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Monk Idealist Creature
3 versions
Creature — Human Monk Cleric 2/2
When this creature enters, return target enchantment card from your graveyard to your hand.
Monk of the Open Hand Creature
2 versions
Creature — Elf Monk 1/1
Flurry of Blows — Whenever you cast your second spell each turn, put a +1/+1 counter on this creature.
Monk Realist Creature
2 versions
Creature — Human Monk Cleric 1/1
When this creature enters, destroy target enchantment.
Monologue Tax Enchantment
8 versions
Enchantment
Whenever an opponent casts their second spell each turn, you create a Treasure token.
Moogles' Valor Instant
[FFVI]
3 versions
Instant
For each creature you control, create a 1/2 white Moogle creature token with lifelink. Then creatures you control gain indestructible until end of turn.
Moon-Blessed Cleric Creature
3 versions
Creature — Human Elf Cleric 3/2
Divine Intervention — When this creature enters, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Moonlight Geist Creature
Creature — Spirit 2/1
Flying
%3%W: Prevent all combat damage that would be dealt to and dealt by this creature this turn.
Moonlit Lamenter Creature
Creature — Treefolk Cleric 2/5
This creature enters with a -1/-1 counter on it.
%1%W, Remove a counter from this creature: Draw a card. Activate only as a sorcery.
Moonlit Strider Creature
3 versions
Creature — Spirit 1/4
Sacrifice this creature: Target creature you control gains protection from the color of your choice until end of turn.
Soulshift 3
Moonlit Wake Enchantment
Enchantment
Whenever a creature dies, you gain 1 life.
Moonshaker Cavalry Creature
6 versions
Creature — Spirit Knight 6/6
Flying
When this creature enters, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.
Moonwing Moth Creature
Creature — Insect 2/1
Flying
%W: This creature gets +0/+1 until end of turn.
Moorish Cavalry Creature
11/121
2 versions
Creature — Human Knight 3/3
Trample
Moorland Drifter Creature
Creature — Spirit 2/2
Delirium — This creature has flying as long as there are four or more card types among cards in your graveyard.
Moorland Inquisitor Creature
4 versions
Creature — Human Soldier 2/2
%2%W: This creature gains first strike until end of turn.
Moorland Rescuer Creature
2 versions
Creature — Human Knight 4/4
When this creature dies, return any number of other creature cards with total power X or less from your graveyard to the battlefield, where X is this creature's power. Exile this card.
Moradin's Disciples Creature
Creature — Dwarf Cleric 2/3
Double team
Whenever Moradin's Disciples attacks, tap target creature defending player controls.
Morale Instant
3 versions
Instant
Attacking creatures get +1/+1 until end of turn.
Morning Apparition
Transformed Mourning Patrol
Creature  
2 versions
Creature — Spirit Soldier 2/1
Flying, vigilance
If Morning Apparition would be put into a graveyard from anywhere, exile it instead.
Morningtide Sorcery
Sorcery
Exile all graveyards.
Morningtide's Light Sorcery
3 versions
Sorcery
Exile any number of target creatures. At the beginning of the next end step, return those cards to the battlefield tapped under their owners' control.
Until your next turn, prevent all damage that would be dealt to you.
Exile Morningtide's Light.
Mortal Obstinacy Enchantment
Enchantment — Aura
Enchant creature you control
Enchanted creature gets +1/+1.
Whenever enchanted creature deals combat damage to a player, you may sacrifice this Aura. If you do, destroy target enchantment.
Mortal's Ardor Instant
3 versions
Instant
Target creature gets +1/+1 and gains lifelink until end of turn.
Mosquito Guard Creature
2 versions
Creature — Kithkin Soldier 1/1
First strike
Reinforce 1 — %1%W
Mother of Runes Creature
17 versions
Creature — Human Cleric 1/1
%T: Target creature you control gains protection from the color of your choice until end of turn.
Mothlight Processionist Creature
Alchemy: Duskmourn
Creature — Human Cleric 2/2
Enchantment spells you cast have convoke.
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, conjure a card named Mothlight Processionist into your hand. Discard that card at the beginning of the next end step.
Mothrider Cavalry Creature
Alchemy: Kamigawa
Creature — Human Samurai 2/2
This spell costs %2 less to cast if you have no other creature cards in hand or if the only other creature cards in your hand are named Mothrider Cavalry.
Flying
Other creatures you control get +1/+1.
Mothrider Patrol Creature
Creature — Fox Warrior 1/1
Flying
%3%W, %T: Tap target creature.
Mothrider Samurai Creature
Creature — Human Samurai 2/2
Flying
Bushido 1
Mounted Archers Creature
2 versions
Creature — Human Soldier Archer 2/3
Reach
%W: This creature can block an additional creature this turn.
38021 cards found
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