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One Last Job Sorcery
Story Spotlight
4 versions
Sorcery
Spree (Choose one or more additional costs.)
+ %2 — Return target creature card from your graveyard to the battlefield.
+ %1 — Return target Mount or Vehicle card from your graveyard to the battlefield.
+ %1 — Return target Aura or Equipment card from your graveyard to the battlefield attached to a creature you control.
Only the Best
Collectigull's Adventure
Sorcery
Sorcery — Adventure
Return target Booster Fun card from your graveyard to your hand.
Opal Acrolith Enchantment
Enchantment
Whenever an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 2/4 Soldier creature.
%0: This permanent becomes an enchantment.
Opal Archangel Enchantment
Enchantment
When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 5/5 Angel creature with flying and vigilance.
Opal Avenger Enchantment
Enchantment
When you have 10 or less life, if this permanent is an enchantment, it becomes a 3/5 Soldier creature.
Opal Caryatid Enchantment
Enchantment
When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 2/2 Soldier creature.
Opal Champion Enchantment
Enchantment
When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 3/3 Knight creature with first strike.
Opal Gargoyle Enchantment
Enchantment
When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 2/2 Gargoyle creature with flying.
Opal Guardian Enchantment
Enchantment
When an opponent casts a creature spell, if this permanent is an enchantment, this enchantment becomes a 3/4 Gargoyle creature with flying and protection from red.
Opal Titan Enchantment
Enchantment
When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 4/4 Giant creature with protection from each of that spell's colors.
Opalescence Enchantment
Enchantment
Each other non-Aura enchantment is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
Opal-Eye, Konda's Yojimbo Creature
Legendary Creature — Fox Samurai 1/4
Defender
Bushido 1
%T: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye instead.
%1%W: Prevent the next 1 damage that would be dealt to Opal-Eye this turn.
Open the Armory Sorcery
4 versions
Sorcery
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Open the Vaults Sorcery
8 versions
Sorcery
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
Operations Officer Creature
Creature — Human Officer 2/2
Lifelink
When this creature enters, draw a card.
Whenever this creature attacks, put a +1/+1 counter on it.
Oppressive Rays Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block unless its controller pays %3.
Activated abilities of enchanted creature cost %3 more to activate.
Optimistic Scavenger Creature
2 versions
Creature — Human Scout 1/1
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a +1/+1 counter on target creature.
Oracle en-Vec Creature
Creature — Human Wizard 1/1
%T: Target opponent chooses any number of creatures they control. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack this turn. Activate only during your turn.
Oracle's Attendants Creature
3 versions
Creature — Human Soldier 1/5
%T: All damage that would be dealt to target creature this turn by a source of your choice is dealt to this creature instead.
Orator of Ojutai Creature
3 versions
Creature — Bird Monk 0/4
As an additional cost to cast this spell, you may reveal a Dragon card from your hand.
Defender, flying
When this creature enters, if you revealed a Dragon card or controlled a Dragon as you cast this spell, draw a card.
Ordeal of Heliod Enchantment
2 versions
Enchantment — Aura
Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura.
When you sacrifice this Aura, you gain 10 life.
Order of Leitbur Creature
4 versions
Creature — Human Cleric Knight 2/1
Protection from black
%W: This creature gains first strike until end of turn.
%W%W: This creature gets +1/+0 until end of turn.
Order of the Golden Cricket Creature
Knights
2 versions
Creature — Kithkin Knight 2/2
Whenever this creature attacks, you may pay %W. If you do, it gains flying until end of turn.
Order of the Sacred Torch Creature
4 versions
Creature — Human Knight 2/2
%T, Pay 1 life: Counter target black spell.
Order of the Stars Creature
Creature — Human Cleric 0/1
Defender
As this creature enters, choose a color.
This creature has protection from the chosen color.
Order of the White Shield Creature
4 versions
Creature — Human Knight 2/1
Protection from black
%W: This creature gains first strike until end of turn.
%W%W: This creature gets +1/+0 until end of turn.
Order of Whiteclay Creature
Commander decks
2 versions
Creature — Kithkin Cleric 1/4
%1%W%W, %Q: Return target creature card with mana value 3 or less from your graveyard to the battlefield. (%Q is the untap symbol.)
Ordinary Pony Creature
2 versions
Host Creature — Horse 2/3
When this creature enters, you may exile target non-Horse creature you control that wasn't put onto the battlefield with this ability this turn, then return it to the battlefield under its owner's control.
Oreskos Explorer Creature
8 versions
Creature — Cat Scout 2/2
When this creature enters, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle.
Oreskos Sun Guide Creature
Creature — Cat Monk 2/2
Inspired — Whenever this creature becomes untapped, you gain 2 life.
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