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Mourning Patrol Creature
2 versions
Creature — Human Soldier 2/3
Vigilance
Disturb %3%W
Mouse Token  
#4
2 versions
Creature — Mouse 1/1
Mouse Trapper Creature
Creature — Mouse Soldier 3/2
Flash
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, tap target creature an opponent controls.
Mtenda Griffin Creature
Creature — Griffin 2/2
Flying
%W, %T: Return this creature to its owner's hand and return target Griffin card from your graveyard to your hand. Activate only during your upkeep.
Mtenda Herder Creature
Creature — Human Scout 1/1
Flanking
Mummy Paramount Creature
Creature — Zombie 2/2
Whenever another Zombie you control enters, this creature gets +1/+1 until end of turn.
Munda's Vanguard Creature
3 versions
Creature — Kor Knight Ally 3/3
Cohort — %T, Tap an untapped Ally you control: Put a +1/+1 counter on each creature you control.
Muraganda Eldrazi Creature
Playtest Card
Creature — Eldrazi Dinosaur 6/5
Devoid
Deworded (This creature counts as having no abilities.)
When you cast this spell, put a primeval counter on target creature. (A creature with a primeval counter loses all abilities and can't gain abilities.)
Murder Investigation Enchantment
Law
3 versions
Enchantment — Aura
Enchant creature you control
When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power.
Murdock's Crusade Sorcery
Sorcery
Teamwork 4
Choose one. If this spell was cast using teamwork, choose both instead.
• Street Justice — Exile target creature with toughness 4 or greater.
• Legal Justice — Exile target enchantment with mana value 4 or greater.
Murmuration Enchantment
2 versions
Enchantment
Birds you control get +1/+1 and have vigilance.
At the beginning of your end step, for each spell you've cast this turn, create a 1/2 blue Bird creature token with flying named Storm Crow.
Museum Nightwatch Creature
Creature — Centaur Soldier 3/2
When this creature dies, create a 2/2 white and blue Detective creature token.
Disguise %1%W
Muster the Departed Enchantment
Enchantment
When this enchantment enters, create a 1/1 white Spirit creature token with flying.
Morbid — At the beginning of your end step, if a creature died this turn, populate.
Muzzle Enchantment
Enchantment — Aura
Enchant creature
Prevent all damage that would be dealt by enchanted creature.
Mycologist Creature
2 versions
Creature — Human Druid 0/2
At the beginning of your upkeep, put a spore counter on this creature.
Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: You gain 2 life.
Myojin of Blooming Dawn Creature
2 versions
Legendary Creature — Spirit 4/6
Myojin of Blooming Dawn enters with an indestructible counter on it if you cast it from your hand.
Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control.
Myojin of Cleansing Fire Creature
Legendary Creature — Spirit 4/6
Myojin of Cleansing Fire enters with a divinity counter on it if you cast it from your hand.
Myojin of Cleansing Fire has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures.
Myrel, Shield of Argive Creature
6 versions
Legendary Creature — Human Soldier 3/4
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Myrsmith Creature
5 versions
Creature — Human Artificer 2/1
Whenever you cast an artifact spell, you may pay %1. If you do, create a 1/1 colorless Myr artifact creature token.
Mysterious Limousine Artifact
5 versions
Artifact — Vehicle 4/4
Whenever this Vehicle enters or attacks, exile up to one other target creature until this Vehicle leaves the battlefield. If a creature is put into exile this way, return each other card exiled with this Vehicle to the battlefield under its owner's control.
Crew 2
Mysterious Pathlighter Creature
Creature — Faerie 2/2
Flying
Each creature you control that has an Adventure enters with an additional +1/+1 counter on it. (It doesn't need to have gone on the adventure first.)
Mystic Barrier Enchantment
Enchantment
When this enchantment enters and at the beginning of your upkeep, choose left or right.
Each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent.
Mystic Crusader Creature
Creature — Human Nomad Mystic 2/1
Protection from black and from red
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has flying.
Mystic Familiar Creature
Creature — Bird 1/2
Flying
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has protection from black.
Mystic Penitent Creature
Creature — Human Nomad Mystic 1/1
Vigilance
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has flying.
Mystic Visionary Creature
Creature — Human Nomad Mystic 2/1
Threshold — This creature has flying as long as there are seven or more cards in your graveyard.
Mystic Zealot Creature
3 versions
Creature — Human Nomad Mystic 2/4
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has flying.
Mystical Tether Enchantment
Story Spotlight
Enchantment
You may cast this spell as though it had flash if you pay %2 more to cast it.
When this enchantment enters, exile target artifact or creature an opponent controls until this enchantment leaves the battlefield.
Myth Realized Enchantment
4 versions
Enchantment
Whenever you cast a noncreature spell, put a lore counter on this enchantment.
%2%W: Put a lore counter on this enchantment.
%W: Until end of turn, this enchantment becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it."
Mythos of Snapdax Sorcery
4 versions
Sorcery
Each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. If %B%R was spent to cast this spell, you choose the permanents for each player instead.
38021 cards found
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