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Moorland Rescuer Creature
2 versions
Creature — Human Knight 4/4
When this creature dies, return any number of other creature cards with total power X or less from your graveyard to the battlefield, where X is this creature's power. Exile this card.
Moradin's Disciples Creature
Creature — Dwarf Cleric 2/3
Double team
Whenever Moradin's Disciples attacks, tap target creature defending player controls.
Morale Instant
3 versions
Instant
Attacking creatures get +1/+1 until end of turn.
Morning Apparition
Transformed Mourning Patrol
Creature  
2 versions
Creature — Spirit Soldier 2/1
Flying, vigilance
If Morning Apparition would be put into a graveyard from anywhere, exile it instead.
Morningtide Sorcery
Sorcery
Exile all graveyards.
Morningtide's Light Sorcery
3 versions
Sorcery
Exile any number of target creatures. At the beginning of the next end step, return those cards to the battlefield tapped under their owners' control.
Until your next turn, prevent all damage that would be dealt to you.
Exile Morningtide's Light.
Mortal Obstinacy Enchantment
Enchantment — Aura
Enchant creature you control
Enchanted creature gets +1/+1.
Whenever enchanted creature deals combat damage to a player, you may sacrifice this Aura. If you do, destroy target enchantment.
Mortal's Ardor Instant
3 versions
Instant
Target creature gets +1/+1 and gains lifelink until end of turn.
Mosquito Guard Creature
2 versions
Creature — Kithkin Soldier 1/1
First strike
Reinforce 1 — %1%W
Mother of Runes Creature
17 versions
Creature — Human Cleric 1/1
%T: Target creature you control gains protection from the color of your choice until end of turn.
Mothlight Processionist Creature
Alchemy: Duskmourn
Creature — Human Cleric 2/2
Enchantment spells you cast have convoke.
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, conjure a card named Mothlight Processionist into your hand. Discard that card at the beginning of the next end step.
Mothrider Cavalry Creature
Alchemy: Kamigawa
Creature — Human Samurai 2/2
This spell costs %2 less to cast if you have no other creature cards in hand or if the only other creature cards in your hand are named Mothrider Cavalry.
Flying
Other creatures you control get +1/+1.
Mothrider Patrol Creature
Creature — Fox Warrior 1/1
Flying
%3%W, %T: Tap target creature.
Mothrider Samurai Creature
Creature — Human Samurai 2/2
Flying
Bushido 1
Mounted Archers Creature
2 versions
Creature — Human Soldier Archer 2/3
Reach
%W: This creature can block an additional creature this turn.
Mourning Patrol Creature
2 versions
Creature — Human Soldier 2/3
Vigilance
Disturb %3%W
Mouse Token  
#4
2 versions
Creature — Mouse 1/1
Mouse Trapper Creature
Creature — Mouse Soldier 3/2
Flash
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, tap target creature an opponent controls.
M'Ress, Crew Coordinator Creature
Legendary Creature — Caitian Officer 4/4
Landfall — Whenever a land you control enters, create two 1/1 red Officer creature tokens.
Mtenda Griffin Creature
Creature — Griffin 2/2
Flying
%W, %T: Return this creature to its owner's hand and return target Griffin card from your graveyard to your hand. Activate only during your upkeep.
Mtenda Herder Creature
Creature — Human Scout 1/1
Flanking
Mummy Paramount Creature
Creature — Zombie 2/2
Whenever another Zombie you control enters, this creature gets +1/+1 until end of turn.
Munda's Vanguard Creature
3 versions
Creature — Kor Knight Ally 3/3
Cohort — %T, Tap an untapped Ally you control: Put a +1/+1 counter on each creature you control.
Muraganda Eldrazi Creature
Playtest Card
Creature — Eldrazi Dinosaur 6/5
Devoid
Deworded (This creature counts as having no abilities.)
When you cast this spell, put a primeval counter on target creature. (A creature with a primeval counter loses all abilities and can't gain abilities.)
Murder Investigation Enchantment
Law
3 versions
Enchantment — Aura
Enchant creature you control
When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power.
Murdock's Crusade Sorcery
Sorcery
Teamwork 4
Choose one. If this spell was cast using teamwork, choose both instead.
• Street Justice — Exile target creature with toughness 4 or greater.
• Legal Justice — Exile target enchantment with mana value 4 or greater.
Murmuration Enchantment
2 versions
Enchantment
Birds you control get +1/+1 and have vigilance.
At the beginning of your end step, for each spell you've cast this turn, create a 1/2 blue Bird creature token with flying named Storm Crow.
Museum Nightwatch Creature
Creature — Centaur Soldier 3/2
When this creature dies, create a 2/2 white and blue Detective creature token.
Disguise %1%W
Muster the Departed Enchantment
Enchantment
When this enchantment enters, create a 1/1 white Spirit creature token with flying.
Morbid — At the beginning of your end step, if a creature died this turn, populate.
Muzzle Enchantment
Enchantment — Aura
Enchant creature
Prevent all damage that would be dealt by enchanted creature.
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