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Mycologist Creature
2 versions
Creature — Human Druid 0/2
At the beginning of your upkeep, put a spore counter on this creature.
Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: You gain 2 life.
Myojin of Blooming Dawn Creature
2 versions
Legendary Creature — Spirit 4/6
Myojin of Blooming Dawn enters with an indestructible counter on it if you cast it from your hand.
Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control.
Myojin of Cleansing Fire Creature
Legendary Creature — Spirit 4/6
Myojin of Cleansing Fire enters with a divinity counter on it if you cast it from your hand.
Myojin of Cleansing Fire has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures.
Myrel, Shield of Argive Creature
6 versions
Legendary Creature — Human Soldier 3/4
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Myrsmith Creature
5 versions
Creature — Human Artificer 2/1
Whenever you cast an artifact spell, you may pay %1. If you do, create a 1/1 colorless Myr artifact creature token.
Mysterious Limousine Artifact
5 versions
Artifact — Vehicle 4/4
Whenever this Vehicle enters or attacks, exile up to one other target creature until this Vehicle leaves the battlefield. If a creature is put into exile this way, return each other card exiled with this Vehicle to the battlefield under its owner's control.
Crew 2
Mysterious Pathlighter Creature
Creature — Faerie 2/2
Flying
Each creature you control that has an Adventure enters with an additional +1/+1 counter on it. (It doesn't need to have gone on the adventure first.)
Mystic Barrier Enchantment
Enchantment
When this enchantment enters and at the beginning of your upkeep, choose left or right.
Each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent.
Mystic Crusader Creature
Creature — Human Nomad Mystic 2/1
Protection from black and from red
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has flying.
Mystic Familiar Creature
Creature — Bird 1/2
Flying
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has protection from black.
Mystic Penitent Creature
Creature — Human Nomad Mystic 1/1
Vigilance
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has flying.
Mystic Visionary Creature
Creature — Human Nomad Mystic 2/1
Threshold — This creature has flying as long as there are seven or more cards in your graveyard.
Mystic Zealot Creature
3 versions
Creature — Human Nomad Mystic 2/4
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has flying.
Mystical Tether Enchantment
Story Spotlight
Enchantment
You may cast this spell as though it had flash if you pay %2 more to cast it.
When this enchantment enters, exile target artifact or creature an opponent controls until this enchantment leaves the battlefield.
Myth Realized Enchantment
4 versions
Enchantment
Whenever you cast a noncreature spell, put a lore counter on this enchantment.
%2%W: Put a lore counter on this enchantment.
%W: Until end of turn, this enchantment becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it."
Mythos of Snapdax Sorcery
4 versions
Sorcery
Each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. If %B%R was spent to cast this spell, you choose the permanents for each player instead.
Nacatl Hunt-Pride Creature
2 versions
Creature — Cat Warrior 5/4
Vigilance
%R, %T: Target creature can't block this turn.
%G, %T: Target creature blocks this turn if able.
Nadaar, Selfless Paladin Creature
D&D Ampersand Promo
5 versions
Legendary Creature — Dragon Knight 3/3
Vigilance
Whenever Nadaar enters or attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Other creatures you control get +1/+1 as long as you've completed a dungeon.
Nagao, Bound by Honor Creature
Kamigawa: Neon Dynasty
2 versions
Legendary Creature — Human Samurai 3/3
Bushido 1
Whenever Nagao attacks, Samurai creatures you control get +1/+1 until end of turn.
Nahiri, the Lithomancer Planeswalker
5 versions
Legendary Planeswalker — Nahiri Loyalty 3
+2
Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it.
-2
You may put an Equipment card from your hand or graveyard onto the battlefield.
-10: Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip %0.
Nahiri, the Lithomancer can be your commander.
Nahiri's Binding Enchantment
Story Spotlight
Enchantment — Aura
Enchant creature or planeswalker
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
Nahiri's Machinations Enchantment
Enchantment
At the beginning of combat on your turn, target creature you control gains indestructible until end of turn.
%1%R: This enchantment deals 1 damage to target blocking creature.
Naktamun Shines Again Enchantment
Alchemy: Aetherdrift
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 All creature cards you own with mana value 2 or less perpetually get +1/+1.
*S2 Seek a creature card with mana value 2 or less and put it onto the battlefield.
*S3 Creatures you control with mana value 2 or less gain flying until end of turn.
Narrow Escape Instant
2 versions
Instant
Return target permanent you control to its owner's hand. You gain 4 life.
Nav Squad Commandos Creature
Creature — Human Soldier 3/5
Battalion — Whenever this creature and at least two other creatures attack, this creature gets +1/+1 until end of turn. Untap it.
Near-Death Experience Enchantment
2 versions
Enchantment
At the beginning of your upkeep, if you have exactly 1 life, you win the game.
Nearheath Chaplain Creature
2 versions
Creature — Human Cleric 3/1
Lifelink
%2%W, Exile this card from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only as a sorcery.
Nearheath Pilgrim Creature
2 versions
Creature — Human Cleric 2/1
Soulbond
As long as this creature is paired with another creature, both creatures have lifelink.
Nebelgast Beguiler Creature
2 versions
Creature — Spirit 2/5
%W, %T: Tap target creature.
Neck Snap Instant
Instant
Destroy target attacking or blocking creature.
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