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Opal-Eye, Konda's Yojimbo Creature
Legendary Creature — Fox Samurai 1/4
Defender
Bushido 1
%T: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye instead.
%1%W: Prevent the next 1 damage that would be dealt to Opal-Eye this turn.
Open the Armory Sorcery
4 versions
Sorcery
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Open the Vaults Sorcery
8 versions
Sorcery
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
Operations Officer Creature
Creature — Human Officer 2/2
Lifelink
When this creature enters, draw a card.
Whenever this creature attacks, put a +1/+1 counter on it.
Oppressive Rays Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block unless its controller pays %3.
Activated abilities of enchanted creature cost %3 more to activate.
Optimistic Scavenger Creature
2 versions
Creature — Human Scout 1/1
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a +1/+1 counter on target creature.
Oracle en-Vec Creature
Creature — Human Wizard 1/1
%T: Target opponent chooses any number of creatures they control. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack this turn. Activate only during your turn.
Oracle's Attendants Creature
3 versions
Creature — Human Soldier 1/5
%T: All damage that would be dealt to target creature this turn by a source of your choice is dealt to this creature instead.
Orator of Ojutai Creature
3 versions
Creature — Bird Monk 0/4
As an additional cost to cast this spell, you may reveal a Dragon card from your hand.
Defender, flying
When this creature enters, if you revealed a Dragon card or controlled a Dragon as you cast this spell, draw a card.
Ordeal of Heliod Enchantment
2 versions
Enchantment — Aura
Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura.
When you sacrifice this Aura, you gain 10 life.
Order of Leitbur Creature
4 versions
Creature — Human Cleric Knight 2/1
Protection from black
%W: This creature gains first strike until end of turn.
%W%W: This creature gets +1/+0 until end of turn.
Order of the Golden Cricket Creature
Knights
2 versions
Creature — Kithkin Knight 2/2
Whenever this creature attacks, you may pay %W. If you do, it gains flying until end of turn.
Order of the Sacred Torch Creature
4 versions
Creature — Human Knight 2/2
%T, Pay 1 life: Counter target black spell.
Order of the Stars Creature
Creature — Human Cleric 0/1
Defender
As this creature enters, choose a color.
This creature has protection from the chosen color.
Order of the White Shield Creature
4 versions
Creature — Human Knight 2/1
Protection from black
%W: This creature gains first strike until end of turn.
%W%W: This creature gets +1/+0 until end of turn.
Order of Whiteclay Creature
Commander decks
2 versions
Creature — Kithkin Cleric 1/4
%1%W%W, %Q: Return target creature card with mana value 3 or less from your graveyard to the battlefield. (%Q is the untap symbol.)
Ordinary Pony Creature
2 versions
Host Creature — Horse 2/3
When this creature enters, you may exile target non-Horse creature you control that wasn't put onto the battlefield with this ability this turn, then return it to the battlefield under its owner's control.
Oreskos Explorer Creature
8 versions
Creature — Cat Scout 2/2
When this creature enters, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle.
Oreskos Sun Guide Creature
Creature — Cat Monk 2/2
Inspired — Whenever this creature becomes untapped, you gain 2 life.
Oreskos Swiftclaw Creature
4 versions
Creature — Cat Warrior 3/1
Organic Extinction Sorcery
4 versions
Sorcery
Improvise
Destroy all nonartifact creatures.
Ori, Keeper of Songs Creature
Legendary Creature — Dwarf Bard 3/3
Storied
As long as you have an enduring story, Ori gets +1/+0 and has vigilance.
Ori, Plate Stacker Creature
Borderless Scene
Legendary Creature — Dwarf Bard 3/3
When Ori enters, destroy all artifacts and enchantments your opponents control. You gain 1 life for each permanent destroyed this way.
Origin of Captain America Enchantment
Jumpstart
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Put a +1/+1 counter on target creature you control. It gains first strike and vigilance until end of turn.
*S2 Create a colorless Equipment artifact token named Sturdy Shield with "Equipped creature gets +1/+2" and equip %2.
*S3 Tap up to one target creature and put a stun counter on it.
Origin of Spider-Man Enchantment
4 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Create a 2/1 green Spider creature token with reach.
*S2 Put a +1/+1 counter on target creature you control. It becomes a legendary Spider Hero in addition to its other types.
*S3 Target creature you control gains double strike until end of turn.
Origin of the Avengers Enchantment
2 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Scry 2.
*S2 You may put a Hero creature card with mana value 3 or less from your hand onto the battlefield. If you don't, draw a card.
*S3 Put a +1/+1 counter on each creature you control.
Orim, Samite Healer Creature
2 versions
Legendary Creature — Human Cleric 1/3
%T: Prevent the next 3 damage that would be dealt to any target this turn.
Orim's Chant Instant
7 versions
Instant
Kicker %W
Target player can't cast spells this turn. If this spell was kicked, creatures can't attack this turn.
Orim's Cure Instant
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
Prevent the next 4 damage that would be dealt to any target this turn.
Orim's Prayer Enchantment
Enchantment
Whenever one or more creatures attack you, you gain 1 life for each attacking creature.
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