creature — Angel Detective 2/5
Flying
Whenever a nontoken creature you control dies, investigate.
Clues you control have exalted.
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