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Nacatl Hunt-Pride Creature
2 versions
Creature — Cat Warrior 5/4
Vigilance
%R, %T: Target creature can't block this turn.
%G, %T: Target creature blocks this turn if able.
Nadaar, Selfless Paladin Creature
D&D Ampersand Promo
5 versions
Legendary Creature — Dragon Knight 3/3
Vigilance
Whenever Nadaar enters or attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Other creatures you control get +1/+1 as long as you've completed a dungeon.
Nagao, Bound by Honor Creature
Kamigawa: Neon Dynasty
2 versions
Legendary Creature — Human Samurai 3/3
Bushido 1
Whenever Nagao attacks, Samurai creatures you control get +1/+1 until end of turn.
Nahiri, the Lithomancer Planeswalker
5 versions
Legendary Planeswalker — Nahiri Loyalty 3
+2
Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it.
-2
You may put an Equipment card from your hand or graveyard onto the battlefield.
-10: Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip %0.
Nahiri, the Lithomancer can be your commander.
Nahiri's Binding Enchantment
Story Spotlight
Enchantment — Aura
Enchant creature or planeswalker
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
Nahiri's Machinations Enchantment
Enchantment
At the beginning of combat on your turn, target creature you control gains indestructible until end of turn.
%1%R: This enchantment deals 1 damage to target blocking creature.
Naktamun Shines Again Enchantment
Alchemy: Aetherdrift
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 All creature cards you own with mana value 2 or less perpetually get +1/+1.
*S2 Seek a creature card with mana value 2 or less and put it onto the battlefield.
*S3 Creatures you control with mana value 2 or less gain flying until end of turn.
Narrow Escape Instant
2 versions
Instant
Return target permanent you control to its owner's hand. You gain 4 life.
Nav Squad Commandos Creature
Creature — Human Soldier 3/5
Battalion — Whenever this creature and at least two other creatures attack, this creature gets +1/+1 until end of turn. Untap it.
Near-Death Experience Enchantment
2 versions
Enchantment
At the beginning of your upkeep, if you have exactly 1 life, you win the game.
Nearheath Chaplain Creature
2 versions
Creature — Human Cleric 3/1
Lifelink
%2%W, Exile this card from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only as a sorcery.
Nearheath Pilgrim Creature
2 versions
Creature — Human Cleric 2/1
Soulbond
As long as this creature is paired with another creature, both creatures have lifelink.
Nebelgast Beguiler Creature
2 versions
Creature — Spirit 2/5
%W, %T: Tap target creature.
Neck Snap Instant
Instant
Destroy target attacking or blocking creature.
Neighborhood Guardian Creature
2 versions
Creature — Unicorn 2/2
Whenever another creature you control with power 2 or less enters, target creature you control gets +1/+1 until end of turn.
Nesting Bot Artifact Creature
Artifact Creature — Robot 1/1
Start your engines!
When this creature dies, create a 1/1 colorless Servo artifact creature token.
Max speed — This creature gets +1/+0.
Nesting Dovehawk Creature
2 versions
Creature — Bird 2/2
Flying
At the beginning of combat on your turn, populate.
Whenever a creature token you control enters, put a +1/+1 counter on this creature.
Netter en-Dal Creature
Creature — Human Spellshaper 1/1
%W, %T, Discard a card: Target creature can't attack this turn.
Nettle Guard Creature
Creature — Mouse Soldier 3/1
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, it gets +0/+2 until end of turn.
%1, Sacrifice this creature: Destroy target artifact or enchantment.
Nettling Host Creature
Alchemy: Phyrexia
Creature — Phyrexian Horror 3/3
Toxic 2
Corrupted — Exile Nettling Host from your graveyard: Conjure a card named Nettlecyst into your hand. Activate only if an opponent has three or more poison counters.
Nevermore Enchantment
Enchantment
As this enchantment enters, choose a nonland card name.
Spells with the chosen name can't be cast.
New Master of Arms Creature
Playtest Card
Creature — Human Soldier 2/2
First strike
Prevent all combat damage that would be dealt by blocking creatures that are tapped.
%1%W: Tap target creature blocking New Master of Arms.
Niblis of the Mist Creature
Creature — Spirit 2/1
Flying
When this creature enters, you may tap target creature.
Niblis of the Urn Creature
3 versions
Creature — Spirit 1/1
Flying
Whenever this creature attacks, you may tap target creature.
Nick Fury, Agent of S.H.I.E.L.D. Creature
4 versions
Legendary Creature — Human Spy Hero 2/1
Power-up%W%U%B%R%G: Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double-faced card, you may transform it. Put the rest on the bottom of your library in a random order.
Nick Fury, Spymaster Creature
Jumpstart
Legendary Creature — Human Spy Hero 4/4
First strike
Whenever a creature you control attacks alone, draw a card. Then you may put a creature card with mana value 3 or less from your hand onto the battlefield. It enters tapped and attacking and gains indestructible until end of turn.
Night Nurse, Healer of Heroes Creature
Legendary Creature — Human Doctor Hero 2/1
Flash
Lifelink
When Night Nurse enters, choose target permanent card in your graveyard that was put there from anywhere this turn. Return it to your hand.
Nightguard Patrol Creature
Law
4 versions
Creature — Human Soldier 2/1
First strike, vigilance
Nighthawk, Dark Defender Creature
Jumpstart
Legendary Creature — Human Hero 2/1
Flying
Whenever Nighthawk or another Hero you control enters, target creature gets +1/+1 until end of turn.
Nightwind Glider Creature
2 versions
Creature — Human Rebel 2/1
Flying, protection from black
38021 cards found
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