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Noble Purpose Enchantment
3 versions
Enchantment
Whenever a creature you control deals combat damage, you gain that much life.
Noble Stand Enchantment
Enchantment
Whenever a creature you control blocks, you gain 2 life.
Noble Steeds Enchantment
2 versions
Enchantment
%1%W: Target creature gains first strike until end of turn.
Noble Templar Creature
5 versions
Creature — Human Cleric Soldier 3/6
Vigilance
Plainscycling %2
Noble Vestige Creature
Creature — Spirit 1/2
Flying
%T: Prevent the next 1 damage that would be dealt to target player or planeswalker this turn.
Nomad Decoy Creature
2 versions
Creature — Human Nomad 1/2
%W, %T: Tap target creature.
Threshold — %W%W, %T: Tap two target creatures. Activate only if there are seven or more cards in your graveyard.
Nomad Mythmaker Creature
Commander Masters
3 versions
Creature — Human Nomad Cleric 2/2
%W, %T: Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.
Nomads' Assembly Sorcery
2 versions
Sorcery
Create a 1/1 white Kor Soldier creature token for each creature you control.
Rebound
Nomads en-Kor Creature
Future Sight Frame
3 versions
Creature — Kor Nomad Soldier 1/1
%0: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
Norika Yamazaki, the Poet Creature
2 versions
Legendary Creature — Human Samurai 3/2
Vigilance
Whenever a Samurai or Warrior you control attacks alone, you may cast target enchantment card from your graveyard this turn.
Norn's Annex Artifact
5 versions
Artifact
(%PW may be paid with either %W or 2 life.)
Creatures can't attack you or planeswalkers you control unless their controller pays %PW for each of those creatures.
Norn's Choirmaster Creature
3 versions
Creature — Phyrexian Angel 5/4
Flying, first strike
Whenever a commander you control enters or attacks, proliferate.
Norn's Decree Enchantment
2 versions
Enchantment
Whenever one or more creatures an opponent controls deal combat damage to you, that opponent gets a poison counter.
Whenever a player attacks, if one or more players being attacked are poisoned, the attacking player draws a card.
Norn's Disassembly Enchantment
Alchemy: The Brothers' War
Enchantment
%1%W, Sacrifice a historic permanent: Seek a historic card.
Norn's Fetchling Creature
Alchemy: Phyrexia
Creature — Phyrexian Insect 1/1
Toxic 1
Corrupted — When Norn's Fetchling enters, conjure a card named Plains into your hand. If an opponent has three or more poison counters, you may seek a nonland card instead.
Norn's Inquisitor Creature
2 versions
Creature — Phyrexian Knight 1/1
When this creature enters, incubate 2.
Whenever a permanent you control transforms into a Phyrexian, put a +1/+1 counter on it.
Norn's Wellspring Artifact
4 versions
Artifact
Whenever a creature you control dies, scry 1 and put an oil counter on this artifact.
%1, %T, Remove two oil counters from this artifact: Draw a card.
Northern Paladin Creature
10 versions
Creature — Human Knight 3/3
%W%W, %T: Destroy target black permanent.
Not Forgotten Sorcery
Spirits
2 versions
Sorcery
Put target card from a graveyard on your choice of the top or bottom of its owner's library. Create a 1/1 white Spirit creature token with flying.
Not on My Watch Instant
Story Spotlight
2 versions
Instant
Exile target attacking creature.
Nova Cleric Creature
Commander Legends: Battle for Baldur's Gate
2 versions
Creature — Human Cleric 1/2
%2%W, %T, Sacrifice this creature: Destroy all enchantments.
Novice Inspector Creature
Creature — Human Detective 1/2
When this creature enters, investigate.
Novice Knight Creature
Kamigawa: Neon Dynasty
2 versions
Creature — Human Knight 2/3
Defender
As long as this creature is enchanted or equipped, it can attack as though it didn't have defender.
Now for Wrath, Now for Ruin! Sorcery
2 versions
Sorcery
Put a +1/+1 counter on each creature you control. They gain vigilance until end of turn. The Ring tempts you.
Now You See Me . . . Instant
2 versions
Instant
Exile target creature you control, then return it to the battlefield under its owner's control with X +1/+1 counters on it, where X is the number of mirrors on walls you can see from your seat.
Null Chamber Enchantment
World Enchantment
As this enchantment enters, you and an opponent each choose a card name other than a basic land card name.
Spells with the chosen names can't be cast and lands with the chosen names can't be played.
Nurturing Pixie Creature
Creature — Faerie Rogue 1/1
Flying
When this creature enters, return up to one target non-Faerie, nonland permanent you control to its owner's hand. If a permanent was returned this way, put a +1/+1 counter on this creature.
Nurturing Presence Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature has "Whenever a creature you control enters, this creature gets +1/+1 until end of turn."
When this Aura enters, create a 1/1 white Spirit creature token with flying.
Nykthos Paragon Enchantment Creature
Enchanted
5 versions
Enchantment Creature — Human Soldier 4/6
Whenever you gain life, you may put that many +1/+1 counters on each creature you control. Do this only once each turn.
Nyxborn Courser Enchantment Creature
Enchantment Creature — Centaur Scout 2/4
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