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Outrider en-Kor Creature
2 versions
Creature — Kor Rebel Knight 2/2
Flanking
%0: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
Overencumbered Enchantment
4 versions
Enchantment — Aura
Enchant opponent
When this Aura enters, enchanted opponent creates a Clue token, a Food token, and a Junk token.
At the beginning of combat on enchanted opponent's turn, that player may pay %1 for each artifact they control. If they don't, creatures can't attack this combat.
Overlord of the Mistmoors Enchantment Creature
6 versions
Enchantment Creature — Avatar Horror 6/6
Impending 4 — %2%W%W
Whenever this permanent enters or attacks, create two 2/1 white Insect creature tokens with flying.
Overseer of Vault 76 Creature
4 versions
Legendary Creature — Human Advisor 3/3
First Contact — Whenever Overseer of Vault 76 or another creature you control with power 3 or less enters, put a quest counter on Overseer of Vault 76.
At the beginning of combat on your turn, you may remove three quest counters from among permanents you control. When you do, put a +1/+1 counter on each creature you control and they gain vigilance until end of turn.
Overwhelming Splendor Enchantment
3 versions
Enchantment — Aura Curse
Enchant player
Creatures enchanted player controls lose all abilities and have base power and toughness 1/1.
Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities.
Owlin Historian Creature
Creature — Bird Cleric 2/3
Flying
When this creature enters, surveil 1.
Whenever one or more cards leave your graveyard, this creature gets +1/+1 until end of turn.
Ox Token  
#8
3 versions
Creature — Ox 2/4
Ox Token  
3 versions
Creature — Ox 2/2
Ox Drover Creature
2 versions
Creature — Human Peasant 4/4
Vigilance
This creature can't be blocked by Oxen.
Whenever this creature enters or attacks, target opponent creates a 2/4 white Ox creature token and you draw a card.
Oyobi, Who Split the Heavens Creature
3 versions
Legendary Creature — Spirit 3/6
Flying
Whenever you cast a Spirit or Arcane spell, create a 3/3 white Spirit creature token with flying.
Pacifism Enchantment
35 versions
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
Pack Leader Creature
SLD deck: Raining Cats and Dogs
6 versions
Creature — Dog 2/2
Other Dogs you control get +1/+1.
Whenever this creature attacks, prevent all combat damage that would be dealt this turn to Dogs you control.
Paired Tactician Creature
Creature — Human Warrior 3/2
Whenever this creature and at least one other Warrior attack, put a +1/+1 counter on this creature.
Palace Guard Creature
2 versions
Creature — Human Soldier 1/4
This creature can block any number of creatures.
Palace Jailer Creature
7 versions
Creature — Human Soldier 2/2
When this creature enters, you become the monarch.
When this creature enters, exile target creature an opponent controls until an opponent becomes the monarch.
Palace Sentinels Creature
4 versions
Creature — Human Soldier 2/4
When this creature enters, you become the monarch.
Paladin Class Enchantment
D&D Ampersand Promo
4 versions
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
Spells your opponents cast during your turn cost %1 more to cast.
%2%W: Level 2
Creatures you control get +1/+1.
%4%W: Level 3
Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.
Paladin Danse, Steel Maverick Artifact Creature
2 versions
Legendary Artifact Creature — Synth Knight 3/3
Vigilance, lifelink
Exile Paladin Danse: Each creature you control that's an artifact or Human gains indestructible until end of turn.
Paladin en-Vec Creature
Commander Legends: Battle for Baldur's Gate
5 versions
Creature — Human Knight 2/2
First strike, protection from black and from red
Paladin of Atonement Creature
2 versions
Creature — Vampire Knight 1/1
At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on this creature.
When this creature dies, you gain life equal to its toughness.
Paladin of Prahv Creature
2 versions
Creature — Human Knight 3/4
Whenever this creature deals damage, you gain that much life.
Forecast — %1%W, Reveal this card from your hand: Whenever target creature deals damage this turn, you gain that much life.
Paladin of the Bloodstained Creature
Stalwart
3 versions
Creature — Vampire Knight 3/2
When this creature enters, create a 1/1 white Vampire creature token with lifelink.
Paladin's Arms Artifact
[FFXIV]
Artifact — Equipment
Job select
Equipped creature gets +2/+1, has ward %1, and is a Knight in addition to its other types.
Lightbringer and Hero's ShieldEquip %4
Paladin's Shield Artifact
Artifact — Equipment
Flash
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +0/+2.
Equip %3
Pale Wayfarer Creature
Creature — Spirit Giant 4/4
%2%W%W, %Q: Target creature gains protection from the color of its controller's choice until end of turn. (%Q is the untap symbol.)
Paliano Vanguard Creature
Creature — Human Soldier 2/2
Draft this card face up.
As you draft a creature card, you may reveal it, note its creature types, then turn this card face down.
Other creatures you control of a type you noted for cards named Paliano Vanguard get +1/+1.
Palisade Giant Creature
Creature — Giant Soldier 2/7
All damage that would be dealt to you and other permanents you control is dealt to this creature instead.
Pallid Mycoderm Creature
3 versions
Creature — Fungus 2/4
At the beginning of your upkeep, put a spore counter on this creature.
Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Each creature you control that's a Fungus or a Saproling gets +1/+1 until end of turn.
Pang Tong, "Young Phoenix" Creature
Legendary Creature — Human Advisor 1/2
%T: Target creature gets +0/+2 until end of turn. Activate only during your turn, before attackers are declared.
Panicked Bystander Creature
2 versions
Creature — Human Peasant 2/2
Whenever this creature or another creature you control dies, you gain 1 life.
At the beginning of your end step, if you gained 3 or more life this turn, transform this creature.
38021 cards found
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